Files

573 lines
20 KiB
C#

using System.Collections.Concurrent;
using System.Text.Json;
using System.Text.Json.Serialization;
using Ananta.SDK.Network;
using Ananta.Server.ClientData.Client4229938;
using Ananta.Server.Protocol.Client4229938;
namespace Ananta.Server.Gameplay.Crowd;
public sealed class InteriorsFile
{
[JsonPropertyName("metadata")]
public InteriorMetadata Metadata { get; set; } = new();
[JsonPropertyName("spatialGrid")]
public Dictionary<string, List<int>> SpatialGrid { get; set; } = new();
[JsonPropertyName("interiors")]
public List<InteriorEntry> Interiors { get; set; } = [];
}
public sealed class InteriorMetadata
{
[JsonPropertyName("totalInteriors")]
public int TotalInteriors { get; set; }
[JsonPropertyName("gridSize")]
public float GridSize { get; set; } = 100f;
}
public sealed class InteriorEntry
{
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; } = string.Empty;
[JsonPropertyName("sector")]
public string Sector { get; set; } = string.Empty;
[JsonPropertyName("pos")]
public List<float> Pos { get; set; } = [];
}
public sealed class PedestrianNetworkFile
{
[JsonPropertyName("metadata")]
public PedestrianMetadata Metadata { get; set; } = new();
[JsonPropertyName("spatialGrid")]
public Dictionary<string, List<int>> SpatialGrid { get; set; } = new();
[JsonPropertyName("lanes")]
public List<PedestrianLaneEntry> Lanes { get; set; } = [];
}
public sealed class PedestrianMetadata
{
[JsonPropertyName("totalLanes")]
public int TotalLanes { get; set; }
[JsonPropertyName("gridSize")]
public float GridSize { get; set; } = 100f;
}
public sealed class PedestrianLaneEntry
{
[JsonPropertyName("id")]
public int Id { get; set; }
[JsonPropertyName("tags")]
public List<string> Tags { get; set; } = [];
[JsonPropertyName("pts")]
public List<List<float>> Pts { get; set; } = [];
[JsonPropertyName("isCrosswalk")]
public bool IsCrosswalk { get; set; }
}
public sealed class UrbanCrowdEngine
{
public static UrbanCrowdEngine Instance { get; } = new();
private IUrbanCrowdDriver? _driver;
private Func<IEnumerable<TcpSession>>? _sessionProvider;
private InteriorsFile? _interiorsData;
private PedestrianNetworkFile? _pedestrianData;
private readonly ConcurrentDictionary<int, DateTime> _populatedInteriors = new();
private readonly ConcurrentDictionary<ulong, ActiveCrowdNpc> _activeCrowd = new();
private CancellationTokenSource? _cts;
private Task? _crowdLoopTask;
public bool Enabled { get; set; } = true;
public int TargetPedestrianDensity { get; set; } = 25;
public bool PopulateShops { get; set; } = true;
// Verified authentic civilian models from AgentConfig (4013xxxx)
private static readonly uint[] CitizenFormworkPool =
[
40130003, // Generic Young Woman (少女)
40130017, // Generic Young Boy (少男)
40130020, // Generic Adult Female (成女)
40130035, // Generic Adult Male (成男)
40130101, // Emily Sato - Lively female shopkeeper
40130102, // Sato Saori - Gentle female shopkeeper
40130117, // Emma - Store greeter
40130118, // Owen King - Store manager
40130121, // Hunter Davis - Store clerk
40130122, // Linda Wilson - Professional female clerk
40130128, // Eiko Anderson - Boutique clerk
40131542, // Yang Zhiyuan - Cafe Barista
40131591, // Cheng Mosheng - Kiosk clerk
40130852, // Mizuki Mei - Bar & Nightclub patron
40650080, // Mizuki Mei - Bar patron
40651232, // Eugene Price - Cafe patron/customer
40969501, // Daphne Shelby - Fashion blogger pedestrian
40968790, // Kaneko Mei - Pedestrian
];
// Contextual ambient POI pools, built from the client's UrbanDiversityPOIActionConfig by
// NAME keyword. The old fixed [1..10] roll included 走路 (walk-in-place), 跑步 (run) and
// 受惊 (startled) — motion/fear states that looked broken on a standing NPC. 站姿* rows
// are the authored standing set (phone, look-around, lean, clap…); shop rows add
// browsing/vending actions for interior patrons.
private uint[]? _idlePoiPool;
private uint[]? _shopPoiPool;
private uint[] IdlePoiPool()
{
if (_idlePoiPool is null)
{
var pool = PoiActionCatalog4229938.All()
.Where(p => p.MainActions.Length > 0 && p.Name.StartsWith("站姿", StringComparison.Ordinal))
.Select(p => p.Id)
.ToList();
pool.Insert(0, 2u); // plain idle is always valid
_idlePoiPool = pool.ToArray();
}
return _idlePoiPool;
}
private uint[] ShopPoiPool()
{
if (_shopPoiPool is null)
{
var pool = PoiActionCatalog4229938.All()
.Where(p => p.MainActions.Length > 0 &&
(p.Name.StartsWith("站姿", StringComparison.Ordinal) ||
p.Name.Contains("商品") || p.Name.Contains("售货机") || p.Name.Contains("购物")))
.Select(p => p.Id)
.ToList();
pool.Insert(0, 2u);
_shopPoiPool = pool.ToArray();
}
return _shopPoiPool;
}
private readonly Random _rng = new();
public sealed class ActiveCrowdNpc
{
public ulong EntityId { get; set; }
public uint FormworkId { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public float Facing { get; set; }
public float Speed { get; set; } = 1.3f;
public bool IsWalking { get; set; }
public List<(float X, float Y, float Z)> Waypoints { get; } = [];
public int CurrentWpIndex { get; set; }
public bool WalkForwardDirection { get; set; } = true;
public DateTime SpawnedAt { get; set; }
}
public void Initialize(string clientDataPath, IUrbanCrowdDriver driver, Func<IEnumerable<TcpSession>> sessionProvider)
{
_driver = driver;
_sessionProvider = sessionProvider;
var interiorsPath = Path.Combine(clientDataPath, "World", "Interiors.json");
var pedPath = Path.Combine(clientDataPath, "World", "PedestrianNetwork.json");
try
{
if (File.Exists(interiorsPath))
{
var json = File.ReadAllText(interiorsPath);
_interiorsData = JsonSerializer.Deserialize<InteriorsFile>(json);
Console.WriteLine($"[CROWD] Loaded {_interiorsData?.Interiors.Count ?? 0} shop interiors.");
}
if (File.Exists(pedPath))
{
var json = File.ReadAllText(pedPath);
_pedestrianData = JsonSerializer.Deserialize<PedestrianNetworkFile>(json);
Console.WriteLine($"[CROWD] Loaded {_pedestrianData?.Lanes.Count ?? 0} pedestrian sidewalk/crosswalk lanes.");
}
}
catch (Exception ex)
{
Console.WriteLine($"[CROWD] Error loading world crowd data: {ex.Message}");
}
Start();
}
private Task? _motionLoopTask;
public void Start()
{
if (_crowdLoopTask is not null && !_crowdLoopTask.IsCompleted)
return;
_cts = new CancellationTokenSource();
_crowdLoopTask = Task.Run(() => CrowdLoopAsync(_cts.Token));
_motionLoopTask = Task.Run(() => CrowdMotionLoopAsync(_cts.Token));
Console.WriteLine("[CROWD] Living Urban Crowd Engine started (Spawn & Locomotion loops).");
}
public void Stop()
{
_cts?.Cancel();
}
private async Task CrowdLoopAsync(CancellationToken token)
{
while (!token.IsCancellationRequested)
{
try
{
if (Enabled && _driver is not null && _sessionProvider is not null)
{
var sessions = _sessionProvider().ToList();
foreach (var session in sessions)
{
await TickSessionCrowdAsync(session);
}
}
}
catch (Exception ex)
{
Console.WriteLine($"[CROWD-ERROR] Tick error: {ex.Message}");
}
try
{
await Task.Delay(2500, token);
}
catch (OperationCanceledException)
{
break;
}
}
}
private async Task CrowdMotionLoopAsync(CancellationToken token)
{
const int motionIntervalMs = 125; // 8 Hz locomotion push
const float dt = motionIntervalMs / 1000f;
while (!token.IsCancellationRequested)
{
try
{
if (Enabled && _driver is not null && _sessionProvider is not null)
{
var sessions = _sessionProvider().ToList();
foreach (var session in sessions)
{
await TickSessionCrowdMotionAsync(session, dt);
}
}
}
catch (Exception ex)
{
Console.WriteLine($"[CROWD-MOTION-ERROR] {ex.Message}");
}
try
{
await Task.Delay(motionIntervalMs, token);
}
catch (OperationCanceledException)
{
break;
}
}
}
private async Task TickSessionCrowdMotionAsync(TcpSession session, float dt)
{
if (_driver is null) return;
var (hasPlayer, px, py, pz, _, _) = _driver.GetPlayerPosition(session);
if (!hasPlayer) return;
foreach (var npc in _activeCrowd.Values)
{
if (!npc.IsWalking || npc.Waypoints.Count < 2)
continue;
var dx = npc.X - px;
var dz = npc.Z - pz;
if (dx * dx + dz * dz > 90f * 90f)
continue;
var targetIdx = npc.CurrentWpIndex;
if (targetIdx >= npc.Waypoints.Count)
{
npc.WalkForwardDirection = false;
npc.CurrentWpIndex = Math.Max(0, npc.Waypoints.Count - 2);
targetIdx = npc.CurrentWpIndex;
}
else if (targetIdx < 0)
{
npc.WalkForwardDirection = true;
npc.CurrentWpIndex = Math.Min(1, npc.Waypoints.Count - 1);
targetIdx = npc.CurrentWpIndex;
}
var target = npc.Waypoints[targetIdx];
var toTargetX = target.X - npc.X;
var toTargetZ = target.Z - npc.Z;
var distToTarget = MathF.Sqrt(toTargetX * toTargetX + toTargetZ * toTargetZ);
if (distToTarget < 0.6f)
{
npc.CurrentWpIndex += npc.WalkForwardDirection ? 1 : -1;
continue;
}
var step = MathF.Min(distToTarget, npc.Speed * dt);
var dirX = toTargetX / distToTarget;
var dirZ = toTargetZ / distToTarget;
npc.X += dirX * step;
npc.Z += dirZ * step;
var yawDeg = MathF.Atan2(dirX, dirZ) * (180f / MathF.PI);
npc.Facing = yawDeg;
await _driver.SendPedestrianMoveAsync(
session, npc.EntityId, npc.X, npc.Y, npc.Z, npc.Facing, WorldCodec.MoveAction.WalkFront);
}
}
private async Task TickSessionCrowdAsync(TcpSession session)
{
if (_driver is null)
return;
var (hasPlayer, px, py, pz, pyaw, _) = _driver.GetPlayerPosition(session);
if (!hasPlayer || !float.IsFinite(px) || !float.IsFinite(pz))
return;
// 0. Prune distant pedestrians (> 120m) to continuously recycle population
var toRemove = new List<ulong>();
foreach (var npc in _activeCrowd.Values)
{
var dx = npc.X - px;
var dz = npc.Z - pz;
if (dx * dx + dz * dz > 120f * 120f)
{
toRemove.Add(npc.EntityId);
}
}
foreach (var id in toRemove)
{
if (_activeCrowd.TryRemove(id, out _))
{
await _driver.DespawnCrowdPedestrianAsync(session, id);
}
}
// Also prune distant interior records (> 100m)
if (_interiorsData is not null && _populatedInteriors.Count > 0)
{
var distantShops = new List<int>();
foreach (var (shopId, _) in _populatedInteriors)
{
var shop = _interiorsData.Interiors.FirstOrDefault(s => s.Id == shopId);
if (shop is not null && shop.Pos.Count >= 3)
{
var sdx = shop.Pos[0] - px;
var sdz = shop.Pos[2] - pz;
if (sdx * sdx + sdz * sdz > 100f * 100f)
distantShops.Add(shopId);
}
}
foreach (var sId in distantShops)
_populatedInteriors.TryRemove(sId, out _);
}
// 1. Populate nearby shops and cafes (within 60m)
if (PopulateShops && _interiorsData is not null)
{
var grid = _interiorsData.SpatialGrid;
var gridSize = _interiorsData.Metadata.GridSize;
var centerCx = (int)MathF.Floor(px / gridSize);
var centerCz = (int)MathF.Floor(pz / gridSize);
for (var cx = centerCx - 1; cx <= centerCx + 1; cx++)
{
for (var cz = centerCz - 1; cz <= centerCz + 1; cz++)
{
var ckey = $"{cx}_{cz}";
if (grid.TryGetValue(ckey, out var interiorIndices))
{
foreach (var idx in interiorIndices)
{
if (idx >= 0 && idx < _interiorsData.Interiors.Count)
{
var shop = _interiorsData.Interiors[idx];
if (shop.Pos.Count < 3) continue;
var sx = shop.Pos[0];
var sy = shop.Pos[1];
var sz = shop.Pos[2];
// Ground elevation clamping: align indoor floor Y with player elevation to prevent falling into void
if (MathF.Abs(sy - py) > 2.5f)
sy = py;
var dx = sx - px;
var dz = sz - pz;
var distSq = dx * dx + dz * dz;
if (distSq <= 60f * 60f && !_populatedInteriors.ContainsKey(shop.Id))
{
_populatedInteriors[shop.Id] = DateTime.UtcNow;
// Spawn 1 shopkeeper/patron inside
var formworkId = CitizenFormworkPool[_rng.Next(CitizenFormworkPool.Length)];
var shopPool = ShopPoiPool();
var poiAction = shopPool[_rng.Next(shopPool.Length)];
var facing = _rng.Next(0, 360);
var (ok, ids) = await _driver.SpawnCrowdPedestriansAsync(
session, formworkId, poiAction, sx, sy, sz, facing);
if (ok && ids.Length > 0)
{
_activeCrowd[ids[0]] = new ActiveCrowdNpc
{
EntityId = ids[0],
FormworkId = formworkId,
X = sx,
Y = sy,
Z = sz,
Facing = facing,
IsWalking = false,
SpawnedAt = DateTime.UtcNow
};
Console.WriteLine($"[CROWD] Populated shop '{shop.Name}' with citizen NPC {formworkId}!");
}
}
}
}
}
}
}
}
// 2. Sidewalk pedestrians
if (_pedestrianData is not null && _activeCrowd.Count < TargetPedestrianDensity)
{
var pGrid = _pedestrianData.SpatialGrid;
var pGridSize = _pedestrianData.Metadata.GridSize;
var centerCx = (int)MathF.Floor(px / pGridSize);
var centerCz = (int)MathF.Floor(pz / pGridSize);
var candidateLanes = new List<PedestrianLaneEntry>();
for (var cx = centerCx - 1; cx <= centerCx + 1; cx++)
{
for (var cz = centerCz - 1; cz <= centerCz + 1; cz++)
{
var ckey = $"{cx}_{cz}";
if (pGrid.TryGetValue(ckey, out var laneIds))
{
foreach (var laneId in laneIds)
{
if (laneId >= 0 && laneId < _pedestrianData.Lanes.Count)
{
var lane = _pedestrianData.Lanes[laneId];
if (lane.Pts.Count >= 2)
{
var pt0 = lane.Pts[0];
var ldx = pt0[0] - px;
var ldz = pt0[2] - pz;
var dSq = ldx * ldx + ldz * ldz;
if (dSq >= 20f * 20f && dSq <= 85f * 85f)
{
candidateLanes.Add(lane);
}
}
}
}
}
}
}
if (candidateLanes.Count > 0)
{
var chosenLane = candidateLanes[_rng.Next(candidateLanes.Count)];
var pt0 = chosenLane.Pts[0];
var spawnY = MathF.Abs(pt0[1] - py) > 2.5f ? py : pt0[1];
var formworkId = CitizenFormworkPool[_rng.Next(CitizenFormworkPool.Length)];
var isWalker = _rng.Next(100) < 60; // 60% walkers, 40% ambient idle/talkers
var idlePool = IdlePoiPool();
var poiAction = isWalker ? 0u : idlePool[_rng.Next(idlePool.Length)];
var facing = _rng.Next(0, 360);
var (ok, ids) = await _driver.SpawnCrowdPedestriansAsync(
session, formworkId, poiAction, pt0[0], spawnY, pt0[2], facing);
if (ok && ids.Length > 0)
{
var npc = new ActiveCrowdNpc
{
EntityId = ids[0],
FormworkId = formworkId,
X = pt0[0],
Y = spawnY,
Z = pt0[2],
Facing = facing,
IsWalking = isWalker,
CurrentWpIndex = 1,
WalkForwardDirection = true,
SpawnedAt = DateTime.UtcNow
};
if (isWalker)
{
foreach (var pt in chosenLane.Pts)
{
if (pt.Count >= 3)
npc.Waypoints.Add((pt[0], MathF.Abs(pt[1] - py) > 2.5f ? py : pt[1], pt[2]));
}
}
_activeCrowd[ids[0]] = npc;
}
}
}
}
public CrowdStatus GetStatus() => new()
{
Enabled = Enabled,
TargetDensity = TargetPedestrianDensity,
ActiveCrowdCount = _activeCrowd.Count,
PopulatedShopsCount = _populatedInteriors.Count,
TotalInteriors = _interiorsData?.Interiors.Count ?? 0,
TotalPedestrianLanes = _pedestrianData?.Lanes.Count ?? 0
};
}
public sealed class CrowdStatus
{
public bool Enabled { get; set; }
public int TargetDensity { get; set; }
public int ActiveCrowdCount { get; set; }
public int PopulatedShopsCount { get; set; }
public int TotalInteriors { get; set; }
public int TotalPedestrianLanes { get; set; }
}