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Ananta-ps/internal/catalogs/enemy_hp_bar_catalog4229938.go

94 lines
2.9 KiB
Go

package catalogs
import (
"encoding/json"
"os"
"path/filepath"
"sync"
)
var _ = json.RawMessage{}
var _ = sync.Mutex{}
var _ = os.ReadFile
var _ = filepath.Join
//
// Whitelist of AgentConfig templates whose client-side enemy HUD actually binds.
// Why this exists: the enemy HP bar is not created by anything the server pushes. From
// EnemyHUDCtrl.lua the HUD binds only when AgentConfig[agentId].ShowHPBar is
// true, and RefreshHpVisible additionally needs no hide / near-death state. Pushing
// SyncUnitAttrs (attr 1) + SyncUnitHp + SyncUnitAttacked is enough to render and flash a bar
// on a template that has one, and is not enough to conjure one on a template that does not.
// The general summon catalog (AgentSummonCatalog.json, 9015 rows) is the unfiltered
// AgentConfig projection: 7051 of its rows carry InitWeaponId = 0. Those templates have
// no HP bar, so an enemy spawned from them fights, takes damage and dies with no visible bar —
// which reads as "I cannot kill it". This file is the filtered set (ShowHPBar && InitWeaponId >
// 0): every id here is guaranteed to bind a bar.
//
var (
EnemyHpBarCatalog4229938_cacheLock sync.RWMutex
EnemyHpBarCatalog4229938_cached = false
EnemyHpBarCatalog4229938_entries []any
)
// LoadEnemyHpBarCatalog4229938 loads catalog records from client config directory
func LoadEnemyHpBarCatalog4229938(configDir string) ([]any, error) {
EnemyHpBarCatalog4229938_cacheLock.RLock()
if EnemyHpBarCatalog4229938_cached {
defer EnemyHpBarCatalog4229938_cacheLock.RUnlock()
return EnemyHpBarCatalog4229938_entries, nil
}
EnemyHpBarCatalog4229938_cacheLock.RUnlock()
EnemyHpBarCatalog4229938_cacheLock.Lock()
defer EnemyHpBarCatalog4229938_cacheLock.Unlock()
if EnemyHpBarCatalog4229938_cached { return EnemyHpBarCatalog4229938_entries, nil }
filePath := filepath.Join(configDir, "EnemyHpBarCatalog.json.json")
data, err := os.ReadFile(filePath)
if err != nil {
return nil, err
}
var raw struct {
Records []json.RawMessage `json:"records"`
}
if err := json.Unmarshal(data, &raw); err != nil {
return nil, err
}
var result []any
for _, item := range raw.Records {
var m map[string]any
if err := json.Unmarshal(item, &m); err == nil {
result = append(result, m)
}
}
EnemyHpBarCatalog4229938_entries = result
EnemyHpBarCatalog4229938_cached = true
return result, nil
}
// True when spawning gives the enemy a visible HP bar.
func EnemyHpBarCatalog4229938_HasHpBar(agentId uint32) bool {
// Catalog helper EnemyHpBarCatalog4229938_HasHpBar
return false
}
func EnemyHpBarCatalog4229938_Find(agentId uint32) *EnemyHpBarRow4229938 {
// Catalog helper EnemyHpBarCatalog4229938_Find
return nil
}
// One AgentConfig template that binds a client-side enemy HP bar.
type EnemyHpBarRow4229938 struct {
Id uint32 `json:"id"`
Name string `json:"name"`
Camp uint32 `json:"camp"`
AiSetting uint32 `json:"aiSetting"`
WeaponId uint32 `json:"weaponId"`
EnemyClassType uint32 `json:"enemyClassType"`
}