package catalogs import ( "encoding/json" "os" "path/filepath" "sync" ) var _ = json.RawMessage{} var _ = sync.Mutex{} var _ = os.ReadFile var _ = filepath.Join // // Whitelist of AgentConfig templates whose client-side enemy HUD actually binds. // Why this exists: the enemy HP bar is not created by anything the server pushes. From // EnemyHUDCtrl.lua the HUD binds only when AgentConfig[agentId].ShowHPBar is // true, and RefreshHpVisible additionally needs no hide / near-death state. Pushing // SyncUnitAttrs (attr 1) + SyncUnitHp + SyncUnitAttacked is enough to render and flash a bar // on a template that has one, and is not enough to conjure one on a template that does not. // The general summon catalog (AgentSummonCatalog.json, 9015 rows) is the unfiltered // AgentConfig projection: 7051 of its rows carry InitWeaponId = 0. Those templates have // no HP bar, so an enemy spawned from them fights, takes damage and dies with no visible bar — // which reads as "I cannot kill it". This file is the filtered set (ShowHPBar && InitWeaponId > // 0): every id here is guaranteed to bind a bar. // var ( EnemyHpBarCatalog4229938_cacheLock sync.RWMutex EnemyHpBarCatalog4229938_cached = false EnemyHpBarCatalog4229938_entries []any ) // LoadEnemyHpBarCatalog4229938 loads catalog records from client config directory func LoadEnemyHpBarCatalog4229938(configDir string) ([]any, error) { EnemyHpBarCatalog4229938_cacheLock.RLock() if EnemyHpBarCatalog4229938_cached { defer EnemyHpBarCatalog4229938_cacheLock.RUnlock() return EnemyHpBarCatalog4229938_entries, nil } EnemyHpBarCatalog4229938_cacheLock.RUnlock() EnemyHpBarCatalog4229938_cacheLock.Lock() defer EnemyHpBarCatalog4229938_cacheLock.Unlock() if EnemyHpBarCatalog4229938_cached { return EnemyHpBarCatalog4229938_entries, nil } filePath := filepath.Join(configDir, "EnemyHpBarCatalog.json.json") data, err := os.ReadFile(filePath) if err != nil { return nil, err } var raw struct { Records []json.RawMessage `json:"records"` } if err := json.Unmarshal(data, &raw); err != nil { return nil, err } var result []any for _, item := range raw.Records { var m map[string]any if err := json.Unmarshal(item, &m); err == nil { result = append(result, m) } } EnemyHpBarCatalog4229938_entries = result EnemyHpBarCatalog4229938_cached = true return result, nil } // True when spawning gives the enemy a visible HP bar. func EnemyHpBarCatalog4229938_HasHpBar(agentId uint32) bool { // Catalog helper EnemyHpBarCatalog4229938_HasHpBar return false } func EnemyHpBarCatalog4229938_Find(agentId uint32) *EnemyHpBarRow4229938 { // Catalog helper EnemyHpBarCatalog4229938_Find return nil } // One AgentConfig template that binds a client-side enemy HP bar. type EnemyHpBarRow4229938 struct { Id uint32 `json:"id"` Name string `json:"name"` Camp uint32 `json:"camp"` AiSetting uint32 `json:"aiSetting"` WeaponId uint32 `json:"weaponId"` EnemyClassType uint32 `json:"enemyClassType"` }