feat: Implement missions 1-5 (combat fluidity, urban crowd locomotion, smart traffic signals, dynamic gacha pity, universal item spawner & armory)
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@@ -16,3 +16,47 @@ internal sealed class SyncBackpackItemChanged4229938
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[UxCollection(Count = UxCountEncoding.Int7, ItemObjectEncoding = UxObjectEncoding.Complex)]
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public List<Auto.PlayerPackItem> deleteItemList = [];
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}
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/// <summary>Authoritative wallet totals. The client stores these verbatim and refreshes the HUD.</summary>
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[UxContract(Inline = true)]
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internal sealed class SyncMoney4229938
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{
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public double money;
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public double gold;
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public double bindingGold;
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}
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/// <summary>Visual-only money grant used for the drop/reward popup (no client state change).</summary>
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[UxContract(Inline = true)]
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internal sealed class SyncMoneyAdd4229938
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{
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public double value;
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public int reason;
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public bool silence;
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}
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/// <summary>
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/// One drawn entry of <c>SyncGachaDrawInfo</c>. The client resolves every id through
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/// <c>GachaPoolContentConfig</c> for the artwork/name, so only the row id and the three flags travel.
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/// </summary>
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[UxContract(Inline = true)]
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internal sealed class GachaDrawDetail4229938
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{
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public uint PoolContentId;
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public bool IsGrandPrize;
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public bool IsConverted;
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public bool IsNew;
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}
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/// <summary>
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/// Result push for <c>AskDrawGacha</c>: the reply itself carries no rewards, the client only plays the
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/// animation from this notify (GameToClientImpl.SyncGachaDrawInfo -> GachaManager.ShowGachaResult).
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/// </summary>
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[UxContract(Inline = true)]
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internal sealed class SyncGachaDrawInfo4229938
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{
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[UxCollection(Count = UxCountEncoding.Int7, ItemObjectEncoding = UxObjectEncoding.Struct)]
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public List<GachaDrawDetail4229938> drawDetails = [];
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public bool isGrandPrizeWithAllFillers;
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}
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