83 lines
5.1 KiB
Plaintext
83 lines
5.1 KiB
Plaintext
// gameserver/src/handlers.zig — CW lines (line numbers from PearlSR @ 06aa2d2 + working tree)
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23:const grid_fight = @import("services/grid_fight.zig");
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25:const grid_fight_talent = @import("services/grid_fight_talent.zig");
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40: .{ CmdID.CmdGridFightGetDataCsReq, grid_fight.onGetData },
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41: .{ CmdID.CmdGridFightStartGamePlayCsReq, grid_fight.onStartGamePlay },
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42: .{ CmdID.CmdGridFightQuitLeaveGamePlayCsReq, grid_fight.onQuitLeaveGamePlay },
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43: .{ CmdID.CmdGridFightResumeGamePlayCsReq, grid_fight.onResumeGamePlay },
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44: .{ CmdID.CmdGridFightRefreshShopCsReq, grid_fight.onRefreshShop },
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45: .{ CmdID.CmdGridFightBuyGoodsCsReq, grid_fight.onBuyGoods },
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46: .{ CmdID.CmdGridFightBuyExpCsReq, grid_fight.onBuyExp },
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47: .{ CmdID.CmdGridFightRecycleRoleCsReq, grid_fight.onRecycleRole },
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48: .{ CmdID.CmdGridFightUpdatePosCsReq, grid_fight.onUpdatePos },
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49: .{ CmdID.CmdGridFightLockShopCsReq, grid_fight.onLockShop },
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50: .{ CmdID.CmdGridFightEnterBattleStageCsReq, grid_fight.onEnterBattleStage },
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51: .{ CmdID.CmdGridFightBackToPrepareReq, grid_fight.onBackToPrepare },
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52: .{ CmdID.CmdGridFightEnterBonfireCsReq, grid_fight.onEnterBonfire },
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53: .{ CmdID.CmdGridFightHandleBonfireHealHpCsReq, grid_fight.onBonfireHeal },
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54: .{ CmdID.CmdGridFightEquipDressCsReq, grid_fight.onEquipDress },
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55: .{ CmdID.CmdGridFightEquipCraftCsReq, grid_fight.onEquipCraft },
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56: .{ CmdID.CmdGridFightRecycleItemCsReq, grid_fight.onRecycleItem },
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57: // GridFightGetOrbCsReq (open dropped orbs); name obfuscated in this protocol.
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58: .{ CmdID.CmdIKMOCJBMGOJ, grid_fight.onGetOrb },
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59: .{ CmdID.CmdGridFightQuitSettleCsReq, grid_fight.onQuitSettle },
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60: .{ CmdID.CmdGridFightGetArchiveCsReq, grid_fight.onGetArchive },
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61: .{ CmdID.CmdGetGameFormationCsReq, grid_fight.onGetGameFormation },
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62: .{ CmdID.CmdUpdateGameFormationCsReq, grid_fight.onUpdateGameFormation },
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63: .{ CmdID.CmdMOIONLDJGJI, grid_fight.onUseConsumable },
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64: .{ CmdID.CmdGridFightUseForgeCsReq, grid_fight.onUseForge },
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65: .{ CmdID.CmdGetActivityScheduleConfigCsReq, grid_fight.onGetActivitySchedule },
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66: .{ CmdID.CmdCycleScoreRewardGetDataCsReq, grid_fight.onCycleScoreRewardGetData },
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67: .{ CmdID.CmdGetOfferingInfoCsReq, grid_fight.onGetOfferingInfo },
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68: .{ CmdID.CmdGridFightTraitUpdateCsReq, grid_fight.onTraitUpdate },
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101: .{ CmdID.CmdPVEBattleResultCsReq, grid_fight.onPVEBattleResult },
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107: .{ CmdID.CmdGetCurBattleInfoCsReq, grid_fight.onGetCurBattleInfo },
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199: //.{ CmdID.CmdGetActivityScheduleConfigCsReq, events.onGetActivity },
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223: .{ CmdID.CmdGridFightPermanentTalentEnableCsReq, grid_fight_talent.onPermanentTalentEnable },
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224: .{ CmdID.CmdGridFightSeasonTalentEnableCsReq, grid_fight_talent.onSeasonTalentEnable },
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246: .{ CmdID.CmdGridFightFinishTutorialCsReq, CmdID.CmdGridFightFinishTutorialScRsp },
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247: .{ CmdID.CmdGridFightUpdateEquipTrackCsReq, CmdID.CmdGridFightUpdateEquipTrackScRsp },
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248: .{ CmdID.CmdGridFightUpdateEquipTrackPriorityCsReq, CmdID.CmdGridFightUpdateEquipTrackPriorityScRsp },
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249: .{ CmdID.CmdGridFightUpdateSpotLightTrackCsReq, CmdID.CmdGridFightUpdateSpotLightTrackScRsp },
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250: .{ CmdID.CmdGridFightPermanentTalentResetCsReq, CmdID.CmdGridFightPermanentTalentResetScRsp },
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251: .{ CmdID.CmdGridFightSeasonTalentResetCsReq, CmdID.CmdGridFightSeasonTalentResetScRsp },
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387: if (try @import("services/grid_fight.zig").handleRest(session, packet, arena.allocator())) return;
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430:/// login produced seven such exceptions (EvolveBuild, GridFight, CycleScore,
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// gameserver/src/control.zig
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14:const grid_fight = @import("services/grid_fight.zig");
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15-const watermark = @import("watermark.zig");
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16-const LineupStore = @import("manager/lineup_store.zig");
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17-const ConfigManager = @import("manager/config_mgr.zig");
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18-
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--
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169: if (std.mem.eql(u8, line, "gridfight-reset")) {
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170- lock.lock();
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171- defer lock.unlock();
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172: return grid_fight.controlReset();
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173- }
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174- if (std.mem.eql(u8, line, "status")) {
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175- lock.lock();
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176- defer lock.unlock();
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// gameserver/src/services/mission.zig
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74-/// (ActivityFinalityBattleLevel UnlockQuest). Reported finished so every
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75-/// stage is open from the start, whatever quests.json holds. The Currency Wars
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76:/// Overclock unlock quest is reported the same way (grid_fight.isUnlockQuest).
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77-var event_quests: ?[]const u32 = null;
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78-fn eventUnlockQuest(id: u32) bool {
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--
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115- quest.progress = 200;
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116- quest.status = if (quests.value.questFinished(id.quest_id) or eventUnlockQuest(id.quest_id) or
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117: @import("grid_fight.zig").isUnlockQuest(id.quest_id))
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118- protocol.QuestStatus.QUEST_FINISH
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119- else
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// gameserver/src/services/elation.zig
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354- if (mech_entrance.matches(req.entry_id, floor) and mech_entrance.enabled(allocator))
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355- return mech_entrance.enterScene(session, req, allocator);
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356- if (!entrance.matches(req.entry_id, floor) or !entranceEnabled(allocator))
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357: return @import("grid_fight.zig").onEnterScene(session, packet, allocator);
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358-
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359- var manager = @import("../manager/scene_mgr.zig").SceneManager.init(allocator, session.player_uid);
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