Files

67 lines
3.2 KiB
C#

using Ananta.SDK.Network;
namespace Ananta.Server.Gameplay.Traffic;
/// <summary>One lane-progress sample for the batched Aether lane sync.</summary>
public readonly record struct AetherLaneSample(ulong EntityId, int LaneHandle, float Distance, byte Status);
/// <summary>One Aether vehicle spawn sample for the batch form.</summary>
public readonly record struct AetherVehicleInit(
ulong EntityId, uint ConfigId, uint ColorPartId, int LaneHandle, float Distance,
float Speed, double Timestamp, float X, float Y, float Z, float Yaw,
List<(float X, float Y, float Z)>? CruisePoints = null);
public interface ITrafficVehicleDriver
{
Task<(bool Ok, ulong EntityId)> SpawnTrafficVehicleAsync(
TcpSession session, uint configId, float x, float y, float z, float yaw);
Task DestroyTrafficVehicleAsync(
TcpSession session, ulong entityId);
Task SendVehicleMoveAsync(
TcpSession session, ulong entityId, float x, float y, float z, float yaw, float vx, float vz);
/// <summary>
/// Native client-driven spawn: registers an Aether vehicle on the client's own zone graph.
/// The client simulates/renders it from lane handle + distance; no scene entity is created.
/// </summary>
Task SpawnAetherVehicleAsync(
TcpSession session, ulong entityId, uint configId, uint colorPartId, int laneHandle,
float distanceAlongLane, float speed, double timestamp, float x, float y, float z, float yaw);
/// <summary>
/// Spawns Aether vehicles on the client's zone graph. The 4229938 client has NO batch
/// AddDatas method — the implementer must send one SyncAetherAIVehicleAddData (68916691)
/// notify per vehicle.
/// </summary>
Task SpawnAetherVehiclesAsync(
TcpSession session, IReadOnlyList<AetherVehicleInit> vehicles);
/// <summary>Binds a driver/passenger NPC into an Aether vehicle seat (SyncAetherAIVehicleNpcAdd).</summary>
Task SpawnAetherVehicleNpcAsync(
TcpSession session, ulong npcId, uint npcFormworkId, ulong vehicleId, byte seatIndex);
/// <summary>Removes an Aether vehicle NPC (SyncAetherAINpcRemove 68332284 — the only Aether NPC remove the client has).</summary>
Task RemoveAetherVehicleNpcAsync(TcpSession session, ulong npcId);
/// <summary>Pushes one intersection period change (SyncAetherAIIntersectionUpdateData); the id is the InstanceId previously sent in the init.</summary>
Task SendAetherIntersectionUpdateAsync(
TcpSession session, ulong intersectionInstanceId, int currentPeriod, int nextPeriod, byte state);
/// <summary>
/// Batched lane-progress sync (one packet per session per tick); the client interpolates
/// between samples using its 0.35s delay buffer.
/// </summary>
Task SendAetherLaneDatasAsync(
TcpSession session, List<AetherLaneSample> samples, double timestamp);
/// <summary>Removes an Aether vehicle from the client's traffic simulation.</summary>
Task RemoveAetherVehicleAsync(
TcpSession session, ulong entityId);
bool IsVehiclePlayerControlled(ulong entityId);
(bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session);
}