Files
GaCy-GO/tools/peak_constant_schema.lua

19 lines
682 B
Lua

do
if not _G.__gacPeakConstantSchema1 then
_G.__gacPeakConstantSchema1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CONST_SCHEMA] '..tostring(v))end
local ok,err=pcall(function()
for _,name in ipairs({'ConstValueCommonExcelTable','ConstValueClientExcelTable'})do
local rows=CS.RPG.GameCore[name].dataDict
local it=rows:GetEnumerator();log('TABLE '..name..' '..rows.Count)
if it:MoveNext()then
local p=it.Current
log('KEY '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Key))
log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Value))
end
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end