The user report: pillars visible on the map but locked, and clicking a teleport does nothing (client never sends EnterScene). Root cause: mapDefaultEntranceMap covers only 115 of 371 floors - the GetSceneMapInfo reply had no unlocked teleports for the missing floors (mostly new-region 2xxxxx maps), so the client locked the pillars and never initiated the teleport. - findEntryForFloor: resolve entry by searching config names P*_F<floor> directly, with mapDefaultEntranceMap as the first chance - GetSceneMapInfo: use the new resolver and merge teleports.json keys into unlocked_teleport_list for every floor - EnterScene: floor ids resolve through the same path; a teleport id arriving via scene_identifier (MDAIDPPKOPO.PLIDNBMCIJH) now also resolves the destination entry - loadScene: exact teleport position from teleports.json when the res config has no inline teleport with that id
24 lines
410 B
Plaintext
24 lines
410 B
Plaintext
{
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"lineups": {
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"0": 1001,
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"1": 1002,
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"2": 1003,
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"3": 1004
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},
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"position": {
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"x": 780,
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"y": -153008,
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"z": -621450,
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"rot_y": 0
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},
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"scene": {
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"plane_id": 30141,
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"floor_id": 30141001,
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"entry_id": 3014101
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},
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"main_character": "FemaleHarmony",
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"march_type": "MarchHunt",
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"enable_sw_global": true,
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"enable_castorice_global": true,
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"dressed_skins": {}
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} |