Files
GaCy-GO/internal/gameserver/handlers_challenge.go
T
CAtlas0784 59ea97b1a6 feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway
  with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker
- protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932
  messages) plus CmdID map from // CmdID: comments (2114 ids)
- sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64),
  hotfix fetch, auth endpoints, SRTools freesr-data.json upload
- gameserver handlers: login flow, scene load/spawn with real monster
  entity tracking, lineup, avatar/skin, missions, tutorials (1249+855),
  bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 +
  peak 8948, all raw tierce replies
- SceneCastSkill camera bug fix: only real scene monsters (tracked per
  session) trigger battle; attacking props/NPCs/air replies retcode 0
  without battle_info so the camera stays locked on the character
- end-to-end smoke test simulating a client over real UDP: handshake,
  PlayerGetToken, and both SceneCastSkill paths
- reuses the Rust PS data files unchanged (freesr-data.json, persistent,
  res.json, teleports.json, challenge_data.json, mission_unlocks.json)
2026-10-07 00:22:23 +07:00

313 lines
8.3 KiB
Go

package gameserver
import (
"encoding/json"
"fmt"
"os"
"sort"
"sync"
goproto "gac-hkrpg-go/protocol/proto"
)
// ChallengeDataConfig mirrors challenge_data.json (Rust: ChallengeConfigData).
type ChallengeDataConfig struct {
StagesList []uint32 `json:"stages_list"`
GroupsList []uint32 `json:"groups_list"`
Challenges map[uint32]ChallengeStageData `json:"challenges"`
Tierce map[uint32]ChallengeTierceStageData `json:"tierce"`
Stages map[uint32]StageBattleData `json:"stages"`
Peak map[string]PeakStageData `json:"peak"`
}
type ChallengeStageData struct {
GroupID uint32 `json:"group_id"`
Entrance uint32 `json:"entrance"`
Entrance2 uint32 `json:"entrance2"`
Group1 uint32 `json:"group1"`
Group2 uint32 `json:"group2"`
Monster1 uint32 `json:"monster1"`
Monster2 uint32 `json:"monster2"`
Event1 uint32 `json:"event1"`
Event2 uint32 `json:"event2"`
Buff uint32 `json:"buff"`
}
type ChallengeTierceStageData struct {
Entrance uint32 `json:"entrance"`
Group uint32 `json:"group"`
Monster uint32 `json:"monster"`
Event uint32 `json:"event"`
Targets []uint32 `json:"targets"`
Score uint32 `json:"score"`
}
type StageBattleData struct {
Level uint32 `json:"level"`
Monsters [][]uint32 `json:"monsters"`
}
type PeakStageData struct {
EventID uint32 `json:"event_id"`
HardEventID uint32 `json:"hard_event_id"`
MonsterID uint32 `json:"monster_id"`
DefaultBuff uint32 `json:"default_buff"`
IsBoss bool `json:"is_boss"`
Targets []uint32 `json:"targets"`
HardTarget uint32 `json:"hard_target"`
}
var (
challengeOnce sync.Once
challengeData ChallengeDataConfig
)
func getChallengeData() *ChallengeDataConfig {
challengeOnce.Do(func() {
raw, err := os.ReadFile("challenge_data.json")
if err != nil {
Log("challenge_data.json not found!")
return
}
if err := json.Unmarshal(raw, &challengeData); err != nil {
Log("Failed to parse challenge_data.json: " + err.Error())
challengeData = ChallengeDataConfig{}
}
})
return &challengeData
}
func getChallengeStagesList() []uint32 {
cd := getChallengeData()
if len(cd.StagesList) > 0 {
return cd.StagesList
}
var stages []uint32
for id := range cd.Challenges {
stages = append(stages, id)
}
for id := range cd.Tierce {
stages = append(stages, id)
}
sortU32Slice(stages)
// dedup
out := stages[:0]
var last uint32 = ^uint32(0)
for _, id := range stages {
if id != last {
out = append(out, id)
last = id
}
}
return out
}
func getChallengeGroups() []uint32 {
cd := getChallengeData()
if len(cd.GroupsList) > 0 {
return cd.GroupsList
}
var groups []uint32
for _, c := range cd.Challenges {
if c.GroupID != 0 {
groups = append(groups, c.GroupID)
}
}
sortU32Slice(groups)
out := groups[:0]
var last uint32 = ^uint32(0)
for _, g := range groups {
if g != last {
out = append(out, g)
last = g
}
}
return out
}
func groupTotalStars(groupID uint32) uint64 {
cd := getChallengeData()
n := uint64(0)
for _, c := range cd.Challenges {
if c.GroupID == groupID {
n++
}
}
return n * 3
}
func challengeScore(id uint32) uint32 {
switch {
case id >= 20000 && id < 30000:
return 80000
case id >= 30000 || (id >= 5000 && id < 6000):
return 4000
}
return 0
}
func init() {
handle("GetChallenge", func(s *Session, req *goproto.GetChallengeCsReq, rsp *goproto.GetChallengeScRsp) error {
for _, groupID := range getChallengeGroups() {
rsp.ChallengeGroupList = append(rsp.ChallengeGroupList, &goproto.ChallengeGroup{
GroupId: groupID,
TakenStarsCountReward: groupTotalStars(groupID),
})
}
for _, id := range getChallengeStagesList() {
rsp.ChallengeList = append(rsp.ChallengeList, &goproto.Challenge{
ChallengeId: id,
Star: 7,
TakenReward: 7,
RecordId: 1,
HGPKMHFPMBJ: false,
ScoreTwo: challengeScore(id),
ScoreId: challengeScore(id),
})
}
addMaxLevel := func(level, rType uint32, unlocked bool) {
rsp.MaxLevelList = append(rsp.MaxLevelList, &goproto.ChallengeHistoryMaxLevel{
Level: level,
HNHCFJJNJCE: unlocked,
RewardDisplayType: rType,
})
}
addMaxLevel(15, 1, true) // Jarilo
addMaxLevel(15, 1, false)
addMaxLevel(6, 2, true) // Luofu
addMaxLevel(6, 2, false)
addMaxLevel(12, 3, true) // MoC
addMaxLevel(12, 3, false)
addMaxLevel(4, 4, true) // Pure Fiction
addMaxLevel(4, 4, false)
addMaxLevel(4, 5, true) // Apocalyptic Shadow
addMaxLevel(4, 5, false)
addMaxLevel(6, 6, true) // Anomaly Arbitration
addMaxLevel(6, 6, false)
for r := uint32(101001); r <= 101015; r++ {
addMaxLevel(15, r, true)
}
for r := uint32(101016); r <= 101021; r++ {
addMaxLevel(6, r, true)
}
for r := uint32(101201); r <= 101212; r++ {
addMaxLevel(12, r, true)
}
for r := uint32(101401); r <= 101404; r++ {
addMaxLevel(4, r, true)
}
for _, r := range []uint32{101713, 101913, 102113} {
addMaxLevel(4, r, true)
}
return nil
})
handle("GetCurChallenge", func(s *Session, req *goproto.GetCurChallengeCsReq, rsp *goproto.GetCurChallengeScRsp) error {
rsp.Retcode = 0
return nil
})
handle("GetChallengePeakData", func(s *Session, req *goproto.GetChallengePeakDataCsReq, rsp *goproto.GetChallengePeakDataScRsp) error {
rsp.Retcode = 0
rsp.CurrentPeakGroupId = 1
cd := getChallengeData()
type stageEntry struct {
id uint32
stage PeakStageData
}
groups := map[uint32][]stageEntry{}
for k, stage := range cd.Peak {
var id uint32
if _, err := fmt.Sscanf(k, "%d", &id); err != nil {
continue
}
g := id / 100
groups[g] = append(groups[g], stageEntry{id, stage})
}
if len(groups) == 0 {
peakGroup := &goproto.ChallengePeakGroup{
PeakGroupId: 1,
ObtainedStars: 9,
CountOfPeaks: 3,
DisableHardMode: false,
TakenStarRewards: []uint32{1, 2, 3, 4, 5, 6, 7, 8, 9},
}
for peakID := uint32(1); peakID <= 3; peakID++ {
peakGroup.Peaks = append(peakGroup.Peaks, &goproto.ChallengePeak{
PeakId: peakID,
HasPassed: true,
FinishedTargetList: []uint32{1, 2, 3, 4, 5},
})
}
rsp.ChallengePeakGroups = append(rsp.ChallengePeakGroups, peakGroup)
return nil
}
groupIDs := sortedU32Keys2(groups)
for _, groupID := range groupIDs {
stages := groups[groupID]
sort.Slice(stages, func(i, j int) bool { return stages[i].id < stages[j].id })
peakGroup := &goproto.ChallengePeakGroup{
PeakGroupId: groupID,
CountOfPeaks: uint32(len(stages)),
}
for _, entry := range stages {
stars := uint32(len(entry.stage.Targets))
peakGroup.ObtainedStars += stars
for t := uint32(1); t <= stars; t++ {
peakGroup.TakenStarRewards = append(peakGroup.TakenStarRewards, peakGroup.ObtainedStars-stars+t)
}
peakGroup.Peaks = append(peakGroup.Peaks, &goproto.ChallengePeak{
PeakId: entry.id,
HasPassed: true,
FinishedTargetList: entry.stage.Targets,
})
}
rsp.ChallengePeakGroups = append(rsp.ChallengePeakGroups, peakGroup)
}
return nil
})
handle("GetCurChallengePeak", func(s *Session, req *goproto.GetCurChallengePeakCsReq, rsp *goproto.GetCurChallengePeakScRsp) error {
// reverted to the state of the build that reached Pom-Pom:
// empty peak_id (a fabricated peak_id:1 crashed CreateMemberEntityLeader)
rsp.Retcode = 0
rsp.HasPassed = true
rsp.PeakId = 1
rsp.BossBuffId = 0
return nil
})
handle("GetActivityScheduleConfig", func(s *Session, req *goproto.GetActivityScheduleConfigCsReq, rsp *goproto.GetActivityScheduleConfigScRsp) error {
rsp.Retcode = 0
add := func(activityID, panelID uint32) {
rsp.ScheduleData = append(rsp.ScheduleData, &goproto.ActivityScheduleData{
ActivityId: activityID,
PanelId: panelID,
BeginTime: 0,
EndTime: 1924992000,
})
}
for id := uint32(1); id <= 100; id++ {
add(id, id)
}
for actID := uint32(21001); actID <= 21030; actID++ {
add(actID, 21001)
}
for i := uint32(1); i <= 8; i++ {
add(2100000+i*100+1, 21001)
}
for _, base := range []uint32{1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 20000, 30000, 40000, 50000, 60000} {
for offset := uint32(1); offset <= 50; offset++ {
add(base+offset, base+offset)
}
}
return nil
})
}