Add English and Chinese readmes
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@@ -56,7 +56,7 @@ Built with **Kotlin**, **Jetpack Compose**, and **Material Design 3**.
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[](https://developer.android.com/ndk)
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[](https://opensource.org/licenses/MIT)
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[English](#-english) | [ภาษาไทย](#-ภาษาไทย)
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[ภาษาไทย](README.md) | [English](README_EN.md) | [简体中文](README_ZH.md)
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</div>
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# GaCy Android
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[ภาษาไทย](README.md) | English | [简体中文](README_ZH.md)
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GaCy Android is an Android companion and local server manager for the
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GaC-hkrpg-go project. The
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port is in progress: the app starts the Go SDK and game servers in a foreground
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service, or connects to an existing server.
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## Current status
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- An ARM64 debug build was tested on a physical phone: the user confirmed game
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login, in-game map teleport, and restarting the server after an update.
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- The Go SDK, shared-data, game-server and KCP tests passed. These checks do not
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establish that every game feature works on Android.
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- Character settings from the older ppSR runtime are not yet connected to the
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Go runtime. `/give` and `/heal` are not implemented by the Go command API.
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## Features
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- Start, stop and restart the local server; connect to a remote server and
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monitor its SDK health.
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- View and copy server logs, send GM commands and open the SRTool web app.
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- Use the game's own map to teleport. There is no separate teleport page in
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the app navigation.
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- Submit an Unstuck request. The app reports it as queued only when the server
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supplies a request ID; this does not confirm the game has processed it.
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- Configure the host and ports and display the actual app version in Settings.
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`/max` updates avatar level, promotion and rank while preserving other save
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fields. `/teleport <plane_id> [floor_id]` saves the scene for the next game
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connection. Both have automated tests but have not been verified in the game.
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`/clear lineup` is rejected because the active team cannot be empty.
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## Build
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Requirements: Android SDK 35, JDK 17 or 21, Go, Python, and a local checkout of
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GaC-hkrpg-go. The app requires Android 8.0 (API 26) or newer. Normal debug builds
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target ARM64.
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```powershell
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python tools/package_go_runtime.py <path-to-GaC-hkrpg-go>
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.\gradlew.bat testDebugUnitTest assembleDebug
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```
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The packaging script uses the current Go source and resources, and seeds
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player data from committed defaults. The APK is written to
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`app/build/outputs/apk/debug/app-debug.apk` and copied to the project root as
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`GaCy-Android-<versionName>-debug.apk`. APK files are ignored by Git.
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For the x86_64 emulator, use `--emulator` when packaging and add
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`-PgacyEmulator` to the Gradle command. These test executables are not part of
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the normal ARM64 build.
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## Runtime and network configuration
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The Go runtime stores its files under the app's private `files/gacy-go`
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directory, separate from old ppSR data. An update preserves player data and
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existing hotfix entries, while adding new bundled versions. A completely empty
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cached version does not override available bundled hotfix data.
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Set the Host in Settings to the address the game client uses to reach the
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phone. Use `127.0.0.1` when both run on the same device. Configure the SDK and
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game ports as needed; changes apply after restarting the server. Redirecting
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the game client's dispatch traffic remains a separate setup step. The Settings
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connection test checks the values currently entered; remote monitoring reports
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an error after three consecutive failed SDK health checks.
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@@ -0,0 +1,57 @@
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# GaCy Android
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[ภาษาไทย](README.md) | [English](README_EN.md) | 简体中文
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GaCy Android 是 GaC-hkrpg-go
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的 Android 辅助应用和本地服务器管理器。移植仍在进行中:应用可通过前台服务启动
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Go SDK 和游戏服务器,也可连接已有的远程服务器。
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## 当前状态
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- 已在实体手机上测试 ARM64 调试版:用户确认可以登录游戏、使用游戏内地图传送,
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以及在更新后重新启动服务器。
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- Go SDK、共享数据、游戏服务器和 KCP 测试已通过;这不代表所有游戏功能均已在
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Android 客户端验证。
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- 旧版 ppSR 的角色设置尚未接入 Go 运行时。Go 命令 API 尚不支持 `/give` 和 `/heal`。
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## 功能
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- 启动、停止和重启本地服务器;连接远程服务器并监控 SDK 健康状态。
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- 查看和复制服务器日志、发送 GM 命令,以及打开 SRTool 网页。
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- 使用游戏内地图传送;应用导航中没有单独的传送页面。
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- 提交 Unstuck 请求。只有服务器返回请求 ID 时,应用才显示请求已排队;
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这不表示游戏已经处理成功。
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- 在设置中配置主机和端口,并显示应用的实际版本。
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`/max` 修改角色等级、晋阶和星魂,同时保留存档的其他字段。
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`/teleport <plane_id> [floor_id]` 保存下次连接时使用的场景。
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两者已通过自动测试,但尚未在游戏内验证。由于当前队伍不能为空,
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`/clear lineup` 会被拒绝。
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## 构建
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需要 Android SDK 35、JDK 17 或 21、Go、Python,以及本地 GaC-hkrpg-go 源码。
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应用最低支持 Android 8.0(API 26);普通调试版本面向 ARM64。
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```powershell
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python tools/package_go_runtime.py <path-to-GaC-hkrpg-go>
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.\gradlew.bat testDebugUnitTest assembleDebug
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```
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打包脚本使用当前 Go 源码和资源,并从已提交的默认文件初始化玩家数据。
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APK 输出至 `app/build/outputs/apk/debug/app-debug.apk`,同时复制到项目根目录,
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文件名为 `GaCy-Android-<versionName>-debug.apk`。APK 已被 Git 忽略。
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如果使用 x86_64 模拟器,请在打包时添加 `--emulator`,并在 Gradle 命令中添加
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`-PgacyEmulator`。模拟器测试程序不包含在普通 ARM64 构建中。
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## 运行时与网络配置
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Go 运行时数据保存在应用私有目录 `files/gacy-go`,与旧版 ppSR 数据分开。
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更新时保留玩家数据和已有 hotfix 条目,同时加入新版本。若之前查询失败留下完全为空的
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缓存条目,SDK 会优先使用可用的内置 hotfix 数据。
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在设置中将 Host 填为游戏客户端连接手机所使用的地址;两者在同一台设备上运行时可使用
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`127.0.0.1`。按需配置 SDK 和游戏端口,修改后重启服务器生效。游戏客户端的 dispatch
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流量重定向仍需单独设置。连接测试使用当前输入的值;远程模式在 SDK 健康检查连续三次
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失败后报告错误。
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