package gameserver import ( goproto "gac-hkrpg-go/protocol/proto" ) // UI requests bound to the command names in the loaded protocol. func init() { // client pauses itself when opening menus/map — must be acked handle("SetClientPaused", func(s *Session, req *goproto.SetClientPausedCsReq, rsp *goproto.SetClientPausedScRsp) error { rsp.Retcode = 0 rsp.Paused = req.Paused return nil }) // The Endgame entrance waits for this response before opening its UI. handle("GetUnreleasedBlockInfo", func(s *Session, req *goproto.GetUnreleasedBlockInfoCsReq, rsp *goproto.GetUnreleasedBlockInfoScRsp) error { rsp.Retcode = 0 return nil }) handle("TakeQuestReward", func(s *Session, req *goproto.TakeQuestRewardCsReq, rsp *goproto.TakeQuestRewardScRsp) error { rsp.Retcode = 0 rsp.SuccQuestIdList = req.SuccQuestIdList return nil }) handle("GetFirstTalkNpc", func(s *Session, req *goproto.GetFirstTalkNpcCsReq, rsp *goproto.GetFirstTalkNpcScRsp) error { rsp.Retcode = 0 return nil }) handle("QuitBattle", func(s *Session, req *goproto.QuitBattleCsReq, rsp *goproto.QuitBattleScRsp) error { rsp.Retcode = 0 return nil }) // NOTE: GetMapRotationData (6827) must NOT be answered with an empty // ScRsp - the client enters map-rotation mode with a null state and NREs // in AdventurePhase._EnterStep1_InitializeMapInfo (no scene load). // Implement real RotaterData before answering this one. handle("GetPamSkinData", func(s *Session, req *goproto.GetPamSkinDataCsReq, rsp *goproto.GetPamSkinDataScRsp) error { rsp.Retcode = 0 rsp.CurSkin = 0 rsp.UnlockSkinList = []uint32{0} return nil }) handle("GetAllServerPrefsData", func(s *Session, req *goproto.GetAllServerPrefsDataCsReq, rsp *goproto.GetAllServerPrefsDataScRsp) error { rsp.Retcode = 0 return nil }) handle("UpdateServerPrefsData", func(s *Session, req *goproto.UpdateServerPrefsDataCsReq, rsp *goproto.UpdateServerPrefsDataScRsp) error { rsp.Retcode = 0 return nil }) // simple empty-but-valid data replies (auto-empty also covers these, but // keeping them explicit documents that they are safe to answer) handle("GetHeartDialInfo", func(s *Session, req *goproto.GetHeartDialInfoCsReq, rsp *goproto.GetHeartDialInfoScRsp) error { rsp.Retcode = 0 return nil }) handle("GetPetData", func(s *Session, req *goproto.GetPetDataCsReq, rsp *goproto.GetPetDataScRsp) error { rsp.Retcode = 0 return nil }) handle("GetShopList", func(s *Session, req *goproto.GetShopListCsReq, rsp *goproto.GetShopListScRsp) error { rsp.Retcode = 0 return nil }) }