Files

82 lines
2.9 KiB
Go

package gameserver
import (
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
)
// Keep resource defaults immutable: saved values belong to the player session.
func (s *Session) sceneGroupProperties(floor, group uint32, rules map[string]common.GroupPropertyRule) map[string]int32 {
values := make(map[string]int32, len(rules))
player := s.JSON()
for name, rule := range rules {
value := rule.DefaultValue
if player != nil {
if saved, ok := player.SceneGroupProperties[floor][group][name]; ok && saved >= rule.MinValue && saved <= rule.MaxValue {
value = saved
}
}
values[name] = value
}
return values
}
func init() {
handle("UpdateGroupProperty", func(s *Session, req *goproto.UpdateGroupPropertyCsReq, rsp *goproto.UpdateGroupPropertyScRsp) error {
// PearlSR 005d2c12 services/scene.zig acknowledges these named fields.
// The sole int32 request field (15) is treated as the new value, constrained
// by the Client GroupPropertyConfig. Obfuscated response values stay unset,
// as in the reference; their old/new semantics have not been verified.
rsp.FloorId = req.FloorId
rsp.GroupId = req.GroupId
rsp.DimensionId = req.DimensionId
rsp.HMELFPDPCFC = req.HMELFPDPCFC
p := s.JSON()
if p == nil || req.FloorId != s.CurrentSceneFloor || s.ChallengeRun != nil {
rsp.Retcode = uint32(goproto.Retcode_RET_FAIL)
return nil
}
if _, active := CURRENT_BATTLE.Load(s.Token); active {
rsp.Retcode = uint32(goproto.Retcode_RET_FAIL)
return nil
}
res, err := common.GameRes()
if err != nil {
return err
}
entry := findEntryForFloor(res, req.FloorId)
_, cfg, ok := firstSceneOfEntry(res, entry)
if !ok || req.DimensionId != cfg.DimensionID {
rsp.Retcode = uint32(goproto.Retcode_RET_NOT_CORRECT_GROUP_PROPERTY_NAME)
return nil
}
rule, ok := cfg.GroupProperties[req.GroupId][req.HMELFPDPCFC]
if !ok || req.OLBEPIBLDBD < rule.MinValue || req.OLBEPIBLDBD > rule.MaxValue {
rsp.Retcode = uint32(goproto.Retcode_RET_NOT_CORRECT_GROUP_PROPERTY_NAME)
return nil
}
if p.SceneGroupProperties == nil {
p.SceneGroupProperties = map[uint32]map[uint32]map[string]int32{}
}
if p.SceneGroupProperties[req.FloorId] == nil {
p.SceneGroupProperties[req.FloorId] = map[uint32]map[string]int32{}
}
if p.SceneGroupProperties[req.FloorId][req.GroupId] == nil {
p.SceneGroupProperties[req.FloorId][req.GroupId] = map[string]int32{}
}
values := p.SceneGroupProperties[req.FloorId][req.GroupId]
previous, existed := values[req.HMELFPDPCFC]
values[req.HMELFPDPCFC] = req.OLBEPIBLDBD
if err := p.SavePersistentChecked(); err != nil {
if existed {
values[req.HMELFPDPCFC] = previous
} else {
delete(values, req.HMELFPDPCFC)
}
return err
}
SceneDebugLog("GROUP_PROPERTY floor=%d group=%d property=%s value=%d", req.FloorId, req.GroupId, req.HMELFPDPCFC, req.OLBEPIBLDBD)
return nil
})
}