feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
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@@ -0,0 +1,312 @@
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package gameserver
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import (
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"encoding/json"
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"fmt"
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"os"
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"sort"
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"sync"
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goproto "gac-hkrpg-go/protocol/proto"
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)
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// ChallengeDataConfig mirrors challenge_data.json (Rust: ChallengeConfigData).
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type ChallengeDataConfig struct {
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StagesList []uint32 `json:"stages_list"`
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GroupsList []uint32 `json:"groups_list"`
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Challenges map[uint32]ChallengeStageData `json:"challenges"`
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Tierce map[uint32]ChallengeTierceStageData `json:"tierce"`
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Stages map[uint32]StageBattleData `json:"stages"`
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Peak map[string]PeakStageData `json:"peak"`
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}
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type ChallengeStageData struct {
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GroupID uint32 `json:"group_id"`
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Entrance uint32 `json:"entrance"`
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Entrance2 uint32 `json:"entrance2"`
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Group1 uint32 `json:"group1"`
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Group2 uint32 `json:"group2"`
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Monster1 uint32 `json:"monster1"`
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Monster2 uint32 `json:"monster2"`
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Event1 uint32 `json:"event1"`
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Event2 uint32 `json:"event2"`
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Buff uint32 `json:"buff"`
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}
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type ChallengeTierceStageData struct {
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Entrance uint32 `json:"entrance"`
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Group uint32 `json:"group"`
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Monster uint32 `json:"monster"`
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Event uint32 `json:"event"`
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Targets []uint32 `json:"targets"`
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Score uint32 `json:"score"`
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}
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type StageBattleData struct {
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Level uint32 `json:"level"`
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Monsters [][]uint32 `json:"monsters"`
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}
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type PeakStageData struct {
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EventID uint32 `json:"event_id"`
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HardEventID uint32 `json:"hard_event_id"`
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MonsterID uint32 `json:"monster_id"`
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DefaultBuff uint32 `json:"default_buff"`
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IsBoss bool `json:"is_boss"`
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Targets []uint32 `json:"targets"`
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HardTarget uint32 `json:"hard_target"`
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}
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var (
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challengeOnce sync.Once
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challengeData ChallengeDataConfig
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)
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func getChallengeData() *ChallengeDataConfig {
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challengeOnce.Do(func() {
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raw, err := os.ReadFile("challenge_data.json")
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if err != nil {
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Log("challenge_data.json not found!")
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return
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}
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if err := json.Unmarshal(raw, &challengeData); err != nil {
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Log("Failed to parse challenge_data.json: " + err.Error())
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challengeData = ChallengeDataConfig{}
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}
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})
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return &challengeData
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}
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func getChallengeStagesList() []uint32 {
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cd := getChallengeData()
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if len(cd.StagesList) > 0 {
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return cd.StagesList
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}
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var stages []uint32
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for id := range cd.Challenges {
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stages = append(stages, id)
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}
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for id := range cd.Tierce {
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stages = append(stages, id)
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}
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sortU32Slice(stages)
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// dedup
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out := stages[:0]
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var last uint32 = ^uint32(0)
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for _, id := range stages {
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if id != last {
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out = append(out, id)
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last = id
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}
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}
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return out
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}
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func getChallengeGroups() []uint32 {
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cd := getChallengeData()
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if len(cd.GroupsList) > 0 {
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return cd.GroupsList
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}
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var groups []uint32
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for _, c := range cd.Challenges {
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if c.GroupID != 0 {
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groups = append(groups, c.GroupID)
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}
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}
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sortU32Slice(groups)
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out := groups[:0]
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var last uint32 = ^uint32(0)
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for _, g := range groups {
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if g != last {
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out = append(out, g)
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last = g
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}
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}
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return out
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}
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func groupTotalStars(groupID uint32) uint64 {
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cd := getChallengeData()
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n := uint64(0)
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for _, c := range cd.Challenges {
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if c.GroupID == groupID {
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n++
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}
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}
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return n * 3
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}
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func challengeScore(id uint32) uint32 {
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switch {
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case id >= 20000 && id < 30000:
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return 80000
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case id >= 30000 || (id >= 5000 && id < 6000):
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return 4000
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}
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return 0
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}
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func init() {
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handle("GetChallenge", func(s *Session, req *goproto.GetChallengeCsReq, rsp *goproto.GetChallengeScRsp) error {
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for _, groupID := range getChallengeGroups() {
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rsp.ChallengeGroupList = append(rsp.ChallengeGroupList, &goproto.ChallengeGroup{
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GroupId: groupID,
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TakenStarsCountReward: groupTotalStars(groupID),
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})
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}
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for _, id := range getChallengeStagesList() {
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rsp.ChallengeList = append(rsp.ChallengeList, &goproto.Challenge{
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ChallengeId: id,
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Star: 7,
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TakenReward: 7,
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RecordId: 1,
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HGPKMHFPMBJ: false,
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ScoreTwo: challengeScore(id),
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ScoreId: challengeScore(id),
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})
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}
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addMaxLevel := func(level, rType uint32, unlocked bool) {
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rsp.MaxLevelList = append(rsp.MaxLevelList, &goproto.ChallengeHistoryMaxLevel{
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Level: level,
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HNHCFJJNJCE: unlocked,
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RewardDisplayType: rType,
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})
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}
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addMaxLevel(15, 1, true) // Jarilo
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addMaxLevel(15, 1, false)
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addMaxLevel(6, 2, true) // Luofu
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addMaxLevel(6, 2, false)
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addMaxLevel(12, 3, true) // MoC
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addMaxLevel(12, 3, false)
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addMaxLevel(4, 4, true) // Pure Fiction
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addMaxLevel(4, 4, false)
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addMaxLevel(4, 5, true) // Apocalyptic Shadow
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addMaxLevel(4, 5, false)
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addMaxLevel(6, 6, true) // Anomaly Arbitration
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addMaxLevel(6, 6, false)
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for r := uint32(101001); r <= 101015; r++ {
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addMaxLevel(15, r, true)
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}
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for r := uint32(101016); r <= 101021; r++ {
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addMaxLevel(6, r, true)
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}
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for r := uint32(101201); r <= 101212; r++ {
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addMaxLevel(12, r, true)
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}
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for r := uint32(101401); r <= 101404; r++ {
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addMaxLevel(4, r, true)
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}
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for _, r := range []uint32{101713, 101913, 102113} {
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addMaxLevel(4, r, true)
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}
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return nil
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})
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handle("GetCurChallenge", func(s *Session, req *goproto.GetCurChallengeCsReq, rsp *goproto.GetCurChallengeScRsp) error {
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rsp.Retcode = 0
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return nil
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})
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handle("GetChallengePeakData", func(s *Session, req *goproto.GetChallengePeakDataCsReq, rsp *goproto.GetChallengePeakDataScRsp) error {
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rsp.Retcode = 0
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rsp.CurrentPeakGroupId = 1
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cd := getChallengeData()
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type stageEntry struct {
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id uint32
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stage PeakStageData
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}
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groups := map[uint32][]stageEntry{}
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for k, stage := range cd.Peak {
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var id uint32
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if _, err := fmt.Sscanf(k, "%d", &id); err != nil {
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continue
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}
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g := id / 100
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groups[g] = append(groups[g], stageEntry{id, stage})
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}
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if len(groups) == 0 {
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peakGroup := &goproto.ChallengePeakGroup{
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PeakGroupId: 1,
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ObtainedStars: 9,
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CountOfPeaks: 3,
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DisableHardMode: false,
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TakenStarRewards: []uint32{1, 2, 3, 4, 5, 6, 7, 8, 9},
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}
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for peakID := uint32(1); peakID <= 3; peakID++ {
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peakGroup.Peaks = append(peakGroup.Peaks, &goproto.ChallengePeak{
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PeakId: peakID,
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HasPassed: true,
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FinishedTargetList: []uint32{1, 2, 3, 4, 5},
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})
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}
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rsp.ChallengePeakGroups = append(rsp.ChallengePeakGroups, peakGroup)
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return nil
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}
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groupIDs := sortedU32Keys2(groups)
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for _, groupID := range groupIDs {
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stages := groups[groupID]
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sort.Slice(stages, func(i, j int) bool { return stages[i].id < stages[j].id })
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peakGroup := &goproto.ChallengePeakGroup{
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PeakGroupId: groupID,
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CountOfPeaks: uint32(len(stages)),
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}
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for _, entry := range stages {
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stars := uint32(len(entry.stage.Targets))
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peakGroup.ObtainedStars += stars
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for t := uint32(1); t <= stars; t++ {
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peakGroup.TakenStarRewards = append(peakGroup.TakenStarRewards, peakGroup.ObtainedStars-stars+t)
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}
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peakGroup.Peaks = append(peakGroup.Peaks, &goproto.ChallengePeak{
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PeakId: entry.id,
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HasPassed: true,
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FinishedTargetList: entry.stage.Targets,
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})
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}
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rsp.ChallengePeakGroups = append(rsp.ChallengePeakGroups, peakGroup)
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}
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return nil
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})
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handle("GetCurChallengePeak", func(s *Session, req *goproto.GetCurChallengePeakCsReq, rsp *goproto.GetCurChallengePeakScRsp) error {
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// reverted to the state of the build that reached Pom-Pom:
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// empty peak_id (a fabricated peak_id:1 crashed CreateMemberEntityLeader)
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rsp.Retcode = 0
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rsp.HasPassed = true
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rsp.PeakId = 1
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rsp.BossBuffId = 0
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return nil
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})
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handle("GetActivityScheduleConfig", func(s *Session, req *goproto.GetActivityScheduleConfigCsReq, rsp *goproto.GetActivityScheduleConfigScRsp) error {
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rsp.Retcode = 0
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add := func(activityID, panelID uint32) {
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rsp.ScheduleData = append(rsp.ScheduleData, &goproto.ActivityScheduleData{
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ActivityId: activityID,
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PanelId: panelID,
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BeginTime: 0,
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EndTime: 1924992000,
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})
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}
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for id := uint32(1); id <= 100; id++ {
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add(id, id)
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}
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for actID := uint32(21001); actID <= 21030; actID++ {
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add(actID, 21001)
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}
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for i := uint32(1); i <= 8; i++ {
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add(2100000+i*100+1, 21001)
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}
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for _, base := range []uint32{1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 20000, 30000, 40000, 50000, 60000} {
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for offset := uint32(1); offset <= 50; offset++ {
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add(base+offset, base+offset)
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}
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}
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return nil
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})
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}
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