fix: resolve Calyx NullReferenceException by omitting WaveParam, capping wave count, and setting default monster HP
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57714379de
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2 files changed
+162
-29
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@@ -105,12 +105,56 @@ func (a *AvatarJson) ToAvatarProto(lightcone *Lightcone, mcID, marchID uint32) *
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}
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}
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// EnhanceAvatarID contains avatars that get enhanced mode enabled by default (March 7th Hunt, SP forms, etc.)
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var EnhanceAvatarID = map[uint32]bool{
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1004: true, 1005: true, 1006: true, 1102: true, 1205: true,
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1212: true, 1217: true, 1306: true, 1307: true, 1310: true,
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}
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// AvatarExRankMap maps AvatarID to its corresponding Ex-Eidolon (Affinitive Eidolon) ID
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var AvatarExRankMap = map[uint32]uint32{
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1204: 120401, // Jing Yuan
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1213: 121301, // Dan Heng • IL
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1308: 130801, // Acheron
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}
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// ExRankAvatarID matches pearl-sr 4.6.53 (Jing Yuan 120401, Dan Heng IL 121301, Acheron 130801)
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var ExRankAvatarID = []uint32{120401, 121301, 130801}
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// DefaultAvatarSkinMap defines default skins if not explicitly set
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var DefaultAvatarSkinMap = map[uint32]uint32{
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1303: 1130301,
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1001: 1100101,
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1310: 1131001,
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1415: 1141501,
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1407: 1140701,
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1501: 1150101,
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1505: 1150501,
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1409: 1140901,
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}
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func (a *AvatarJson) ToAvatarPathDataProto(lightcone *Lightcone, relics []*Relic, dressedSkinID uint32) *goproto.AvatarPathData {
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enhancedID := derefU32(a.EnhancedID)
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if enhancedID == 0 && EnhanceAvatarID[a.AvatarID] {
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enhancedID = 1
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}
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if dressedSkinID == 0 {
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dressedSkinID = DefaultAvatarSkinMap[a.AvatarID]
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}
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var exRanks []uint32
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if a.ExRankUnlocked {
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if exID, ok := AvatarExRankMap[a.AvatarID]; ok {
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exRanks = []uint32{exID}
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}
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}
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out := &goproto.AvatarPathData{
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AvatarId: a.AvatarID,
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Rank: a.Data.Rank,
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EnhancedId: derefU32(a.EnhancedID),
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EnhancedId: enhancedID,
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DressedSkinId: dressedSkinID,
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IGDEHGIKFJA: exRanks,
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}
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for _, r := range relics {
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@@ -137,16 +181,29 @@ func (a *AvatarJson) ToAvatarPathDataProto(lightcone *Lightcone, relics []*Relic
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}
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func (a *AvatarJson) ToBattleAvatarProto(index uint32, lightcone *Lightcone, relics []*Relic) (*goproto.BattleAvatar, []*goproto.BattleBuff) {
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enhancedID := derefU32(a.EnhancedID)
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if enhancedID == 0 && EnhanceAvatarID[a.AvatarID] {
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enhancedID = 1
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}
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var exRanks []uint32
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if a.ExRankUnlocked {
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if exID, ok := AvatarExRankMap[a.AvatarID]; ok {
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exRanks = []uint32{exID}
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}
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}
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ba := &goproto.BattleAvatar{
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Index: index,
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AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
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Id: a.AvatarID,
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Level: a.Level,
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Rank: a.Data.Rank,
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Hp: 10000,
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Promotion: a.Promotion,
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WorldLevel: 6,
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EnhancedId: derefU32(a.EnhancedID),
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Index: index,
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AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
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Id: a.AvatarID,
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Level: a.Level,
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Rank: a.Data.Rank,
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Hp: 10000,
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Promotion: a.Promotion,
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WorldLevel: 6,
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EnhancedId: enhancedID,
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IGDEHGIKFJA: exRanks,
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SpBar: &goproto.SpBarInfo{
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CurSp: a.SPCur(),
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MaxSp: a.SPMaxVal(),
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@@ -252,10 +309,14 @@ func ToLineupInfo(lineups map[uint32]uint32) *goproto.LineupInfo {
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// ---------------------------------------------------------------------------
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func (m *Monster) ToSceneMonster() *goproto.SceneMonster {
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hp := m.MaxHP
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if hp == 0 {
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hp = 10000
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}
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return &goproto.SceneMonster{
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MonsterId: m.MonsterID,
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MaxHp: m.MaxHP,
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CurHp: m.MaxHP,
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MaxHp: hp,
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CurHp: hp,
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}
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}
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@@ -263,27 +324,15 @@ func monsterWave(waveID uint32, monsters []Monster) *goproto.SceneMonsterWave {
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wave := &goproto.SceneMonsterWave{
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WaveId: waveID,
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MonsterList: make([]*goproto.SceneMonster, 0, len(monsters)),
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WaveParam: &goproto.SceneMonsterWaveParam{},
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// NOTE: WaveParam MUST be nil! In client 4.6.53 GameAssembly.dll
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// AdventureModule.CreateBattleServerCheckResult (RVA 0x166b2ef6),
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// if WaveParam is non-nil it tries to dereference [wave_param + 0x10]
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// and throws NullReferenceException. When nil, it safely jumps over.
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WaveParam: nil,
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}
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maxLevel := uint32(95)
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for i := range monsters {
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if monsters[i].Level > maxLevel || wave.WaveParam.Level == 0 {
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if monsters[i].Level > maxLevel {
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maxLevel = monsters[i].Level
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}
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}
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wave.MonsterList = append(wave.MonsterList, monsters[i].ToSceneMonster())
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}
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// Rust: monsters.iter().map(level).max().unwrap_or(95)
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if len(monsters) > 0 {
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maxLevel = 0
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for i := range monsters {
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if monsters[i].Level > maxLevel {
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maxLevel = monsters[i].Level
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}
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}
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}
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wave.WaveParam.Level = maxLevel
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return wave
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}
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