Save endgame progress, team presets, technique support and camera controls
This commit is contained in:
1 parent
a681affdb3
commit
639cef7d19
52 files changed
+11940
-766
No files matched your search
@@ -0,0 +1,74 @@
|
||||
-- Read-only template. Replace __FLOOR_INPUTS__ with Lua pairs from the
|
||||
-- installed MapEntrance table, and __CAPTURE_KEY__ with a unique string.
|
||||
-- Read a bounded batch per heartbeat; never enter a map or alter entities.
|
||||
do
|
||||
local key = '__CAPTURE_KEY__'
|
||||
_G.__gacSceneExports = _G.__gacSceneExports or {}
|
||||
local progress = _G.__gacSceneExports[key] or 1
|
||||
local floors = __FLOOR_INPUTS__
|
||||
local function log(kind, text)
|
||||
CS.UnityEngine.Debug.Log('[GAC_SCENE_' .. kind .. '] ' .. tostring(text))
|
||||
end
|
||||
local function world(group, item)
|
||||
local yaw = group.RotY * math.pi / 180
|
||||
return group.PosX + item.PosX * math.cos(yaw) + item.PosZ * math.sin(yaw),
|
||||
group.PosY + item.PosY,
|
||||
group.PosZ - item.PosX * math.sin(yaw) + item.PosZ * math.cos(yaw),
|
||||
group.RotY + item.RotY
|
||||
end
|
||||
local function position(kind, prefix, group, item)
|
||||
local x, y, z, rot = world(group, item)
|
||||
log(kind, prefix .. ' pos=' .. tostring(x) .. ',' .. tostring(y) .. ',' .. tostring(z) .. ' rot=' .. tostring(rot))
|
||||
end
|
||||
local batchSize = 4
|
||||
for index = progress, math.min(progress + batchSize - 1, #floors) do
|
||||
local pair = floors[index]
|
||||
local ok, err = pcall(function()
|
||||
local path = CS.RPG.Client.MapDef.GetRtFloorInfoPath(pair[1], pair[2])
|
||||
local floor = CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelFloorInfo(path)
|
||||
if floor == nil then error('missing RuntimeFloor ' .. path) end
|
||||
local floorID = tostring(pair[2])
|
||||
log('META', 'FLOOR ' .. tostring(pair[1]) .. ' ' .. floorID
|
||||
.. ' startGroup=' .. tostring(floor.StartGroupIndex) .. ' anchor=' .. tostring(floor.StartAnchorID)
|
||||
.. ' count=' .. tostring(floor.GroupInstanceCommonMap.Count))
|
||||
local iterator = floor.GroupInstanceCommonMap:GetEnumerator()
|
||||
while iterator:MoveNext() do
|
||||
local entry = iterator.Current
|
||||
log('META', 'GROUP ' .. floorID .. ' ' .. tostring(entry.Key)
|
||||
.. ' side=' .. tostring(entry.Value.LoadSide) .. ' hoyo=' .. tostring(entry.Value.IsHoyoGroup)
|
||||
.. ' deleted=' .. tostring(entry.Value.IsDelete))
|
||||
end
|
||||
log('META', 'END ' .. floorID)
|
||||
for i = 0, floor.GroupInstanceList.Length - 1 do
|
||||
local group = floor.GroupInstanceList[i]
|
||||
local common = floor.GroupInstanceCommonMap[group.ID]
|
||||
if not group.IsDelete and common ~= nil and not common.IsDelete
|
||||
and (i == floor.StartGroupIndex or tostring(common.LoadSide):find('Server', 1, true)) then
|
||||
local data = CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelGroupInfo(group.GroupPath)
|
||||
if data == nil then error('missing RuntimeGroup ' .. tostring(group.GroupPath)) end
|
||||
if i == floor.StartGroupIndex and data.AnchorList ~= nil then
|
||||
for j = 0, data.AnchorList.Length - 1 do
|
||||
local anchor = data.AnchorList[j]
|
||||
if not anchor.IsDelete and anchor.ID == floor.StartAnchorID then
|
||||
position('PLACEMENT', 'ANCHOR ' .. floorID .. ' ' .. tostring(anchor.ID), group, anchor)
|
||||
end
|
||||
end
|
||||
end
|
||||
if data.MonsterList ~= nil then
|
||||
for j = 0, data.MonsterList.Length - 1 do
|
||||
local monster = data.MonsterList[j]
|
||||
if not monster.IsDelete and not monster.IsClientOnly then
|
||||
position('PLACEMENT', 'MONSTER ' .. floorID .. ' ' .. tostring(group.ID)
|
||||
.. ' ' .. tostring(monster.ID), group, monster)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
log('PLACEMENT', 'END ' .. floorID)
|
||||
end)
|
||||
if not ok then log('META', 'ERROR ' .. tostring(pair[2]) .. ' ' .. tostring(err)) end
|
||||
progress = index + 1
|
||||
end
|
||||
_G.__gacSceneExports[key] = progress
|
||||
end
|
||||
Reference in new issue
Block a user