feat(weather): add weather selector API and UI controls for 7 atmospheric states
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@@ -118,6 +118,8 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
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await WriteJsonAsync(ctx, TimeStatus(), token);
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else if (method == "POST" && path == "/api/time/set")
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await WriteJsonAsync(ctx, await TimeSetAsync(await ReadBodyAsync(ctx.Request, token), token), token);
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else if (method == "POST" && path == "/api/weather/set")
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await WriteJsonAsync(ctx, await WeatherSetAsync(await ReadBodyAsync(ctx.Request, token), token), token);
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else if (method == "POST" && path == "/api/world/switch-scene")
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await WriteJsonAsync(ctx, await SwitchSceneAsync(await ReadBodyAsync(ctx.Request, token), token), token);
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else if (method == "POST" && path == "/api/unstuck/blackscreen")
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@@ -865,6 +867,41 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub
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return new { ok = true, hour, minute, fix };
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}
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private async Task<object> WeatherSetAsync(string json, CancellationToken token)
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{
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var session = hub.Current;
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if (session is null)
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return new { ok = false, error = "no live game session (is the client in the world?)" };
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uint weatherId = 1, transition = 5;
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try
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{
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using var doc = JsonDocument.Parse(string.IsNullOrWhiteSpace(json) ? "{}" : json);
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var root = doc.RootElement;
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if (root.TryGetProperty("weatherId", out var pw))
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weatherId = pw.GetUInt32();
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if (root.TryGetProperty("transition", out var pt))
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transition = pt.GetUInt32();
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}
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catch (Exception ex)
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{
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return new { ok = false, error = $"bad request: {ex.Message}" };
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}
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var state = GameRouter.GetStateIfExists(session);
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if (state is null)
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return new { ok = false, error = "no live game session (is the client in the world?)" };
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lock (state.SyncRoot)
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{
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state.WeatherId = weatherId;
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state.WeatherTransitionSeconds = transition;
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state.HasExplicitWeather = true;
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}
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await GameRouter.PushSessionWeatherAsync(session);
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session.Log.Info($"[DEBUG-API] weather set id={weatherId} transition={transition}s");
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return new { ok = true, weatherId, transition };
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}
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private async Task<object> UnstuckBlackScreenAsync(CancellationToken token)
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{
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var session = hub.Current;
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@@ -39,6 +39,25 @@
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<div class="muted">00:00 — night · 06:00 — morning · 12:00 — noon · 18:00 — evening · 23:59 — night</div>
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</div>
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<div class="card">
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<h2>Weather / Atmosphere (สภาพอากาศ)</h2>
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<div>
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<button style="background:#fbc02d;color:#222;font-weight:bold" onclick="setWeather(1)">☀️ Sunny (แดดออก)</button>
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<button style="background:#78909c" onclick="setWeather(2)">⛅ Cloudy (มีเมฆมาก)</button>
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<button style="background:#1976d2" onclick="setWeather(3)">🌧️ Rain (ฝนตก)</button>
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<button style="background:#512da8" onclick="setWeather(4)">⛈️ Storm (พายุฝนฟ้าคะนอง)</button>
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<button style="background:#757575" onclick="setWeather(5)">🌫️ Fog (หมอกลงจัด)</button>
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<button style="background:#455a64" onclick="setWeather(6)">🌥️ Overcast (มืดครึ้ม)</button>
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<button style="background:#303f9f" onclick="setWeather(7)">🌙 Night / Snow (หิมะ/กลางคืน)</button>
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</div>
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<div style="margin-top:8px">
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Custom Weather ID: <input id="customWeatherId" type="number" style="width:90px" value="1">
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Transition (sec): <input id="weatherTransition" type="number" style="width:70px" value="5">
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<button class="ghost" onclick="setCustomWeather()">Apply Custom Weather</button>
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</div>
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<div class="muted" style="margin-top:6px">ซิงค์สภาพอากาศของโลกและบรรยากาศ client ทันที</div>
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</div>
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<div class="card">
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<h2>Garage (server vehicles)</h2>
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<div style="margin-bottom:10px;padding:8px;background:#252932;border-radius:6px">
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@@ -425,6 +444,18 @@ async function toggleClothes() {
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log('toggle clothes: ' + JSON.stringify(r));
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}
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async function setWeather(weatherId) {
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const transition = parseInt(document.getElementById('weatherTransition')?.value || '5', 10);
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const body = { weatherId: parseInt(weatherId, 10), transition };
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const r = await api('/api/weather/set', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) });
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log('set weather: ' + JSON.stringify(r));
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}
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async function setCustomWeather() {
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const id = parseInt(document.getElementById('customWeatherId').value || '1', 10);
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await setWeather(id);
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}
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function onEnemyPresetChange() {
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const sel = document.getElementById('enemypreset').value;
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if (sel !== 'custom') {
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