pre cw with probe and a bunch script to read game behavior
This commit is contained in:
1 parent
5120219ae2
commit
da8a32f60d
310 files changed
+219693
-872
No files matched your search
@@ -0,0 +1,22 @@
|
||||
-- Read only named constant tables, bounded to 64 rows per heartbeat.
|
||||
do
|
||||
_G.__gacCwConstants=_G.__gacCwConstants or {tableIndex=1}
|
||||
local state=_G.__gacCwConstants
|
||||
local tables={'ConstValueCommonExcelTable','ConstValueClientExcelTable'}
|
||||
if state.tableIndex<=#tables then
|
||||
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONSTANT] '..tostring(v))end
|
||||
local ok,err=pcall(function()
|
||||
if not state.iterator then state.iterator=CS.RPG.GameCore[tables[state.tableIndex]].dataDict:GetEnumerator()end
|
||||
for i=1,64 do
|
||||
if not state.iterator:MoveNext()then
|
||||
log('END '..tables[state.tableIndex]);state.iterator=nil;state.tableIndex=state.tableIndex+1;return
|
||||
end
|
||||
local row=state.iterator.Current.Value
|
||||
if tostring(row.ConstValueName):lower():find('gridfight') then
|
||||
log('ROW '..tables[state.tableIndex]..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))
|
||||
end
|
||||
end
|
||||
end)
|
||||
if not ok then log('ERROR '..tostring(err));state.iterator=nil;state.tableIndex=state.tableIndex+1 end
|
||||
end
|
||||
end
|
||||
Reference in new issue
Block a user