fix(scene): never answer GetMapRotationData with an empty ScRsp
Client session 02:20 died in AdventurePhase._EnterStep1_InitializeMapInfo
('AdventureModule should not be null' -> RuntimeGroupManager
_InitMissionToLegacyGroupRelation NRE) and never left the loading screen.
The 01:00 session reached the scene when this request was dropped; the
empty reply added in the auto-empty round put the client into map-rotation
mode with a null state. Drop it again until real RotaterData is built.
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@@ -124,6 +124,12 @@ func isDangerCmd(cmdID uint16) bool {
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case 4143, 4146, 8541, 5410, 5449, 7142, 3174, 9252, 8175:
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return true
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}
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// GetMapRotationData: an empty reply NREs the client's map init
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// (AdventurePhase._EnterStep1_InitializeMapInfo) - drop until real
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// RotaterData is implemented
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if cmdID == 6827 {
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return true
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}
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return false
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}
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@@ -39,11 +39,10 @@ func init() {
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return nil
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})
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// Amphoreus map rotation (teleport pillars) — empty but valid
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handle("GetMapRotationData", func(s *Session, req *goproto.GetMapRotationDataCsReq, rsp *goproto.GetMapRotationDataScRsp) error {
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rsp.Retcode = 0
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return nil
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})
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// NOTE: GetMapRotationData (6827) must NOT be answered with an empty
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// ScRsp - the client enters map-rotation mode with a null state and NREs
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// in AdventurePhase._EnterStep1_InitializeMapInfo (no scene load).
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// Implement real RotaterData before answering this one.
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handle("GetPamSkinData", func(s *Session, req *goproto.GetPamSkinDataCsReq, rsp *goproto.GetPamSkinDataScRsp) error {
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rsp.Retcode = 0
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