-- Targeted, read-only metadata for the one failing consumer. Stage only while -- needed; this does not enumerate assembly types or alter any game state. do if _G.__gac_reddot_metadata_done then return end _G.__gac_reddot_metadata_done=true local log=function(s) CS.UnityEngine.Debug.Log('[GAC_REDDOT_META] '..tostring(s)) end local ok,err=pcall(function() local t=typeof(CS.RPG.Client.GachaInvitationSatisfyRedDotFilter) local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not t then error('consumer type unavailable through xLua') end log('TYPE '..t.FullName..' BASE '..tostring(t.BaseType and t.BaseType.FullName)) local f=t:GetFields(flags) for i=0,math.min(f.Length-1,31) do local x=f[i] log('FIELD '..x.Name..' '..tostring(x.FieldType.FullName)..' DECLARED '..tostring(x.DeclaringType.FullName)) end local m=t:GetMethods(flags) for i=0,math.min(m.Length-1,47) do local x=m[i] if x.DeclaringType==t then log('METHOD '..tostring(x)) end end log('END') end) if not ok then log('ERROR '..tostring(err)) end end