75 lines
4.1 KiB
Lua
75 lines
4.1 KiB
Lua
-- Read-only template. Replace __FLOOR_INPUTS__ with Lua pairs from the
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-- installed MapEntrance table, and __CAPTURE_KEY__ with a unique string.
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-- Read a bounded batch per heartbeat; never enter a map or alter entities.
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do
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local key = '__CAPTURE_KEY__'
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_G.__gacSceneExports = _G.__gacSceneExports or {}
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local progress = _G.__gacSceneExports[key] or 1
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local floors = __FLOOR_INPUTS__
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local function log(kind, text)
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CS.UnityEngine.Debug.Log('[GAC_SCENE_' .. kind .. '] ' .. tostring(text))
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end
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local function world(group, item)
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local yaw = group.RotY * math.pi / 180
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return group.PosX + item.PosX * math.cos(yaw) + item.PosZ * math.sin(yaw),
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group.PosY + item.PosY,
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group.PosZ - item.PosX * math.sin(yaw) + item.PosZ * math.cos(yaw),
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group.RotY + item.RotY
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end
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local function position(kind, prefix, group, item)
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local x, y, z, rot = world(group, item)
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log(kind, prefix .. ' pos=' .. tostring(x) .. ',' .. tostring(y) .. ',' .. tostring(z) .. ' rot=' .. tostring(rot))
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end
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local batchSize = 4
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for index = progress, math.min(progress + batchSize - 1, #floors) do
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local pair = floors[index]
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local ok, err = pcall(function()
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local path = CS.RPG.Client.MapDef.GetRtFloorInfoPath(pair[1], pair[2])
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local floor = CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelFloorInfo(path)
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if floor == nil then error('missing RuntimeFloor ' .. path) end
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local floorID = tostring(pair[2])
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log('META', 'FLOOR ' .. tostring(pair[1]) .. ' ' .. floorID
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.. ' startGroup=' .. tostring(floor.StartGroupIndex) .. ' anchor=' .. tostring(floor.StartAnchorID)
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.. ' count=' .. tostring(floor.GroupInstanceCommonMap.Count))
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local iterator = floor.GroupInstanceCommonMap:GetEnumerator()
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while iterator:MoveNext() do
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local entry = iterator.Current
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log('META', 'GROUP ' .. floorID .. ' ' .. tostring(entry.Key)
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.. ' side=' .. tostring(entry.Value.LoadSide) .. ' hoyo=' .. tostring(entry.Value.IsHoyoGroup)
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.. ' deleted=' .. tostring(entry.Value.IsDelete))
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end
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log('META', 'END ' .. floorID)
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for i = 0, floor.GroupInstanceList.Length - 1 do
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local group = floor.GroupInstanceList[i]
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local common = floor.GroupInstanceCommonMap[group.ID]
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if not group.IsDelete and common ~= nil and not common.IsDelete
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and (i == floor.StartGroupIndex or tostring(common.LoadSide):find('Server', 1, true)) then
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local data = CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelGroupInfo(group.GroupPath)
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if data == nil then error('missing RuntimeGroup ' .. tostring(group.GroupPath)) end
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if i == floor.StartGroupIndex and data.AnchorList ~= nil then
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for j = 0, data.AnchorList.Length - 1 do
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local anchor = data.AnchorList[j]
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if not anchor.IsDelete and anchor.ID == floor.StartAnchorID then
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position('PLACEMENT', 'ANCHOR ' .. floorID .. ' ' .. tostring(anchor.ID), group, anchor)
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end
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end
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end
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if data.MonsterList ~= nil then
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for j = 0, data.MonsterList.Length - 1 do
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local monster = data.MonsterList[j]
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if not monster.IsDelete and not monster.IsClientOnly then
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position('PLACEMENT', 'MONSTER ' .. floorID .. ' ' .. tostring(group.ID)
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.. ' ' .. tostring(monster.ID), group, monster)
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end
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end
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end
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end
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end
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log('PLACEMENT', 'END ' .. floorID)
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end)
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if not ok then log('META', 'ERROR ' .. tostring(pair[2]) .. ' ' .. tostring(err)) end
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progress = index + 1
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end
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_G.__gacSceneExports[key] = progress
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end
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