Files
GaCy-GO/tools/fivedim_config_metadata.lua
T
2026-10-28 18:54:43 +07:00

21 lines
1.2 KiB
Lua

-- Inspect only the already loaded FiveDim game config; never load a scene graph.
do local function capture()
if _G.__gacFiveDimConfig1 then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
_G.__gacFiveDimConfig1=true
local m=CS.RPG.Client.GlobalVars.s_ModuleManager.FiveDimModule
local cfg=m:GetType():GetField('_GameConfig',flags):GetValue(m)
local log=function(x)CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_CONFIG] '..tostring(x))end
if not cfg then log('CONFIG nil');return end
log('TYPE '..cfg:GetType().FullName)
local fields=cfg:GetType():GetFields(flags)
for i=0,math.min(fields.Length-1,95)do
local f=fields[i];local value=f:GetValue(cfg)
log('FIELD '..f.Name..' '..f.FieldType.FullName..' '..tostring(value))
end
log('END')
end;local ok,e=pcall(capture);if not ok then _G.__gacFiveDimConfig1=true;CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_CONFIG] ERROR '..tostring(e))end end