23 lines
1.0 KiB
Lua
23 lines
1.0 KiB
Lua
-- Read only named constant tables, bounded to 64 rows per heartbeat.
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do
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_G.__gacCwConstants=_G.__gacCwConstants or {tableIndex=1}
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local state=_G.__gacCwConstants
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local tables={'ConstValueCommonExcelTable','ConstValueClientExcelTable'}
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if state.tableIndex<=#tables then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONSTANT] '..tostring(v))end
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local ok,err=pcall(function()
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if not state.iterator then state.iterator=CS.RPG.GameCore[tables[state.tableIndex]].dataDict:GetEnumerator()end
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for i=1,64 do
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if not state.iterator:MoveNext()then
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log('END '..tables[state.tableIndex]);state.iterator=nil;state.tableIndex=state.tableIndex+1;return
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end
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local row=state.iterator.Current.Value
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if tostring(row.ConstValueName):lower():find('gridfight') then
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log('ROW '..tables[state.tableIndex]..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err));state.iterator=nil;state.tableIndex=state.tableIndex+1 end
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end
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end
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