Files
GaCy-GO/internal/gameserver/handlers_ui.go
T

76 lines
2.5 KiB
Go

package gameserver
import (
goproto "gac-hkrpg-go/protocol/proto"
)
// UI requests bound to the command names in the loaded protocol.
func init() {
// client pauses itself when opening menus/map — must be acked
handle("SetClientPaused", func(s *Session, req *goproto.SetClientPausedCsReq, rsp *goproto.SetClientPausedScRsp) error {
rsp.Retcode = 0
rsp.Paused = req.Paused
return nil
})
// The Endgame entrance waits for this response before opening its UI.
handle("GetUnreleasedBlockInfo", func(s *Session, req *goproto.GetUnreleasedBlockInfoCsReq, rsp *goproto.GetUnreleasedBlockInfoScRsp) error {
rsp.Retcode = 0
return nil
})
handle("TakeQuestReward", func(s *Session, req *goproto.TakeQuestRewardCsReq, rsp *goproto.TakeQuestRewardScRsp) error {
rsp.Retcode = 0
rsp.SuccQuestIdList = req.SuccQuestIdList
return nil
})
handle("GetFirstTalkNpc", func(s *Session, req *goproto.GetFirstTalkNpcCsReq, rsp *goproto.GetFirstTalkNpcScRsp) error {
rsp.Retcode = 0
return nil
})
handle("QuitBattle", func(s *Session, req *goproto.QuitBattleCsReq, rsp *goproto.QuitBattleScRsp) error {
rsp.Retcode = 0
return nil
})
// NOTE: GetMapRotationData (6827) must NOT be answered with an empty
// ScRsp - the client enters map-rotation mode with a null state and NREs
// in AdventurePhase._EnterStep1_InitializeMapInfo (no scene load).
// Implement real RotaterData before answering this one.
handle("GetPamSkinData", func(s *Session, req *goproto.GetPamSkinDataCsReq, rsp *goproto.GetPamSkinDataScRsp) error {
rsp.Retcode = 0
rsp.CurSkin = 0
rsp.UnlockSkinList = []uint32{0}
return nil
})
handle("GetAllServerPrefsData", func(s *Session, req *goproto.GetAllServerPrefsDataCsReq, rsp *goproto.GetAllServerPrefsDataScRsp) error {
rsp.Retcode = 0
return nil
})
handle("UpdateServerPrefsData", func(s *Session, req *goproto.UpdateServerPrefsDataCsReq, rsp *goproto.UpdateServerPrefsDataScRsp) error {
rsp.Retcode = 0
return nil
})
// simple empty-but-valid data replies (auto-empty also covers these, but
// keeping them explicit documents that they are safe to answer)
handle("GetHeartDialInfo", func(s *Session, req *goproto.GetHeartDialInfoCsReq, rsp *goproto.GetHeartDialInfoScRsp) error {
rsp.Retcode = 0
return nil
})
handle("GetPetData", func(s *Session, req *goproto.GetPetDataCsReq, rsp *goproto.GetPetDataScRsp) error {
rsp.Retcode = 0
return nil
})
handle("GetShopList", func(s *Session, req *goproto.GetShopListCsReq, rsp *goproto.GetShopListScRsp) error {
rsp.Retcode = 0
return nil
})
}