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Ananta-ps/internal/gameserver/routers/game_router_police_vehicle.go
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package routers
import (
"context"
"sync"
)
var _ = sync.Mutex{}
var _ = context.Background
func GameRouter_PoliceVehicle_TrackPoliceNpcMovement4229938(ctx context.Context, session *GameSession, state any, sample any) any {
// Router implementation for GameRouter_PoliceVehicle_TrackPoliceNpcMovement4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_RememberPoliceEscortPosition4229938(ctx context.Context, session *GameSession, r any) any {
// Router implementation for GameRouter_PoliceVehicle_RememberPoliceEscortPosition4229938
var zero any; return zero
}
// All helpers except ReleasePoliceVehiclePassengers4229938 own the caller's
// police Gate. Never acquire it while holding a vehicle SyncRoot lock.
func GameRouter_PoliceVehicle_ReservePoliceSeat4229938(ctx context.Context, session *GameSession, r any, request any) bool {
// Router implementation for GameRouter_PoliceVehicle_ReservePoliceSeat4229938
return true
}
func GameRouter_PoliceVehicle_CancelPoliceSeatReservation4229938(ctx context.Context, session *GameSession, r any) any {
// Router implementation for GameRouter_PoliceVehicle_CancelPoliceSeatReservation4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_PoliceBoardingInfoWire4229938(ctx context.Context, agent uint64, vehicle uint64, seat byte) []byte {
// Router implementation for GameRouter_PoliceVehicle_PoliceBoardingInfoWire4229938
return nil
}
func GameRouter_PoliceVehicle_SendPolicePassengerBinding4229938(ctx context.Context, session *GameSession, p any, board bool) any {
// Router implementation for GameRouter_PoliceVehicle_SendPolicePassengerBinding4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_PreparePoliceAlighting4229938(ctx context.Context, session *GameSession, p any) any {
// Router implementation for GameRouter_PoliceVehicle_PreparePoliceAlighting4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_CommitPolicePassenger4229938(ctx context.Context, session *GameSession, r any, p any) any {
// Router implementation for GameRouter_PoliceVehicle_CommitPolicePassenger4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_PoliceTargetPosition4229938(ctx context.Context, session *GameSession, r any, id uint64, fallback Vec3) Vec3 {
// Router implementation for GameRouter_PoliceVehicle_PoliceTargetPosition4229938
var zero Vec3; return zero
}
func GameRouter_PoliceVehicle_ReleasePolicePassenger4229938(ctx context.Context, session *GameSession, r any, agent uint64, besidePlayer bool) any {
// Router implementation for GameRouter_PoliceVehicle_ReleasePolicePassenger4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_WatchPoliceAlighting4229938(ctx context.Context, session *GameSession, child uint32, generation int32, owner uint64) any {
// Router implementation for GameRouter_PoliceVehicle_WatchPoliceAlighting4229938
var zero any; return zero
}
func GameRouter_PoliceVehicle_ReleasePoliceVehiclePassengers4229938(ctx context.Context, session *GameSession, vehicleId uint64) any {
// Router implementation for GameRouter_PoliceVehicle_ReleasePoliceVehiclePassengers4229938
var zero any; return zero
}
type PolicePassenger4229938 struct {
Agent uint64 `json:"agent"`
Vehicle uint64 `json:"vehicle"`
Seat byte `json:"seat"`
}