Files
GaCy-GO/internal/gameserver/currency_wars_preparation.go
T
2026-10-28 18:54:43 +07:00

431 lines
14 KiB
Go

package gameserver
import (
"crypto/rand"
"encoding/json"
"fmt"
"math/big"
"gac-hkrpg-go/internal/common"
pb "gac-hkrpg-go/protocol/proto"
"google.golang.org/protobuf/proto"
)
// Wire names are revision-specific. Mappings were established by the native
// RoundBegin -> ReturnPreparation -> UpdatePos replay, not opcode aliases.
func cwComponents(run *pb.MPIMAEMCEFH) (player *pb.NIHNGPKHEPC, team *pb.HKFECLCHBFJ, shop *pb.POCJDMMANBM) {
for _, c := range run.NAGDJGMMCBE {
if v := c.GetFAOCFBOFCJP(); v != nil {
player = v
}
if v := c.GetEJIPINIKNCK(); v != nil {
team = v
}
if v := c.GetEBHDIOGALIE(); v != nil {
shop = v
}
}
return
}
func cwNotify(updates ...*pb.KFNCAIHIHCM) *pb.GridFightSyncUpdateResultScNotify {
return &pb.GridFightSyncUpdateResultScNotify{GCPNIHHBGGD: []*pb.ABPLALCHNFA{{JKPJFKCBIEM: updates}}}
}
func cwFinish(queue uint32) *pb.KFNCAIHIHCM {
return &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_PMFBIGLPJJA{PMFBIGLPJJA: queue}}
}
func cwUnlock() *pb.KFNCAIHIHCM {
return &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_JOMFJHOCHJP{JOMFJHOCHJP: &pb.GMBMNFLMKPI{}}}
}
func cwShopSync(shop *pb.POCJDMMANBM) *pb.KFNCAIHIHCM {
return &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_MOFNIOJHBBL{MOFNIOJHBBL: &pb.HONNGJEMGGH{
ABGEKPJHHIA: shop.ABGEKPJHHIA, OPDCMCFOFAA: shop.OPDCMCFOFAA, NFGMOPCCPIC: shop.NFGMOPCCPIC,
ABBNGCPECAI: shop.ABBNGCPECAI, OGDKJPDFFAI: shop.OGDKJPDFFAI,
}}}
}
func cwInitialRound(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) (*pb.GridFightSyncUpdateResultScNotify, error) {
raw, err := common.ReadResourceFile("resources/CurrencyWarsPreparation.json")
if err != nil {
return nil, err
}
var recipe struct {
Format uint32 `json:"format_version"`
Client string `json:"target_client_version"`
Assembly string `json:"target_assembly_sha256"`
Pending []byte `json:"return_preparation_wire"`
Policy common.CurrencyWarsDrawPolicy `json:"shop_draw_policy"`
}
if err = json.Unmarshal(raw, &recipe); err != nil {
return nil, err
}
if recipe.Format != 1 || recipe.Client != catalog.ClientVersion || recipe.Assembly != catalog.Provenance.GameAssemblySHA256 {
return nil, fmt.Errorf("CW preparation recipe revision differs")
}
pending := new(pb.CHCHAJIANIM)
if err = proto.Unmarshal(recipe.Pending, pending); err != nil {
return nil, err
}
if pending.GetLGNPHHBGKFH() == nil || pending.QueuePosition <= run.FMIGOKIDKJL.QueuePosition {
return nil, fmt.Errorf("CW preparation recipe has invalid pending action")
}
player, team, shop := cwComponents(run)
if player == nil || team == nil || shop == nil || len(shop.OGDKJPDFFAI) != 0 {
return nil, fmt.Errorf("CW initial round components differ")
}
pool, err := catalog.NewCapturedCardPool()
if err != nil {
return nil, err
}
// Reserve starter copies from the same finite pool before drawing the shop.
for _, role := range team.GridGameRoleList {
r, ok := pool.Roles[role.Id]
if !ok {
continue
}
config, e := catalog.CapturedRole(role.Id)
if e != nil {
return nil, e
}
if role.RoleStar != config.DefaultStar || r.Remaining == 0 {
return nil, fmt.Errorf("CW starter pool reservation is not supported")
}
r.Remaining--
pool.Roles[role.Id] = r
}
level, err := catalog.PlayerLevel(player.EHNJDIDABHD)
if err != nil {
return nil, err
}
weights := level.RarityWeights()
rules, err := catalog.BaseShopRules()
if err != nil {
return nil, err
}
planned, err := (&common.CurrencyWarsShop{Pool: pool}).PlanEnterNode(catalog, rules, weights[:], recipe.Policy,
func(upper uint64) (uint64, error) {
v, e := rand.Int(rand.Reader, new(big.Int).SetUint64(upper))
if e != nil {
return 0, e
}
return v.Uint64(), nil
},
func(id uint32) (uint32, uint32, error) {
r, e := catalog.CapturedRole(id)
return r.DefaultStar, r.Price, e
})
if err != nil {
return nil, err
}
for _, offer := range planned.Offers {
value, e := currencyWarsRoleOfferProto(catalog, offer, pb.FKGIEPHGACD_FKGIEPHGACD_EJKDKAJPDCO)
if e != nil {
return nil, e
}
shop.OGDKJPDFFAI = append(shop.OGDKJPDFFAI, value)
}
shop.NFGMOPCCPIC = rules.RefreshCost
queue := run.FMIGOKIDKJL.QueuePosition
run.FMIGOKIDKJL = pending
player.GAJGBBFELEL = &pb.GMBMNFLMKPI{IBCPAKJAPFF: pb.KMJNPEMPNMC_KMJNPEMPNMC_AEINKINPAFL, LMICDNNABNM: pb.GGNKDLAHAGH_GGNKDLAHAGH_FHOHPFBDNOH}
return cwNotify(cwShopSync(shop), cwFinish(queue), cwUnlock(),
&pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_JOMFJHOCHJP{JOMFJHOCHJP: player.GAJGBBFELEL}},
&pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_FMIGOKIDKJL{FMIGOKIDKJL: pending}}), nil
}
func cwReturnPreparation(run *pb.MPIMAEMCEFH) (*pb.GridFightSyncUpdateResultScNotify, error) {
player, team, shop := cwComponents(run)
if player == nil || team == nil || shop == nil {
return nil, fmt.Errorf("CW preparation components missing")
}
queue := run.FMIGOKIDKJL.QueuePosition
run.FMIGOKIDKJL = nil
player.GAJGBBFELEL = &pb.GMBMNFLMKPI{}
return cwNotify(cwShopSync(shop), cwFinish(queue), cwUnlock()), nil
}
// Refresh a node's shop without charging the player. Pool accounting includes
// owned copies and unsold reservations, and a locked shop keeps its offers.
func cwRestockForNode(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) error {
player, team, shop := cwComponents(run)
if player == nil || team == nil || shop == nil {
return fmt.Errorf("CW node shop components missing")
}
pool, err := catalog.NewCapturedCardPool()
if err != nil {
return err
}
reserve := func(id uint32) error {
r, ok := pool.Roles[id]
if !ok {
return nil
}
if r.Remaining == 0 {
return fmt.Errorf("CW card pool exhausted")
}
r.Remaining--
pool.Roles[id] = r
return nil
}
for _, r := range team.GridGameRoleList {
if e := pool.ReserveOwned(catalog, r.Id, r.RoleStar); e != nil {
return e
}
}
current := &common.CurrencyWarsShop{Pool: pool, Locked: shop.ABGEKPJHHIA, FreeRefreshTimes: shop.OPDCMCFOFAA}
for _, g := range shop.OGDKJPDFFAI {
r := g.GetBDPIMPJOJBK()
if r == nil {
return fmt.Errorf("CW special shop offer not supported")
}
if !g.LHGIFDNPIDE {
if err = reserve(r.RoleId); err != nil {
return err
}
}
current.Offers = append(current.Offers, common.CurrencyWarsShopOffer{RoleID: r.RoleId, Star: r.RoleStar, Cost: g.KDKPDJNMMCM, Sold: g.LHGIFDNPIDE})
}
rules, err := catalog.BaseShopRules()
if err != nil {
return err
}
level, err := catalog.PlayerLevel(player.EHNJDIDABHD)
if err != nil {
return err
}
weights := level.RarityWeights()
next, err := current.PlanEnterNode(catalog, rules, weights[:], common.CurrencyWarsDrawRemainingCopies, func(upper uint64) (uint64, error) {
v, e := rand.Int(rand.Reader, new(big.Int).SetUint64(upper))
if e != nil {
return 0, e
}
return v.Uint64(), nil
}, func(id uint32) (uint32, uint32, error) {
r, e := catalog.CapturedRole(id)
return r.DefaultStar, r.Price, e
})
if err != nil {
return err
}
shop.OGDKJPDFFAI = nil
for _, offer := range next.Offers {
value, e := currencyWarsRoleOfferProto(catalog, offer, pb.FKGIEPHGACD_FKGIEPHGACD_EJKDKAJPDCO)
if e != nil {
return e
}
shop.OGDKJPDFFAI = append(shop.OGDKJPDFFAI, value)
}
shop.NFGMOPCCPIC = rules.RefreshCost
return nil
}
func cwNextRound(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) (*pb.GridFightSyncUpdateResultScNotify, error) {
stage, _ := cwStage(run)
if stage == nil || run.FMIGOKIDKJL == nil {
return nil, fmt.Errorf("CW next round missing")
}
entries, err := cwNodeTransitions(catalog)
if err != nil {
return nil, err
}
var pending *pb.CHCHAJIANIM
for _, e := range entries {
level := new(pb.AINFNFIDGFF)
before := new(pb.CHCHAJIANIM)
if err = proto.Unmarshal(e.LevelWire, level); err != nil {
return nil, err
}
if err = proto.Unmarshal(e.PendingWire, before); err != nil {
return nil, err
}
if e.Route == stage.EMOHLJHPOPC && e.Division == run.DivisionId && e.Overclock == run.IsOverlock && level.DCAHJELNJNP == stage.DCAHJELNJNP && level.SectionId == stage.SectionId && before.QueuePosition == run.FMIGOKIDKJL.QueuePosition {
if pending != nil {
return nil, fmt.Errorf("CW next round recipe duplicated")
}
pending = new(pb.CHCHAJIANIM)
if err = proto.Unmarshal(e.RoundWire, pending); err != nil {
return nil, err
}
}
}
if pending == nil {
pending, err = cwGeneratedRoundPreparation(catalog, run)
if err != nil {
return nil, err
}
}
if pending.QueuePosition <= run.FMIGOKIDKJL.QueuePosition {
return nil, fmt.Errorf("CW next round recipe missing")
}
if err = cwRestockForNode(catalog, run); err != nil {
return nil, err
}
player, _, shop := cwComponents(run)
queue := run.FMIGOKIDKJL.QueuePosition
run.FMIGOKIDKJL = pending
aligned, err := cwAlignEncounterCamp(catalog, run)
if err != nil {
return nil, err
}
updates := []*pb.KFNCAIHIHCM{cwShopSync(shop), cwFinish(queue), cwUnlock(), {MNLCHEJKDHO: &pb.KFNCAIHIHCM_JOMFJHOCHJP{JOMFJHOCHJP: player.GAJGBBFELEL}}}
if aligned {
updates = append(updates, &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_OOICHLAMNIG{OOICHLAMNIG: &pb.AINFNFIDGFF{DCAHJELNJNP: stage.DCAHJELNJNP, SectionId: stage.SectionId, IMPNAHBCADN: stage.IMPNAHBCADN}}})
}
updates = append(updates, &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_FMIGOKIDKJL{FMIGOKIDKJL: pending}})
return cwNotify(updates...), nil
}
func init() {
cwHandle("GridFightUpdatePos", func(s *Session, req *pb.GridFightUpdatePosCsReq, rsp *pb.GridFightUpdatePosScRsp) error {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
if _, active := CURRENT_BATTLE.Load(s.Token); active {
PacketLog("CW_UPDATE_POS rejected reason=battle_active")
return nil
}
catalog, err := common.LoadCurrencyWarsCatalog()
if err != nil {
return err
}
data, revision, err := readCurrencyWarsData(catalog)
if err != nil {
return err
}
if data == nil || data.DHFOFLFCLAH == nil {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY)
return nil
}
if revision != s.currencyWarsRevision {
return nil
}
run := data.DHFOFLFCLAH
if run.FMIGOKIDKJL != nil || len(req.AAKDHMHCMLP) == 0 {
PacketLog("CW_UPDATE_POS rejected reason=not_preparing_or_empty")
return nil
}
player, team, _ := cwComponents(run)
if player == nil || team == nil {
return nil
}
front, err := catalog.IntegerRule("GridFight_Front_AvatarMaxNum")
if err != nil {
return err
}
back, err := catalog.IntegerRule("GridFight_Back_AvatarMaxNum")
if err != nil {
return err
}
activeEnd := uint64(front + back)
overflow, err := catalog.IntegerRule("GridFight_Bench_OverFlow_AvatarNum")
if err != nil {
return err
}
benchEnd := activeEnd + uint64(player.MICEOJBAKGN) + uint64(overflow)
changes := map[uint32]uint32{}
for _, v := range req.AAKDHMHCMLP {
if v == nil || v.UniqueId == 0 {
return nil
}
if _, ok := changes[v.UniqueId]; ok {
return nil
}
if uint64(v.Pos) > benchEnd {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_POS_NOT_VALID)
return nil
}
changes[v.UniqueId] = v.Pos
}
// Validate final positions together, so swaps need no intermediate empty slot.
occupied := map[uint32]bool{}
owned := map[uint32]bool{}
active := uint32(0)
activeAvatars := map[uint32]bool{}
for _, role := range team.GridGameRoleList {
owned[role.UniqueId] = true
pos := role.Pos
if v, ok := changes[role.UniqueId]; ok {
pos = v
}
if pos != 0 {
if occupied[pos] {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_POS_EXIST_ROLE)
return nil
}
occupied[pos] = true
}
if pos != 0 && uint64(pos) <= activeEnd {
config, err := catalog.CapturedRoleVariant(role.Id, role.RoleStar)
if err != nil {
return err
}
if activeAvatars[config.Config.AvatarID] {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_SAME_ROLE_IN_BATTLE)
return nil
}
activeAvatars[config.Config.AvatarID] = true
active++
}
}
for _, forge := range team.KCOMPKMJCMC {
pos := forge.Pos
if _, changed := changes[forge.UniqueId]; changed {
return nil
} // Projection movement needs its separately verified sync arm.
if pos != 0 {
if occupied[pos] {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_POS_EXIST_ROLE)
return nil
}
occupied[pos] = true
}
}
for _, forge := range team.PMEOPPDAMLM {
owned[forge.UniqueId] = true
pos := forge.Pos
if v, ok := changes[forge.UniqueId]; ok {
pos = v
}
if pos == 0 || uint64(pos) <= activeEnd || uint64(pos) > benchEnd {
return nil
}
if occupied[pos] {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_POS_EXIST_ROLE)
return nil
}
occupied[pos] = true
}
for id := range changes {
if !owned[id] {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_ROLE_NOT_EXIST)
return nil
}
}
if active > player.AFFCFLFIFPH {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_REGION_FULL)
return nil
}
var updates []*pb.KFNCAIHIHCM
for _, role := range team.GridGameRoleList {
if pos, ok := changes[role.UniqueId]; ok {
role.Pos = pos
updates = append(updates, &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_CFOCDALNCBP{CFOCDALNCBP: role}})
}
}
for _, forge := range team.PMEOPPDAMLM {
if pos, ok := changes[forge.UniqueId]; ok {
forge.Pos = pos
updates = append(updates, &pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_FEKCPKAPHHO{FEKCPKAPHHO: forge}})
}
}
if err = s.saveCurrencyWarsData(data, catalog); err != nil {
return err
}
if err = cwSend(s, cwNotify(updates...)); err != nil {
return err
}
rsp.AAKDHMHCMLP = req.AAKDHMHCMLP
rsp.Retcode = 0
PacketLog(fmt.Sprintf("CW_UPDATE_POS saved count=%d active=%d revision=%d", len(changes), active, s.currencyWarsRevision))
return nil
})
}