26 lines
1.1 KiB
Lua
26 lines
1.1 KiB
Lua
-- Targeted, read-only metadata for the one failing consumer. Stage only while
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-- needed; this does not enumerate assembly types or alter any game state.
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do
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if _G.__gac_reddot_metadata_done then return end
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_G.__gac_reddot_metadata_done=true
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local log=function(s) CS.UnityEngine.Debug.Log('[GAC_REDDOT_META] '..tostring(s)) end
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local ok,err=pcall(function()
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local t=typeof(CS.RPG.Client.GachaInvitationSatisfyRedDotFilter)
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if not t then error('consumer type unavailable through xLua') end
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log('TYPE '..t.FullName..' BASE '..tostring(t.BaseType and t.BaseType.FullName))
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local f=t:GetFields(flags)
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for i=0,math.min(f.Length-1,31) do
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local x=f[i]
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log('FIELD '..x.Name..' '..tostring(x.FieldType.FullName)..' DECLARED '..tostring(x.DeclaringType.FullName))
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end
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local m=t:GetMethods(flags)
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for i=0,math.min(m.Length-1,47) do
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local x=m[i]
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if x.DeclaringType==t then log('METHOD '..tostring(x)) end
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end
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log('END')
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end)
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if not ok then log('ERROR '..tostring(err)) end
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end
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