79 lines
3.2 KiB
Go
79 lines
3.2 KiB
Go
package routers
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import (
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"context"
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"sync"
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)
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var _ = sync.Mutex{}
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var _ = context.Background
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func GameRouter_PoliceVehicle_TrackPoliceNpcMovement4229938(ctx context.Context, session *GameSession, state any, sample any) any {
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// Router implementation for GameRouter_PoliceVehicle_TrackPoliceNpcMovement4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_RememberPoliceEscortPosition4229938(ctx context.Context, session *GameSession, r any) any {
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// Router implementation for GameRouter_PoliceVehicle_RememberPoliceEscortPosition4229938
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var zero any; return zero
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}
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// All helpers except ReleasePoliceVehiclePassengers4229938 own the caller's
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// police Gate. Never acquire it while holding a vehicle SyncRoot lock.
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func GameRouter_PoliceVehicle_ReservePoliceSeat4229938(ctx context.Context, session *GameSession, r any, request any) bool {
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// Router implementation for GameRouter_PoliceVehicle_ReservePoliceSeat4229938
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return true
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}
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func GameRouter_PoliceVehicle_CancelPoliceSeatReservation4229938(ctx context.Context, session *GameSession, r any) any {
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// Router implementation for GameRouter_PoliceVehicle_CancelPoliceSeatReservation4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_PoliceBoardingInfoWire4229938(ctx context.Context, agent uint64, vehicle uint64, seat byte) []byte {
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// Router implementation for GameRouter_PoliceVehicle_PoliceBoardingInfoWire4229938
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return nil
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}
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func GameRouter_PoliceVehicle_SendPolicePassengerBinding4229938(ctx context.Context, session *GameSession, p any, board bool) any {
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// Router implementation for GameRouter_PoliceVehicle_SendPolicePassengerBinding4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_PreparePoliceAlighting4229938(ctx context.Context, session *GameSession, p any) any {
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// Router implementation for GameRouter_PoliceVehicle_PreparePoliceAlighting4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_CommitPolicePassenger4229938(ctx context.Context, session *GameSession, r any, p any) any {
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// Router implementation for GameRouter_PoliceVehicle_CommitPolicePassenger4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_PoliceTargetPosition4229938(ctx context.Context, session *GameSession, r any, id uint64, fallback Vec3) Vec3 {
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// Router implementation for GameRouter_PoliceVehicle_PoliceTargetPosition4229938
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var zero Vec3; return zero
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}
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func GameRouter_PoliceVehicle_ReleasePolicePassenger4229938(ctx context.Context, session *GameSession, r any, agent uint64, besidePlayer bool) any {
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// Router implementation for GameRouter_PoliceVehicle_ReleasePolicePassenger4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_WatchPoliceAlighting4229938(ctx context.Context, session *GameSession, child uint32, generation int32, owner uint64) any {
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// Router implementation for GameRouter_PoliceVehicle_WatchPoliceAlighting4229938
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var zero any; return zero
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}
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func GameRouter_PoliceVehicle_ReleasePoliceVehiclePassengers4229938(ctx context.Context, session *GameSession, vehicleId uint64) any {
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// Router implementation for GameRouter_PoliceVehicle_ReleasePoliceVehiclePassengers4229938
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var zero any; return zero
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}
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type PolicePassenger4229938 struct {
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Agent uint64 `json:"agent"`
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Vehicle uint64 `json:"vehicle"`
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Seat byte `json:"seat"`
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}
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