Files
GaCy-GO/persistent
T
CAtlas0784 d364b9616f fix(scene): unlock teleport pillars on maps missing from mapDefaultEntranceMap
The user report: pillars visible on the map but locked, and clicking a
teleport does nothing (client never sends EnterScene).

Root cause: mapDefaultEntranceMap covers only 115 of 371 floors - the
GetSceneMapInfo reply had no unlocked teleports for the missing floors
(mostly new-region 2xxxxx maps), so the client locked the pillars and
never initiated the teleport.

- findEntryForFloor: resolve entry by searching config names P*_F<floor>
  directly, with mapDefaultEntranceMap as the first chance
- GetSceneMapInfo: use the new resolver and merge teleports.json keys
  into unlocked_teleport_list for every floor
- EnterScene: floor ids resolve through the same path; a teleport id
  arriving via scene_identifier (MDAIDPPKOPO.PLIDNBMCIJH) now also
  resolves the destination entry
- loadScene: exact teleport position from teleports.json when the res
  config has no inline teleport with that id
2026-10-07 01:45:56 +07:00

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{
"lineups": {
"0": 1001,
"1": 1002,
"2": 1003,
"3": 1004
},
"position": {
"x": 780,
"y": -153008,
"z": -621450,
"rot_y": 0
},
"scene": {
"plane_id": 30141,
"floor_id": 30141001,
"entry_id": 3014101
},
"main_character": "FemaleHarmony",
"march_type": "MarchHunt",
"enable_sw_global": true,
"enable_castorice_global": true,
"dressed_skins": {}
}