do if not _G.__gacPeakConstantSchema1 then _G.__gacPeakConstantSchema1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CONST_SCHEMA] '..tostring(v))end local ok,err=pcall(function() for _,name in ipairs({'ConstValueCommonExcelTable','ConstValueClientExcelTable'})do local rows=CS.RPG.GameCore[name].dataDict local it=rows:GetEnumerator();log('TABLE '..name..' '..rows.Count) if it:MoveNext()then local p=it.Current log('KEY '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Key)) log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Value)) end end end) if not ok then log('ERROR '..tostring(err))end end end