2.8 KiB
2.8 KiB
CW start, promotion and 6900 investigation
Findings (2026-11-02)
CurrencyWarsInitialRuns.jsoncontains one starting capture for each mode, both for division 20101.buildCurrencyWarsInitialRuncopies that capture; the chosen portal then replaces the run with its recorded outcome fromCurrencyWarsEntryTransitions.json. Its offered portals, starter roles, route displays and saved boss/camp choices are consequently repeated. The later enemy factory uses those saved boss/camp choices. This is independent of whether the player has been promoted; it is not a procedural start.- Terminal victory calls
currencyWarsTerminalSettlement, which calculates and saves a division increase. Quit and/cw endare not wins and do not promote. The present ranking calculation is implementation policy, not a verified original-server formula. A promoted division has no matching initial capture, so a subsequent start for that division is rejected; no successful full-run Client verification is established here. - Retcode 6900 is
RET_GRID_FIGHT_CONF_MISSand covers multiple errors. In the available rootgameserver.log, the attempted pending action at queue 1 with request armDCPHLHNLNKFwas rejected as unsupported, followed by a successful portal selection (MFFCPLBNHCF). The empty request payload does not by itself prove which button was pressed. It must not be assumed that every reported 6900 has this cause. The isolatedfor shiplog instead records a later initial-round rejection on a two-star starter; that defect was fixed incwInitialRound, but the old log cannot prove a newer binary was deployed or that the Client accepted it. - The revision-matching xaodev reference leaves portal reroll counts zero and explicitly does not offer rerolls. Its random portal generation depends on general effect handling, while this server only has recorded outcomes for the captured choices. Adding arbitrary portal IDs, returning success without applying their effects, or swapping in a different captured battle would conceal the missing behavior and risk the previously verified Battle route.
Work still needed
Implement and validate a resource-backed run generator and portal effect
transactions for each supported choice, with a coherent route, camp, boss,
starter team, pending actions and battle payload. Cover promoted divisions
without changing existing confirmed Battle wiring. Resolve the exact meaning
of request arm DCPHLHNLNKF with revision-matching static or recorded evidence
before implementing it. For a new 6900, identify the active executable and
the corresponding CW_PENDING_ACTION rejection rather than relying on the
numeric return code alone. Offline tests are necessary but do not establish
Client gameplay acceptance.