feat(weather): add weather selector API and UI controls for 7 atmospheric states

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CAtlas0784 committed 2026-09-16 18:35:25 +07:00
1 parent a11d6ce7c9
commit df9f4f9082
2 files changed
+68

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@@ -118,6 +118,8 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
await WriteJsonAsync(ctx, TimeStatus(), token);
else if (method == "POST" && path == "/api/time/set")
await WriteJsonAsync(ctx, await TimeSetAsync(await ReadBodyAsync(ctx.Request, token), token), token);
else if (method == "POST" && path == "/api/weather/set")
await WriteJsonAsync(ctx, await WeatherSetAsync(await ReadBodyAsync(ctx.Request, token), token), token);
else if (method == "POST" && path == "/api/world/switch-scene")
await WriteJsonAsync(ctx, await SwitchSceneAsync(await ReadBodyAsync(ctx.Request, token), token), token);
else if (method == "POST" && path == "/api/unstuck/blackscreen")
@@ -865,6 +867,41 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
return new { ok = true, hour, minute, fix };
}
private async Task<object> WeatherSetAsync(string json, CancellationToken token)
{
var session = hub.Current;
if (session is null)
return new { ok = false, error = "no live game session (is the client in the world?)" };
uint weatherId = 1, transition = 5;
try
{
using var doc = JsonDocument.Parse(string.IsNullOrWhiteSpace(json) ? "{}" : json);
var root = doc.RootElement;
if (root.TryGetProperty("weatherId", out var pw))
weatherId = pw.GetUInt32();
if (root.TryGetProperty("transition", out var pt))
transition = pt.GetUInt32();
}
catch (Exception ex)
{
return new { ok = false, error = $"bad request: {ex.Message}" };
}
var state = GameRouter.GetStateIfExists(session);
if (state is null)
return new { ok = false, error = "no live game session (is the client in the world?)" };
lock (state.SyncRoot)
{
state.WeatherId = weatherId;
state.WeatherTransitionSeconds = transition;
state.HasExplicitWeather = true;
}
await GameRouter.PushSessionWeatherAsync(session);
session.Log.Info($"[DEBUG-API] weather set id={weatherId} transition={transition}s");
return new { ok = true, weatherId, transition };
}
private async Task<object> UnstuckBlackScreenAsync(CancellationToken token)
{
var session = hub.Current;
@@ -39,6 +39,25 @@
<div class="muted">00:00 — night &nbsp;·&nbsp; 06:00 — morning &nbsp;·&nbsp; 12:00 — noon &nbsp;·&nbsp; 18:00 — evening &nbsp;·&nbsp; 23:59 — night</div>
</div>
<div class="card">
<h2>Weather / Atmosphere (สภาพอากาศ)</h2>
<div>
<button style="background:#fbc02d;color:#222;font-weight:bold" onclick="setWeather(1)">☀️ Sunny (แดดออก)</button>
<button style="background:#78909c" onclick="setWeather(2)">⛅ Cloudy (มีเมฆมาก)</button>
<button style="background:#1976d2" onclick="setWeather(3)">🌧️ Rain (ฝนตก)</button>
<button style="background:#512da8" onclick="setWeather(4)">⛈️ Storm (พายุฝนฟ้าคะนอง)</button>
<button style="background:#757575" onclick="setWeather(5)">🌫️ Fog (หมอกลงจัด)</button>
<button style="background:#455a64" onclick="setWeather(6)">🌥️ Overcast (มืดครึ้ม)</button>
<button style="background:#303f9f" onclick="setWeather(7)">🌙 Night / Snow (หิมะ/กลางคืน)</button>
</div>
<div style="margin-top:8px">
Custom Weather ID: <input id="customWeatherId" type="number" style="width:90px" value="1">
Transition (sec): <input id="weatherTransition" type="number" style="width:70px" value="5">
<button class="ghost" onclick="setCustomWeather()">Apply Custom Weather</button>
</div>
<div class="muted" style="margin-top:6px">ซิงค์สภาพอากาศของโลกและบรรยากาศ client ทันที</div>
</div>
<div class="card">
<h2>Garage (server vehicles)</h2>
<div style="margin-bottom:10px;padding:8px;background:#252932;border-radius:6px">
@@ -425,6 +444,18 @@ async function toggleClothes() {
log('toggle clothes: ' + JSON.stringify(r));
}
async function setWeather(weatherId) {
const transition = parseInt(document.getElementById('weatherTransition')?.value || '5', 10);
const body = { weatherId: parseInt(weatherId, 10), transition };
const r = await api('/api/weather/set', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) });
log('set weather: ' + JSON.stringify(r));
}
async function setCustomWeather() {
const id = parseInt(document.getElementById('customWeatherId').value || '1', 10);
await setWeather(id);
}
function onEnemyPresetChange() {
const sel = document.getElementById('enemypreset').value;
if (sel !== 'custom') {