From ce1f471eab6c3c218d773070785d737035b68633 Mon Sep 17 00:00:00 2001 From: CAtlas0784 Date: Fri, 18 Sep 2026 19:05:29 +0700 Subject: [PATCH] feat: Implement missions 1-5 (combat fluidity, urban crowd locomotion, smart traffic signals, dynamic gacha pity, universal item spawner & armory) --- .../proxy/public/fastpatch_4229938.zip | Bin 12090 -> 12121 bytes Ananta.Server/Ananta.App/DebugApiServer.cs | 179 + .../Ananta.App/DebugPanel/index.html | 200 +- .../Client4229938/EconomyConfigRepository.cs | 603 + .../Client4229938/PlayerProgressStore.cs | 194 + .../Client4229938/RuntimePayloadFactory.cs | 16 + .../Protocol/Client4229938/WorldCodec.cs | 41 +- .../Protocol/Client4229938/WorldEntryState.cs | 10 + .../Crowd/IUrbanCrowdDriver.cs | 4 + .../Ananta.Gameplay/Crowd/UrbanCrowdEngine.cs | 199 +- .../Traffic/CityTrafficEngine.cs | 124 +- .../Traffic/RoadNetworkModels.cs | 24 + .../Ananta.Handlers/Game/GameRouter.Combat.cs | 80 +- .../Game/GameRouter.Economy.cs | 427 + .../Ananta.Handlers/Game/GameRouter.Gacha.cs | 243 +- .../Game/GameRouter.PanelArmory.cs | 150 + .../Game/TrafficAndCrowdDriver.cs | 15 + .../Methods/Game/ItemMethods4229938.cs | 44 + .../4229938/Configs/ConsumableConfig.json | 1 + .../4229938/Configs/DropConfig.json | 298774 +++++++++++++++ .../4229938/Configs/FashionSuitConfig.json | 7804 + .../4229938/Configs/GachaConfig.json | 317 + .../4229938/Configs/GachaPoolConfig.json | 302 + .../Configs/GachaPoolContentConfig.json | 3495 + .../Configs/GachaPoolTierRuleConfig.json | 83 + .../4229938/Configs/MallCommodityConfig.json | 6344 + .../4229938/Configs/TradeItemConfig.json | 2432 + 27 files changed, 321970 insertions(+), 135 deletions(-) create mode 100644 Ananta.Server/Ananta.Core/ClientData/Client4229938/EconomyConfigRepository.cs create mode 100644 Ananta.Server/Ananta.Core/Protocol/Client4229938/PlayerProgressStore.cs create mode 100644 Ananta.Server/Ananta.Handlers/Game/GameRouter.Economy.cs create mode 100644 Ananta.Server/Ananta.Handlers/Game/GameRouter.PanelArmory.cs create mode 100644 Ananta.Server/ClientData/4229938/Configs/ConsumableConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/DropConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/FashionSuitConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/GachaConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/GachaPoolConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/GachaPoolContentConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/GachaPoolTierRuleConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/MallCommodityConfig.json create mode 100644 Ananta.Server/ClientData/4229938/Configs/TradeItemConfig.json diff --git a/Ananta.Proxy/proxy/public/fastpatch_4229938.zip b/Ananta.Proxy/proxy/public/fastpatch_4229938.zip index 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zfL|ZC@7;O3K>bW#C$A^O!;~TBA@WhUtH*^aVgBdC`QJl-gFLHu7~E-{V>^0rQF|9ddPFm7$rYG_ zNJ_lv3pI0OK`~`99xT?@DCnf59ci$_gF!f==K_i{z#ynV|8HXaUm*JL(iZq%;(zet z|2g$PY3Tnw5eTR)(BL0_{{PKJ|EJmijEn!*Y|TIB`hS@H|BRA~GT;#ZW#!-hH_+oh K$w>cSz5fMQ%m%*z diff --git a/Ananta.Server/Ananta.App/DebugApiServer.cs b/Ananta.Server/Ananta.App/DebugApiServer.cs index a7452c1..b47d2f2 100644 --- a/Ananta.Server/Ananta.App/DebugApiServer.cs +++ b/Ananta.Server/Ananta.App/DebugApiServer.cs @@ -105,6 +105,8 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub await WriteJsonAsync(ctx, await GarageUnlockAllAsync(token), token); else if (method == "POST" && path == "/api/player/teleport") await WriteJsonAsync(ctx, await TeleportAsync(await ReadBodyAsync(ctx.Request, token), token), token); + else if (method == "POST" && path == "/api/subway/travel") + await WriteJsonAsync(ctx, await SubwayTravelAsync(await ReadBodyAsync(ctx.Request, token), token), token); else if (method == "POST" && path == "/api/vehicle/spawn") await WriteJsonAsync(ctx, await VehicleSpawnAsync(await ReadBodyAsync(ctx.Request, token), token), token); else if (method == "POST" && path == "/api/vehicle/to-me") @@ -165,6 +167,16 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub await WriteJsonAsync(ctx, CrowdStatus(), token); else if (method == "POST" && path == "/api/crowd/config") await WriteJsonAsync(ctx, await CrowdConfigAsync(await ReadBodyAsync(ctx.Request, token), token), token); + else if (method == "GET" && path == "/api/catalog/spirits") + await WriteJsonAsync(ctx, SpiritCatalogList(), token); + else if (method == "GET" && path == "/api/catalog/weapons") + await WriteJsonAsync(ctx, WeaponCatalogList(), token); + else if (method == "GET" && path == "/api/catalog/items") + await WriteJsonAsync(ctx, ItemCatalogList(ctx.Request.QueryString), token); + else if (method == "POST" && (path == "/api/item/give" || path == "/api/player/give-item")) + await WriteJsonAsync(ctx, await GiveItemAsync(await ReadBodyAsync(ctx.Request, token), token), token); + else if (method == "POST" && (path == "/api/armory/equip" || path == "/api/weapon/equip")) + await WriteJsonAsync(ctx, await WeaponEquipAsync(await ReadBodyAsync(ctx.Request, token), token), token); else await WriteJsonAsync(ctx, new { ok = false, error = "unknown route" }, token, 404); } @@ -580,6 +592,80 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub return await SendPlayerTeleportAsync(session, unitId, x, y, z, facing, "teleport", token); } + private async Task SubwayTravelAsync(string json, CancellationToken token) + { + var session = hub.Current; + if (session is null) + return new { ok = false, error = "no live game session (is the client in the world?)" }; + + float x, y, z, facing; + string stationName = "Subway Station"; + string startTl = "loading_metro_normal01_m"; + string endTl = "loading_metro_end_1"; + bool withCutscene = true; + + try + { + using var doc = JsonDocument.Parse(string.IsNullOrWhiteSpace(json) ? "{}" : json); + var root = doc.RootElement; + x = root.TryGetProperty("x", out var px) ? (float)px.GetDouble() : throw new InvalidDataException("missing numeric 'x'"); + y = root.TryGetProperty("y", out var py) ? (float)py.GetDouble() : throw new InvalidDataException("missing numeric 'y'"); + z = root.TryGetProperty("z", out var pz) ? (float)pz.GetDouble() : throw new InvalidDataException("missing numeric 'z'"); + facing = root.TryGetProperty("facing", out var pf) ? (float)pf.GetDouble() : Profile.WorldFacing; + if (root.TryGetProperty("name", out var pn)) stationName = pn.GetString() ?? stationName; + if (root.TryGetProperty("startTl", out var ps)) startTl = ps.GetString() ?? startTl; + if (root.TryGetProperty("endTl", out var pe)) endTl = pe.GetString() ?? endTl; + if (root.TryGetProperty("cutscene", out var pc)) withCutscene = pc.GetBoolean(); + if (!float.IsFinite(x) || !float.IsFinite(y) || !float.IsFinite(z) || !float.IsFinite(facing)) + throw new InvalidDataException("coordinates must be finite numbers"); + } + catch (Exception ex) + { + return new { ok = false, error = $"bad request: {ex.Message}" }; + } + + ulong unitId = Profile.InitialUnitId; + if (session.Items.TryGetValue(GameRouter.WorldStateKey, out var raw) && raw is WorldEntryState state) + { + lock (state.SyncRoot) + { + if (state.ActiveSpiritUnitId != 0) + unitId = state.ActiveSpiritUnitId; + state.LastReportedPlayerPosition = new Vec3(x, y, z); + state.LastReportedPlayerRotation = new Vec3(0f, facing, 0f); + state.HasLastReportedPlayerTransform = true; + } + } + + if (withCutscene) + { + session.Log.Info($"[SUBWAY] Boarding train towards {stationName}... playing {startTl}"); + var cmdStart = $"CMD:PLAY_TIMELINE:{startTl}"; + await session.NotifyAsync(MethodId.SyncNotice, UxSerializer.Serialize(cmdStart), token); + + // Wait for carriage transit simulation (2.2s) + await Task.Delay(2200, token); + + // Teleport player to destination station tunnel exit + await SendPlayerTeleportAsync(session, unitId, x, y, z, facing, "subway-teleport", token); + await Task.Delay(300, token); + + // Play destination station tunnel exit timeline + if (!string.IsNullOrEmpty(endTl)) + { + var cmdEnd = $"CMD:PLAY_TIMELINE:{endTl}"; + await session.NotifyAsync(MethodId.SyncNotice, UxSerializer.Serialize(cmdEnd), token); + } + + session.Log.Info($"[SUBWAY] Exited tunnel at {stationName} ({x}, {y}, {z}): played {endTl}"); + return new { ok = true, station = stationName, x, y, z, facing, cutscene = true }; + } + else + { + return await SendPlayerTeleportAsync(session, unitId, x, y, z, facing, "subway-teleport", token); + } + } + private static object Scenes() { return new @@ -1526,6 +1612,99 @@ internal sealed class DebugApiServer(PrivateServerConfig config, GameSessionHub return await reader.ReadToEndAsync(token); } + private object SpiritCatalogList() + => ClientConfigRepository.Characters() + .Select(c => new { templateId = c.TemplateId, unitId = c.UnitId, name = c.Name }) + .ToList(); + + private object WeaponCatalogList() + => CombatCatalogRepository.AccountWeapons + .Select(w => new { templateId = w.TemplateId, instanceId = w.InstanceId, name = w.Name, isShoot = w.IsShootWeapon, isPrivate = w.IsPrivate, fightStyleTypeId = w.WeaponFightSkillTypeId }) + .ToList(); + + private object ItemCatalogList(System.Collections.Specialized.NameValueCollection query) + { + var limit = 200; + if (uint.TryParse(query["limit"], out var parsed) && parsed is > 0 and <= 5000) + limit = (int)parsed; + + var items = EconomyConfigRepository.SearchConsumableItems(query["q"], limit); + return new + { + hasItemTable = EconomyConfigRepository.HasConsumableItems, + count = items.Count, + items = items + .Select(x => new { templateId = x.Id, name = x.Name, subType = x.SubType, quality = x.Quality }) + .ToList(), + }; + } + + private async Task GiveItemAsync(string json, CancellationToken token) + { + var session = hub.Current; + if (session is null) + return new { ok = false, error = "no live game session (is the client in the world?)" }; + + uint templateId; + var count = 1u; + var bind = false; + try + { + using var doc = JsonDocument.Parse(string.IsNullOrWhiteSpace(json) ? "{}" : json); + var root = doc.RootElement; + if (!root.TryGetProperty("templateId", out var pt) || !pt.TryGetUInt32(out templateId) || templateId == 0) + { + if (!root.TryGetProperty("itemId", out var pi) || !pi.TryGetUInt32(out templateId) || templateId == 0) + return new { ok = false, error = "missing numeric 'templateId' or 'itemId' (Item ID in 36xxxxxx)" }; + } + if (root.TryGetProperty("count", out var pc) && pc.TryGetUInt32(out var parsedCount)) + count = Math.Clamp(parsedCount == 0 ? 1u : parsedCount, 1u, 99999u); + if (root.TryGetProperty("bind", out var pb) && pb.ValueKind is JsonValueKind.True or JsonValueKind.False) + bind = pb.GetBoolean(); + } + catch (Exception ex) + { + return new { ok = false, error = $"bad request: {ex.Message}" }; + } + + var result = await GameRouter.PanelGiveItemAsync(session, templateId, count, bind); + return result.Ok ? new { ok = true, message = result.Message } : new { ok = false, error = result.Message }; + } + + private async Task WeaponEquipAsync(string json, CancellationToken token) + { + var session = hub.Current; + if (session is null) + return new { ok = false, error = "no live game session (is the client in the world?)" }; + + uint? spiritId = null; + uint? templateId = null; + ulong? instanceId = null; + int slotIndex; + try + { + using var doc = JsonDocument.Parse(string.IsNullOrWhiteSpace(json) ? "{}" : json); + var root = doc.RootElement; + if (root.TryGetProperty("spiritId", out var ps) && ps.TryGetUInt32(out var sid)) + spiritId = sid; + if (root.TryGetProperty("templateId", out var pt) && pt.TryGetUInt32(out var tid)) + templateId = tid; + if (root.TryGetProperty("instanceId", out var pi) && pi.TryGetUInt64(out var iid)) + instanceId = iid; + if (!root.TryGetProperty("slotIndex", out var psl) || !psl.TryGetInt32(out slotIndex)) + return new { ok = false, error = "missing numeric 'slotIndex' (1..15)" }; + } + catch (Exception ex) + { + return new { ok = false, error = $"bad request: {ex.Message}" }; + } + + var result = await GameRouter.PanelEquipWeaponAsync(session, spiritId, slotIndex, templateId, instanceId); + if (result.Ok) + return new { ok = true, message = result.Message }; + return new { ok = false, error = result.Message }; + } + private static async Task WriteHtmlAsync(HttpListenerContext ctx, CancellationToken token) { var bytes = PanelHtml.Value; diff --git a/Ananta.Server/Ananta.App/DebugPanel/index.html b/Ananta.Server/Ananta.App/DebugPanel/index.html index a761088..d388bcc 100644 --- a/Ananta.Server/Ananta.App/DebugPanel/index.html +++ b/Ananta.Server/Ananta.App/DebugPanel/index.html @@ -32,6 +32,8 @@ .badge-police { background: #3e2723; color: #ffcc80; border: 1px solid #795548; } .badge-animal { background: #1b4332; color: #95d5b2; border: 1px solid #2d6a4f; } .badge-ally { background: #4a148c; color: #e1bee7; border: 1px solid #8e24aa; } + .picklist { max-height: 180px; overflow-y: auto; border: 1px solid #333; border-radius: 6px; padding: 6px; margin-top: 6px; background: #101215; } + .picklist label { display: block; padding: 3px 0; font-size: 12px; cursor: pointer; } @@ -236,6 +238,13 @@

🚇 ระบบขนส่งมวลชน & รถไฟใต้ดิน (Metro Transit & Live Train Tracker)

+
+ + +
+
@@ -270,41 +279,41 @@
🚉 เส้นทางสถานี & จุดขึ้นขบวนรถ (Station Route & Boarding):
-
💡 คลิก ⚡ วาร์ปด่วน เพื่อไปที่ชานชาลาทันที หรือคลิก 🎬 ขึ้นรถไฟ เพื่อเล่นคัทซีนนั่งในตู้โดยสารก่อนวาร์ปไปถึง
+
💡 เมื่อเปิดเช็คบ็อกซ์ด้านบน ระบบจะเล่นคัทซีนนั่งรถไฟลอดอุโมงค์และไปโผล่ออกที่อุโมงค์สถานีปลายทางให้อัตโนมัติ
@@ -447,6 +456,40 @@
+
+

⚔️ Armory Wheel Customizer (ปรับแต่งอาวุธในวงล้อช่อง 1–15)

+
ติดตั้งอาวุธ 634 ชิ้นในเกมลงในช่องวงล้ออาวุธ 1–15 ของตัวละครใดก็ได้ (ช่อง 0 คือหมัด) ซิงค์สไตล์การต่อสู้ แอนิเมชัน และกระสุนเข้าเกมทันที
+
+ ตัวละคร: + ช่องวงล้อ (Slot 1–15): +
+
+ ค้นหาอาวุธ: + +
+
กำลังโหลดรายชื่ออาวุธ...
+
+ +
+
+ +
+

🎒 Universal Item Spawner (ระบบเสกไอเทมเข้ากระเป๋าเป้)

+
ส่งไอเทมตรงเข้ากระเป๋าตัวละครผู้เล่นแบบ Real-time ผ่าน MethodId.SyncBackpackItemChanged โดยไม่ต้องเปิด GM คอนโซลหรือรีเซ็ตเกม
+
+ Item Template ID: + จำนวน (Count): + + +
+
+ ค้นหาไอเทม: + +
+
กำลังโหลดรายการไอเทม...
+
คลิกที่รายการเพื่อใส่ ID ลงในช่อง หรือคลิกปุ่ม "ส่ง" เพื่อเสกไอเทมทันที 1 ชิ้น
+
+

Emergency Unstuck & Black Screen Recovery

@@ -1298,10 +1341,115 @@ async function refreshTrafficStatus() { } catch (e) { } } +let weaponData = []; +let itemData = []; + +async function loadCatalogs() { + try { + const roster = await api('/api/catalog/spirits'); + if (Array.isArray(roster)) { + document.getElementById('wpnSpirit').innerHTML = + roster.map(s => ``).join(''); + } + weaponData = await api('/api/catalog/weapons'); + if (Array.isArray(weaponData)) renderWeapons(); + const itemsRes = await api('/api/catalog/items?limit=5000'); + itemData = (itemsRes && itemsRes.items) ? itemsRes.items : []; + renderItems(); + } catch (e) { + log('catalog load error: ' + e); + } +} + +function renderWeapons() { + const q = (document.getElementById('wpnFilter').value || '').toLowerCase(); + const list = (weaponData || []).filter(w => !q || (w.name || '').toLowerCase().includes(q) || String(w.templateId).includes(q)).slice(0, 400); + document.getElementById('wpnList').innerHTML = list.length + ? list.map(w => ``).join('') + : 'ไม่พบอาวุธที่ค้นหา'; +} + +function itemLabel(i) { + const n = (i.name || '').trim(); + return (n.length ? n : '(Unnamed Item)').replace(/ + !k || (i.name || '').toLowerCase().includes(k) || String(i.templateId).includes(k)).slice(0, 300); +} + +function renderItems() { + const q = (document.getElementById('itemFilter').value || '').trim(); + const box = document.getElementById('itemList'); + const paint = list => { + box.innerHTML = (list && list.length) + ? list.map(i => ``).join('') + : 'ไม่พบไอเทมที่ค้นหา'; + }; + if (q) { + api('/api/catalog/items?limit=300&q=' + encodeURIComponent(q)) + .then(r => paint((r && r.items) ? r.items : [])) + .catch(() => paint(filterItemCache(q))); + return; + } + paint(filterItemCache('')); +} + +function pickItemId(id) { + document.getElementById('giveId').value = id; + log('เลือกไอเทม ID: ' + id); +} + +async function giveItem(id) { + const templateId = id || parseInt(document.getElementById('giveId').value || '0', 10); + if (!templateId) { log('กรุณาระบุ Item Template ID'); return; } + const count = Math.max(1, parseInt(document.getElementById('giveCount').value || '1', 10) || 1); + const bind = document.getElementById('giveBind').checked; + try { + const r = await api('/api/item/give', { + method: 'POST', + headers: { 'Content-Type': 'application/json' }, + body: JSON.stringify({ templateId, count, bind }) + }); + log('🎁 เสกไอเทม ' + templateId + ' x' + count + ': ' + (r.ok ? r.message : 'ล้มเหลว - ' + (r.error || ''))); + } catch (e) { + log('เสกไอเทมล้มเหลว: ' + e); + } +} + +async function equipSelected() { + const pick = document.querySelector('input[name=wpn]:checked'); + if (!pick) { log('กรุณาเลือกอาวุธก่อนกดสวมใส่'); return; } + const body = { + spiritId: parseInt(document.getElementById('wpnSpirit').value || '0', 10), + slotIndex: parseInt(document.getElementById('wpnSlot').value || '1', 10), + templateId: parseInt(pick.value, 10) + }; + try { + const r = await api('/api/armory/equip', { + method: 'POST', + headers: { 'Content-Type': 'application/json' }, + body: JSON.stringify(body) + }); + log('⚔️ สวมใส่อาวุธ: ' + (r.ok ? r.message : 'ล้มเหลว - ' + (r.error || ''))); + } catch (e) { + log('สวมใส่อาวุธล้มเหลว: ' + e); + } +} + loadFleet(); loadScenes(); loadNpcCatalog(); loadCutsceneCatalog(); +loadCatalogs(); refresh(); setInterval(refresh, 2000); refreshTrafficStatus(); diff --git a/Ananta.Server/Ananta.Core/ClientData/Client4229938/EconomyConfigRepository.cs b/Ananta.Server/Ananta.Core/ClientData/Client4229938/EconomyConfigRepository.cs new file mode 100644 index 0000000..3acaf49 --- /dev/null +++ b/Ananta.Server/Ananta.Core/ClientData/Client4229938/EconomyConfigRepository.cs @@ -0,0 +1,603 @@ +using System.Text.Json; +using Ananta.Server.Configuration; + +namespace Ananta.Server.ClientData.Client4229938; + +/// +/// Client economy tables (backpack items, mall commodities, drops, gacha pools/contents/tier rules) +/// imported from the 4229938 config dump into paths.clientConfigs. +/// +/// Unlike ClientConfigRepository these tables are optional: a missing or malformed file only disables +/// the matching feature (mall purchase / gacha draw) instead of refusing to start, because the rest of +/// the server must keep working when a dump is incomplete. +/// +internal static class EconomyConfigRepository +{ + private static readonly Lazy Cache = new(Load); + + /// Forces the (optional) tables to load so the startup log reports what was imported. + internal static void Warmup() + => _ = Cache.Value; + + internal static bool TryMallCommodity(uint id, out MallCommodity commodity) + => Cache.Value.Mall.TryGetValue(id, out commodity!); + + internal static bool TryDrop(uint id, out DropRow drop) + => Cache.Value.Drops.TryGetValue(id, out drop!); + + internal static bool TryPool(uint id, out GachaPool pool) + => Cache.Value.Pools.TryGetValue(id, out pool!); + + internal static bool TryTierRule(uint id, out GachaTierRule rule) + => Cache.Value.TierRules.TryGetValue(id, out rule!); + + internal static bool TryTradeItem(uint id, out TradeItem item) + => Cache.Value.TradeItems.TryGetValue(id, out item!); + + /// + /// Backpack items this build actually ships (ConsumableConfig). The client resolves a pack + /// item's name, icon and bag page through the same table and silently drops rows it cannot find + /// (CommonItemManager_Package.SetPackItem), so a grant has to be checked against it before it is + /// pushed; item ids are 36xxxxxx and never overlap weapons (98xxxxxx), fashion (111xxxxx), + /// suits (1119xxxx) or vehicles (81xxxxxx). + /// + internal static bool TryConsumableItem(uint id, out ConsumableItem item) + => Cache.Value.Items.TryGetValue(id, out item!); + + /// False when the table was not imported; grants then fall back to no validation. + internal static bool HasConsumableItems => Cache.Value.Items.Count > 0; + + internal static IReadOnlyCollection ConsumableItems => Cache.Value.Items.Values; + + /// Id-or-name lookup for the debug panel: matches on any id digit and on a name substring. + internal static IReadOnlyList SearchConsumableItems(string? query, int limit) + { + IEnumerable matches = Cache.Value.Items.Values; + if (!string.IsNullOrWhiteSpace(query)) + { + var text = query.Trim(); + matches = matches.Where(x => + x.Id.ToString().Contains(text, StringComparison.Ordinal) || + x.Name.Contains(text, StringComparison.OrdinalIgnoreCase)); + } + + return matches.OrderBy(x => x.Id).Take(limit).ToArray(); + } + + internal static IReadOnlyList PoolContents(uint poolId) + => Cache.Value.ContentsByPool.TryGetValue(poolId, out var contents) ? contents : []; + + /// + /// Wardrobe pieces a fashion suit is made of (FashionSuitConfig.FashionIdList). The client + /// answers "do I own this suit?" by asking about every piece (MallManager.CheckFashionSuitOwned), + /// so both the shelf check and the purchase need the suit -> pieces mapping. + /// + internal static bool TryFashionSuit(uint suitId, out uint[] fashionIds) + => Cache.Value.FashionSuits.TryGetValue(suitId, out fashionIds!); + + /// + /// Wardrobe pieces the direct-sale shelves stock. They have to stay locked in the login payload: + /// their commodities are authored OwnedCanNotBuy, and MallManager.IsCommodityBuyable() reads + /// that flag as "hide the button once the player owns it" - a free unlock therefore greys the row + /// out permanently instead of selling it. + /// + internal static IReadOnlySet MallSoldFashionIds => Cache.Value.MallSoldFashions; + + /// Vehicle counterpart of (ApplyCarManager.CheckPlayerAlreadyHasVehicle). + internal static IReadOnlySet MallSoldVehicleIds => Cache.Value.MallSoldVehicles; + + // MallCommodityConfig.Type: 0 stocks a wardrobe suit, 1 a vehicle, 2 a fashion suit that retail + // only trades through the order book, 5/6/7 plain item rows. + internal const uint CommodityTypeFashion4229938 = 0u; + internal const uint CommodityTypeVehicle4229938 = 1u; + + // The direct-sale group of MallConfig (Tab.Main = 2): sub-tabs Outfits (2/1), Vehicles (2/3), + // 14 and 15. Only these shelves are held back from the free unlock; every other tab keeps + // shipping unlocked goods because nothing there is sold on ownership. + private static readonly uint[] DirectSaleMallIds4229938 = [2u, 3u, 14u, 15u]; + + /// One backpack item row. SubType selects the client's bag page via ConsumableTypeConfig. + internal sealed record ConsumableItem(uint Id, string Name, uint SubType, uint Quality); + + /// One mall shelf row. Price is the list price, DiscountPrice the current charge (0 = none). + internal sealed record MallCommodity( + uint Id, + uint MallId, + uint Type, + uint BindId, + uint ConsumeItemId, + double Price, + double DiscountPrice, + uint DropId, + uint LimitNum, + IReadOnlyList CommodityBindIds) + { + internal double UnitPrice => DiscountPrice > 0 ? DiscountPrice : Price; + + /// + /// Suit ids the client derives ownership from: MallManager.GetCommodityBindId() picks one entry + /// of CommodityBindId (index 2 for male spirits, index 1 otherwise), so the whole list has + /// to be honoured to cover both sexes. The row's own BindId is deliberately left out - the + /// client never consults it for ownership. + /// + internal IEnumerable OwnershipBindIds + { + get + { + foreach (var bindId in CommodityBindIds) + { + if (bindId != 0) + yield return bindId; + } + } + } + } + + /// + /// One drop row. items are always granted, + /// picks one entry and a random count in [Min, Max], picks one entry by + /// relative weight (Item3 carries fractional weights, so they are doubles). + /// + internal sealed record DropRow( + uint Id, + double Money, + double BindingGold, + IReadOnlyList<(uint Id, uint Count)> Guaranteed, + IReadOnlyList<(uint Id, uint Min, uint Max)> Ranged, + IReadOnlyList<(uint Id, double Weight)> Weighted) + { + internal bool IsEmpty => Guaranteed.Count == 0 && Ranged.Count == 0 && Weighted.Count == 0 + && Money == 0 && BindingGold == 0; + } + + internal sealed record GachaPool( + uint Id, + bool IsDrop, + uint MoneyId, + uint CommodityId, + uint GrandTierRuleId, + IReadOnlyList<(uint DrawCount, uint Cost)> Costs) + { + /// Authored cost for the requested draw count, falling back to per-draw cost × count. + internal double CostFor(uint drawCount) + { + foreach (var (count, cost) in Costs) + { + if (count == drawCount) + return cost; + } + + foreach (var (count, cost) in Costs) + { + if (count == 1) + return cost * drawCount; + } + + return Costs.Count > 0 ? Costs[0].Cost : 0; + } + } + + internal sealed record GachaContent( + uint Id, + uint PoolId, + uint TierRarity, + uint DropId, + double Weight, + uint Quantity, + uint Quality, + uint DuplicateReturnDropId, + uint DuplicateReturnCount) + { + /// SS-tier row: the UI plays the extra grand-prize video for these draws. + internal bool IsGrandPrize => TierRarity >= 4 || Quality >= 5; + } + + /// + /// Pity ramp for one tier rule. 1 pools ramp their grand-prize chance + /// from by every draw + /// once is reached and guarantee it at . + /// 0 pools instead pick a tier from the cumulative + /// table (scale 100000) with no pity at all. + /// + internal sealed record GachaTierRule( + uint Id, + uint RuleType, + uint PityThreshold, + uint RampStartDraw, + uint BaseProbability, + uint ProbabilityIncrement, + IReadOnlyList GrandPrizeProbability); + + /// + /// One trading-post row. 0 hands out as an + /// ordinary backpack item, 1 unlocks the wardrobe piece , 3 is a + /// household collectible (also ) and 2 is a fashion suit that retail only + /// trades through the order book. + /// + internal sealed record TradeItem( + uint Id, + uint ItemType, + uint ItemId, + uint Tab, + uint FashionId, + uint FashionSuitId, + uint MinPrice, + uint MaxPrice, + IReadOnlyList BucketRanges) + { + /// Cheapest price the row is offered at - the floor of its authored bucket ranges. + internal uint MarketPrice + { + get + { + if (MinPrice > 0) + return MinPrice; + + foreach (var bucket in BucketRanges) + { + if (bucket > 0) + return bucket; + } + + return 0; + } + } + } + + private sealed class Data + { + internal Dictionary Items { get; init; } = []; + internal Dictionary Mall { get; init; } = []; + internal Dictionary Drops { get; init; } = []; + internal Dictionary Pools { get; init; } = []; + internal Dictionary TierRules { get; init; } = []; + internal Dictionary> ContentsByPool { get; init; } = []; + internal Dictionary TradeItems { get; init; } = []; + internal Dictionary FashionSuits { get; init; } = []; + internal IReadOnlySet MallSoldFashions { get; init; } = new HashSet(); + internal IReadOnlySet MallSoldVehicles { get; init; } = new HashSet(); + } + + private static Data Load() + { + var cfg = PrivateServerConfigStore.Current; + var root = PrivateServerConfigStore.ResolveProjectPath(cfg.Paths.ClientConfigs); + var warnings = new List(); + + var mall = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "MallCommodityConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + TryUInt32(row, "BelongMallId", out var mallId); + TryUInt32(row, "Type", out var type); + TryUInt32(row, "BindId", out var bindId); + TryUInt32(row, "ConsumeItemId", out var consumeItemId); + TryDouble(row, "Price", out var price); + TryDouble(row, "DiscountPrice", out var discountPrice); + TryUInt32(row, "DropId", out var dropId); + TryUInt32(row, "LimitNum", out var limitNum); + + mall[id] = new MallCommodity( + id, mallId, type, bindId, consumeItemId, price, discountPrice, dropId, limitNum, + ReadUInt32Array(row, "CommodityBindId")); + } + + var items = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "ConsumableConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var itemId) || itemId == 0) + continue; + + TryUInt32(row, "SubType", out var subType); + TryUInt32(row, "Quality", out var quality); + items[itemId] = new ConsumableItem(itemId, ReadString(row, "Name"), subType, quality); + } + + var drops = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "DropConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + TryDouble(row, "Money", out var money); + TryDouble(row, "BindingGold", out var bindingGold); + + drops[id] = new DropRow( + id, money, bindingGold, ReadItemList(row, "Item1"), ReadItemRangeList(row, "Item2"), + ReadItemWeightList(row, "Item3")); + } + + var pools = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "GachaPoolConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + TryUInt32(row, "MoneyId", out var moneyId); + TryUInt32(row, "CommodityId", out var commodityId); + TryUInt32(row, "SS_TierRuleId", out var grandTierRuleId); + + pools[id] = new GachaPool( + id, ReadBool(row, "isDrop"), moneyId, commodityId, grandTierRuleId, ReadCostList(row, "CostCount")); + } + + var tierRules = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "GachaPoolTierRuleConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + TryUInt32(row, "RuleType", out var ruleType); + TryUInt32(row, "PityThreshold", out var pityThreshold); + TryUInt32(row, "RampStartDraw", out var rampStartDraw); + TryUInt32(row, "BaseProbability", out var baseProbability); + TryUInt32(row, "ProbabilityIncrement", out var probabilityIncrement); + tierRules[id] = new GachaTierRule( + id, ruleType, pityThreshold, rampStartDraw, baseProbability, probabilityIncrement, + ReadUInt32Array(row, "GrandPrizeProbability")); + } + + var contentsByPool = new Dictionary>(); + foreach (var row in ReadRecords(Path.Combine(root, "GachaPoolContentConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + if (!TryUInt32(row, "PoolId", out var poolId) || poolId == 0) + continue; + + TryUInt32(row, "PoolTierRarity", out var tierRarity); + TryUInt32(row, "dropId", out var dropId); + TryDouble(row, "weight", out var weight); + TryUInt32(row, "Quantity", out var quantity); + TryUInt32(row, "Quality", out var quality); + TryUInt32(row, "duplicateReturnDropId", out var duplicateDropId); + TryUInt32(row, "duplicateReturnCount", out var duplicateCount); + + if (!contentsByPool.TryGetValue(poolId, out var list)) + { + list = []; + contentsByPool[poolId] = list; + } + + list.Add(new GachaContent( + id, poolId, tierRarity, dropId, weight < 0 ? 0 : weight, quantity, quality, + duplicateDropId, duplicateCount)); + } + + var tradeItems = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "TradeItemConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + TryUInt32(row, "ItemType", out var itemType); + TryUInt32(row, "ItemId", out var itemId); + TryUInt32(row, "Tab", out var tab); + TryUInt32(row, "FashionId", out var fashionId); + TryUInt32(row, "FashionSuitId", out var fashionSuitId); + TryUInt32(row, "MinPrice", out var minPrice); + TryUInt32(row, "MaxPrice", out var maxPrice); + + tradeItems[id] = new TradeItem( + id, itemType, itemId, tab, fashionId, fashionSuitId, minPrice, maxPrice, + ReadUInt32Array(row, "BucketRanges")); + } + + var fashionSuits = new Dictionary(); + foreach (var row in ReadRecords(Path.Combine(root, "FashionSuitConfig.json"), warnings)) + { + if (!TryUInt32(row, "Id", out var id) || id == 0) + continue; + + var pieces = ReadUInt32Array(row, "FashionIdList").Where(x => x != 0).Distinct().ToArray(); + if (pieces.Length > 0) + fashionSuits[id] = pieces; + } + + // Everything the direct-sale shelves stock has to stay unowned at login, otherwise the client + // hides the buy button behind its own "already owned" rule. See MallSoldFashionIds. + var mallSoldFashions = new HashSet(); + var mallSoldVehicles = new HashSet(); + foreach (var commodity in mall.Values) + { + if (Array.IndexOf(DirectSaleMallIds4229938, commodity.MallId) < 0) + continue; + + foreach (var bindId in commodity.OwnershipBindIds) + { + if (commodity.Type == CommodityTypeFashion4229938 + && fashionSuits.TryGetValue(bindId, out var pieces)) + { + mallSoldFashions.UnionWith(pieces); + } + else if (commodity.Type == CommodityTypeVehicle4229938) + { + mallSoldVehicles.Add(bindId); + } + } + } + + foreach (var message in warnings) + Console.WriteLine($"[ECONOMY] {message}"); + + Console.WriteLine( + $"[ECONOMY] items={items.Count} mall={mall.Count} drops={drops.Count} pools={pools.Count} " + + $"gachaContents={contentsByPool.Values.Sum(x => x.Count)} tierRules={tierRules.Count} " + + $"tradeItems={tradeItems.Count} fashionSuits={fashionSuits.Count} " + + $"directSaleFashions={mallSoldFashions.Count} directSaleVehicles={mallSoldVehicles.Count} " + + $"source={root}"); + + return new Data + { + Items = items, + Mall = mall, + Drops = drops, + Pools = pools, + TierRules = tierRules, + ContentsByPool = contentsByPool, + TradeItems = tradeItems, + FashionSuits = fashionSuits, + MallSoldFashions = mallSoldFashions, + MallSoldVehicles = mallSoldVehicles, + }; + } + + private static JsonElement[] ReadRecords(string path, List warnings) + { + if (!File.Exists(path)) + { + warnings.Add($"optional client config is missing: {path}"); + return []; + } + + try + { + using var doc = JsonDocument.Parse(File.ReadAllText(path)); + if (!doc.RootElement.TryGetProperty("records", out var records) || records.ValueKind != JsonValueKind.Array) + { + warnings.Add($"client config has no 'records' array: {path}"); + return []; + } + + return records.EnumerateArray().Select(x => x.Clone()).ToArray(); + } + catch (Exception ex) + { + warnings.Add($"client config failed to parse ({ex.GetType().Name}: {ex.Message}): {path}"); + return []; + } + } + + // Dump records may carry fully qualified keys ("LT.ConfigGen.IFoo.Id"), so match on the leaf name. + private static bool TryProperty(JsonElement row, string name, out JsonElement value) + { + if (row.TryGetProperty(name, out value)) + return true; + + foreach (var property in row.EnumerateObject()) + { + if (property.Name.AsSpan()[(property.Name.LastIndexOf('.') + 1)..].SequenceEqual(name)) + { + value = property.Value; + return true; + } + } + + value = default; + return false; + } + + private static bool TryUInt32(JsonElement row, string name, out uint result) + { + result = 0; + return TryProperty(row, name, out var value) && value.TryGetUInt32(out result); + } + + private static bool TryDouble(JsonElement row, string name, out double result) + { + result = 0; + return TryProperty(row, name, out var value) && value.TryGetDouble(out result); + } + + private static bool ReadBool(JsonElement row, string name) + => TryProperty(row, name, out var value) && value.ValueKind == JsonValueKind.True; + + private static string ReadString(JsonElement row, string name) + => TryProperty(row, name, out var value) && value.ValueKind == JsonValueKind.String + ? value.GetString() ?? string.Empty + : string.Empty; + + private static IReadOnlyList ReadUInt32Array(JsonElement row, string name) + { + if (!TryProperty(row, name, out var value) || value.ValueKind != JsonValueKind.Array) + return []; + + return value.EnumerateArray() + .Where(x => x.TryGetUInt32(out _)) + .Select(x => x.GetUInt32()) + .ToArray(); + } + + // Item1: [{ "id1": 36211010, "count": 10 }, ...] - every entry is granted. + private static IReadOnlyList<(uint Id, uint Count)> ReadItemList(JsonElement row, string name) + { + if (!TryProperty(row, name, out var value) || value.ValueKind != JsonValueKind.Array) + return []; + + var result = new List<(uint, uint)>(); + foreach (var entry in value.EnumerateArray()) + { + if (!TryUInt32(entry, "id1", out var id) || id == 0) + continue; + + TryUInt32(entry, "count", out var count); + result.Add((id, count == 0 ? 1u : count)); + } + + return result; + } + + // Item2: [{ "id2": .., "min": .., "max": .. }] - one entry is chosen and rolled inside [min, max]. + private static IReadOnlyList<(uint Id, uint Min, uint Max)> ReadItemRangeList(JsonElement row, string name) + { + if (!TryProperty(row, name, out var value) || value.ValueKind != JsonValueKind.Array) + return []; + + var result = new List<(uint, uint, uint)>(); + foreach (var entry in value.EnumerateArray()) + { + if (!TryUInt32(entry, "id2", out var id) || id == 0) + continue; + + TryUInt32(entry, "min", out var min); + TryUInt32(entry, "max", out var max); + if (max < min) + max = min; + result.Add((id, min, max)); + } + + return result; + } + + // Item3: [{ "id3": .., "count": 0.00075 }] - 'count' is a relative probability weight. + private static IReadOnlyList<(uint Id, double Weight)> ReadItemWeightList(JsonElement row, string name) + { + if (!TryProperty(row, name, out var value) || value.ValueKind != JsonValueKind.Array) + return []; + + var result = new List<(uint, double)>(); + foreach (var entry in value.EnumerateArray()) + { + if (!TryUInt32(entry, "id3", out var id) || id == 0) + continue; + + TryDouble(entry, "count", out var weight); + if (weight <= 0) + continue; + result.Add((id, weight)); + } + + return result; + } + + // CostCount: [{ "drawCount": 1, "cost": 100 }, ...] + private static IReadOnlyList<(uint DrawCount, uint Cost)> ReadCostList(JsonElement row, string name) + { + if (!TryProperty(row, name, out var value) || value.ValueKind != JsonValueKind.Array) + return []; + + var result = new List<(uint, uint)>(); + foreach (var entry in value.EnumerateArray()) + { + if (!TryUInt32(entry, "drawCount", out var drawCount) || drawCount == 0) + continue; + + TryUInt32(entry, "cost", out var cost); + result.Add((drawCount, cost)); + } + + return result; + } +} diff --git a/Ananta.Server/Ananta.Core/Protocol/Client4229938/PlayerProgressStore.cs b/Ananta.Server/Ananta.Core/Protocol/Client4229938/PlayerProgressStore.cs new file mode 100644 index 0000000..7d092c7 --- /dev/null +++ b/Ananta.Server/Ananta.Core/Protocol/Client4229938/PlayerProgressStore.cs @@ -0,0 +1,194 @@ +using System.Text.Json; +using Ananta.SDK.Logging; +using Ananta.Server.Configuration; + +namespace Ananta.Server.Protocol.Client4229938; + +/// Wallet + backpack + gacha counters kept in memory for the lifetime of a login. +internal sealed class PlayerProgress +{ + internal double Money { get; set; } + internal double Gold { get; set; } + internal double BindingGold { get; set; } + internal List Items { get; } = []; + internal Dictionary GachaDrawsSinceGrand { get; } = []; + internal HashSet Fashions { get; } = []; + internal HashSet Vehicles { get; } = []; + internal bool RestoredFromDisk { get; set; } +} + +internal sealed record PlayerProgressItem(uint TemplateId, uint Count, bool IsBind, ulong UniqueId); + +/// +/// Minimal character economy persistence for build 4229938. The retail server keeps this in the +/// account database; this private server writes one JSON snapshot per player next to +/// config/private-server.json and replays it through PlayerInfo at login. +/// +internal static class PlayerProgressStore +{ + private static readonly object Gate = new(); + private static readonly JsonSerializerOptions Options = new() { WriteIndented = true }; + + internal static string FilePath { get; } = + PrivateServerConfigStore.ResolveProjectPath(Path.Combine("config", "player-progress.json")); + + internal static void LoadInto(PlayerProgress progress, ServerLogger log) + { + var path = FilePath; + if (!File.Exists(path)) + { + log.Info($"[ECONOMY] no saved character economy yet ({path})"); + return; + } + + try + { + SaveFile? file; + lock (Gate) + file = JsonSerializer.Deserialize(File.ReadAllText(path)); + + if (file is null) + { + log.Warn($"[ECONOMY] saved character economy is empty: {path}"); + return; + } + + progress.Money = file.Money; + progress.Gold = file.Gold; + progress.BindingGold = file.BindingGold; + progress.Items.Clear(); + progress.GachaDrawsSinceGrand.Clear(); + progress.Fashions.Clear(); + progress.Vehicles.Clear(); + + foreach (var item in file.Items) + { + if (item.TemplateId == 0 || item.Count == 0) + continue; + + progress.Items.RemoveAll(x => x.TemplateId == item.TemplateId); + progress.Items.Add(new PlayerProgressItem(item.TemplateId, item.Count, item.IsBind, item.UniqueId)); + } + + foreach (var (poolId, draws) in file.GachaDraws) + { + if (poolId != 0) + progress.GachaDrawsSinceGrand[poolId] = draws; + } + + foreach (var fashionId in file.Fashions) + { + if (fashionId != 0) + progress.Fashions.Add(fashionId); + } + + foreach (var vehicleId in file.Vehicles) + { + if (vehicleId != 0) + progress.Vehicles.Add(vehicleId); + } + + progress.RestoredFromDisk = true; + log.Info( + $"[ECONOMY] restored pid={file.Pid} account={file.AccountId} " + + $"money={progress.Money} gold={progress.Gold} bindingGold={progress.BindingGold} " + + $"items={progress.Items.Count} gachaPools={progress.GachaDrawsSinceGrand.Count} " + + $"fashions={progress.Fashions.Count} vehicles={progress.Vehicles.Count} ({path})"); + } + catch (Exception ex) + { + log.Warn($"[ECONOMY] saved character economy could not be read ({ex.GetType().Name}: {ex.Message}): {path}"); + } + } + + /// Snapshots the live session state (wallet, GM/granted backpack, gacha counters) to disk. + internal static void Save(WorldEntryState state, ServerLogger log) + { + var file = new SaveFile + { + Pid = PrivateServerConfigStore.Current.Player.Pid, + AccountId = PrivateServerConfigStore.Current.Player.AccountId, + Money = state.WalletMoney, + Gold = state.WalletGold, + BindingGold = state.WalletBindingGold, + SavedAtUtc = DateTime.UtcNow.ToString("O"), + }; + + lock (state.SyncRoot) + { + foreach (var stack in state.GmBackpackItems.Values) + { + if (stack.TemplateId == 0 || stack.Count == 0) + continue; + + file.Items.Add(new SaveItem + { + TemplateId = stack.TemplateId, + Count = stack.Count, + IsBind = stack.IsBind, + UniqueId = stack.UniqueId, + }); + } + + file.Fashions.AddRange(state.Progress.Fashions.Where(x => x != 0).OrderBy(x => x)); + file.Vehicles.AddRange(state.Progress.Vehicles.Where(x => x != 0).OrderBy(x => x)); + } + + foreach (var (poolId, draws) in state.Progress.GachaDrawsSinceGrand) + file.GachaDraws[poolId] = draws; + + var path = FilePath; + var temp = path + ".tmp"; + try + { + var directory = Path.GetDirectoryName(path); + if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory)) + Directory.CreateDirectory(directory); + + lock (Gate) + { + File.WriteAllText(temp, JsonSerializer.Serialize(file, Options)); + File.Move(temp, path, overwrite: true); + } + + log.Info( + $"[ECONOMY] saved character economy money={file.Money} gold={file.Gold} " + + $"bindingGold={file.BindingGold} items={file.Items.Count} " + + $"fashions={file.Fashions.Count} vehicles={file.Vehicles.Count} -> {path}"); + } + catch (Exception ex) + { + log.Warn($"[ECONOMY] character economy could not be saved ({ex.GetType().Name}: {ex.Message}): {path}"); + try + { + if (File.Exists(temp)) + File.Delete(temp); + } + catch + { + } + } + } + + private sealed class SaveFile + { + public ulong Pid { get; set; } + public string AccountId { get; set; } = string.Empty; + public double Money { get; set; } + public double Gold { get; set; } + public double BindingGold { get; set; } + public string SavedAtUtc { get; set; } = string.Empty; + public List Items { get; set; } = []; + public Dictionary GachaDraws { get; set; } = []; + public List Fashions { get; set; } = []; + public List Vehicles { get; set; } = []; + } + + private sealed class SaveItem + { + public uint TemplateId { get; set; } + public uint Count { get; set; } + public bool IsBind { get; set; } + public ulong UniqueId { get; set; } + } +} diff --git a/Ananta.Server/Ananta.Core/Protocol/Client4229938/RuntimePayloadFactory.cs b/Ananta.Server/Ananta.Core/Protocol/Client4229938/RuntimePayloadFactory.cs index 097dd3b..ba8860a 100644 --- a/Ananta.Server/Ananta.Core/Protocol/Client4229938/RuntimePayloadFactory.cs +++ b/Ananta.Server/Ananta.Core/Protocol/Client4229938/RuntimePayloadFactory.cs @@ -488,4 +488,20 @@ internal static class RuntimePayloadFactory private static Auto.UXVector3 Vector(Vec3 value) => new() { X = value.X, Y = value.Y, Z = value.Z }; + + internal static Auto.PlayerPackItem GmPackItem4229938(uint templateId, uint count, bool isBind, ulong uniqueId) + => new() + { + UniqueId = uniqueId, + TemplateId = templateId, + Count = count, + IsNew = false, + ExpiryTime = 0, + RemindState = 0, + Quality = 0, + Tags = 0, + IsBind = isBind, + Components = null, + CDFinishTime = 0, + }; } diff --git a/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldCodec.cs b/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldCodec.cs index 0dcf84f..965bd0c 100644 --- a/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldCodec.cs +++ b/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldCodec.cs @@ -53,19 +53,29 @@ internal static class WorldCodec internal static SceneMethods.SyncSceneLoadCompleted SceneLoadCompleted(ulong sceneId) => new() { sceneId = sceneId }; - internal static SceneMethods.SyncUnitPositionAndFacing PositionAndFacing(ulong unitId, Vec3 position, float facing, byte setPositionType = 3) + internal static SceneMethods.SyncUnitPositionAndFacing PositionAndFacing( + ulong unitId, Vec3 position, float facing, byte setPositionType, bool continueMove, byte moveId) => new() { unitId = unitId, position = new SceneMethods.UxVector3(position.X, position.Y, position.Z), facing = facing, - moveId = 0, - continueMove = false, + moveId = moveId, + continueMove = continueMove, setPositionType = setPositionType, moveGroundInfo = null, loadingInfo = null, }; + internal static SceneMethods.SyncUnitPositionAndFacing PositionAndFacing( + ulong unitId, Vec3 position, float facing, byte setPositionType = 3) + => PositionAndFacing(unitId, position, facing, setPositionType, continueMove: false, moveId: MoveAction.Unknown); + + internal static SceneMethods.SyncUnitPositionAndFacing Walking( + ulong unitId, Vec3 position, float facing, byte moveId = MoveAction.WalkFront, + byte setPositionType = SetPositionType.Gm, bool continueMove = true) + => PositionAndFacing(unitId, position, facing, setPositionType, continueMove, moveId); + internal static SceneMethods.SyncUnitPositionAndFacing PositionAndFacing(Vec3 position, float facing, byte setPositionType = 3) => PositionAndFacing(Profile.InitialUnitId, position, facing, setPositionType); @@ -161,4 +171,29 @@ internal static class WorldCodec internal static SceneMethods.SyncRemoveUnitState RemoveUnitState(uint state) => RemoveUnitState(Profile.InitialUnitId, state); + + internal static class MoveAction + { + internal const byte Unknown = 0; + internal const byte Idle = 1; + internal const byte WalkFront = 2; + internal const byte WalkBack = 3; + internal const byte WalkLeft = 4; + internal const byte WalkRight = 5; + internal const byte Run = 6; + } + + internal static class SetPositionType + { + internal const byte Force = 0; + internal const byte RejectSync = 1; + internal const byte Revive = 2; + internal const byte SwitchSpirit = 3; + internal const byte SpoonNoLoading = 4; + internal const byte FallGround = 5; + internal const byte Teleport = 6; + internal const byte Gm = 7; + internal const byte Portal = 8; + internal const byte OutOfStuck = 9; + } } diff --git a/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldEntryState.cs b/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldEntryState.cs index 173c0ba..8e4a50b 100644 --- a/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldEntryState.cs +++ b/Ananta.Server/Ananta.Core/Protocol/Client4229938/WorldEntryState.cs @@ -86,7 +86,17 @@ internal sealed class WorldEntryState // (loaded magazine + reserve). Keep it instance-persistent for the same reason as the magazine. internal Dictionary WeaponDurabilityAmmo { get; } = []; internal Dictionary WeaponBulletByInstance { get; } = []; + internal Dictionary SkillByInstanceId { get; } = []; internal Dictionary BackpackItemCounts { get; } = []; + internal Dictionary GmBackpackItems { get; } = []; + internal double WalletMoney { get; set; } + internal double WalletGold { get; set; } + internal double WalletBindingGold { get; set; } + internal PlayerProgress Progress { get; } = new(); + internal bool ProgressRestored { get; set; } + internal bool HasSessionEconomy4229938() + => WalletMoney != 0 || WalletGold != 0 || WalletBindingGold != 0 || GmBackpackItems.Count > 0; + internal HashSet ArmoryWeaponsAnnounced { get; } = []; internal Dictionary<(uint SpiritId, uint FightStyleTypeId), uint> SpiritStyleOverrides { get; } = []; internal int CombatUseCount { get; set; } internal int CombatEndCount { get; set; } diff --git a/Ananta.Server/Ananta.Gameplay/Crowd/IUrbanCrowdDriver.cs b/Ananta.Server/Ananta.Gameplay/Crowd/IUrbanCrowdDriver.cs index aa7f8b7..8c5cc90 100644 --- a/Ananta.Server/Ananta.Gameplay/Crowd/IUrbanCrowdDriver.cs +++ b/Ananta.Server/Ananta.Gameplay/Crowd/IUrbanCrowdDriver.cs @@ -7,5 +7,9 @@ public interface IUrbanCrowdDriver Task<(bool Ok, ulong[] EntityIds)> SpawnCrowdPedestriansAsync( TcpSession session, uint npcFormworkId, uint poiActionId, float x, float y, float z, float facing); + Task DespawnCrowdPedestrianAsync(TcpSession session, ulong entityId); + + Task SendPedestrianMoveAsync(TcpSession session, ulong entityId, float x, float y, float z, float facing, byte moveId); + (bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session); } diff --git a/Ananta.Server/Ananta.Gameplay/Crowd/UrbanCrowdEngine.cs b/Ananta.Server/Ananta.Gameplay/Crowd/UrbanCrowdEngine.cs index 0cc8c5a..15bdc0e 100644 --- a/Ananta.Server/Ananta.Gameplay/Crowd/UrbanCrowdEngine.cs +++ b/Ananta.Server/Ananta.Gameplay/Crowd/UrbanCrowdEngine.cs @@ -2,6 +2,7 @@ using System.Collections.Concurrent; using System.Text.Json; using System.Text.Json.Serialization; using Ananta.SDK.Network; +using Ananta.Server.Protocol.Client4229938; namespace Ananta.Server.Gameplay.Crowd; @@ -94,12 +95,16 @@ public sealed class UrbanCrowdEngine private Task? _crowdLoopTask; public bool Enabled { get; set; } = true; - public int TargetPedestrianDensity { get; set; } = 15; + public int TargetPedestrianDensity { get; set; } = 25; public bool PopulateShops { get; set; } = true; - // Verified authentic civilian, shopkeeper, barista, and bar patron NPCs + // Verified authentic civilian models from AgentConfig (4013xxxx) private static readonly uint[] CitizenFormworkPool = [ + 40130003, // Generic Young Woman (少女) + 40130017, // Generic Young Boy (少男) + 40130020, // Generic Adult Female (成女) + 40130035, // Generic Adult Male (成男) 40130101, // Emily Sato - Lively female shopkeeper 40130102, // Sato Saori - Gentle female shopkeeper 40130117, // Emma - Store greeter @@ -128,6 +133,12 @@ public sealed class UrbanCrowdEngine public float X { get; set; } public float Y { get; set; } public float Z { get; set; } + public float Facing { get; set; } + public float Speed { get; set; } = 1.3f; + public bool IsWalking { get; set; } + public List<(float X, float Y, float Z)> Waypoints { get; } = []; + public int CurrentWpIndex { get; set; } + public bool WalkForwardDirection { get; set; } = true; public DateTime SpawnedAt { get; set; } } @@ -163,6 +174,8 @@ public sealed class UrbanCrowdEngine Start(); } + private Task? _motionLoopTask; + public void Start() { if (_crowdLoopTask is not null && !_crowdLoopTask.IsCompleted) @@ -170,7 +183,8 @@ public sealed class UrbanCrowdEngine _cts = new CancellationTokenSource(); _crowdLoopTask = Task.Run(() => CrowdLoopAsync(_cts.Token)); - Console.WriteLine("[CROWD] Living Urban Crowd Engine started."); + _motionLoopTask = Task.Run(() => CrowdMotionLoopAsync(_cts.Token)); + Console.WriteLine("[CROWD] Living Urban Crowd Engine started (Spawn & Locomotion loops)."); } public void Stop() @@ -200,7 +214,6 @@ public sealed class UrbanCrowdEngine try { - // Run crowd checks every 2.5 seconds (crowd spawns do not require high frequency updates) await Task.Delay(2500, token); } catch (OperationCanceledException) @@ -210,6 +223,95 @@ public sealed class UrbanCrowdEngine } } + private async Task CrowdMotionLoopAsync(CancellationToken token) + { + const int motionIntervalMs = 125; // 8 Hz locomotion push + const float dt = motionIntervalMs / 1000f; + + while (!token.IsCancellationRequested) + { + try + { + if (Enabled && _driver is not null && _sessionProvider is not null) + { + var sessions = _sessionProvider().ToList(); + foreach (var session in sessions) + { + await TickSessionCrowdMotionAsync(session, dt); + } + } + } + catch (Exception ex) + { + Console.WriteLine($"[CROWD-MOTION-ERROR] {ex.Message}"); + } + + try + { + await Task.Delay(motionIntervalMs, token); + } + catch (OperationCanceledException) + { + break; + } + } + } + + private async Task TickSessionCrowdMotionAsync(TcpSession session, float dt) + { + if (_driver is null) return; + var (hasPlayer, px, py, pz, _, _) = _driver.GetPlayerPosition(session); + if (!hasPlayer) return; + + foreach (var npc in _activeCrowd.Values) + { + if (!npc.IsWalking || npc.Waypoints.Count < 2) + continue; + + var dx = npc.X - px; + var dz = npc.Z - pz; + if (dx * dx + dz * dz > 90f * 90f) + continue; + + var targetIdx = npc.CurrentWpIndex; + if (targetIdx >= npc.Waypoints.Count) + { + npc.WalkForwardDirection = false; + npc.CurrentWpIndex = Math.Max(0, npc.Waypoints.Count - 2); + targetIdx = npc.CurrentWpIndex; + } + else if (targetIdx < 0) + { + npc.WalkForwardDirection = true; + npc.CurrentWpIndex = Math.Min(1, npc.Waypoints.Count - 1); + targetIdx = npc.CurrentWpIndex; + } + + var target = npc.Waypoints[targetIdx]; + var toTargetX = target.X - npc.X; + var toTargetZ = target.Z - npc.Z; + var distToTarget = MathF.Sqrt(toTargetX * toTargetX + toTargetZ * toTargetZ); + + if (distToTarget < 0.6f) + { + npc.CurrentWpIndex += npc.WalkForwardDirection ? 1 : -1; + continue; + } + + var step = MathF.Min(distToTarget, npc.Speed * dt); + var dirX = toTargetX / distToTarget; + var dirZ = toTargetZ / distToTarget; + npc.X += dirX * step; + npc.Z += dirZ * step; + + var yawDeg = MathF.Atan2(dirX, dirZ) * (180f / MathF.PI); + npc.Facing = yawDeg; + + await _driver.SendPedestrianMoveAsync( + session, npc.EntityId, npc.X, npc.Y, npc.Z, npc.Facing, WorldCodec.MoveAction.WalkFront); + } + } + private async Task TickSessionCrowdAsync(TcpSession session) { if (_driver is null) @@ -219,6 +321,45 @@ public sealed class UrbanCrowdEngine if (!hasPlayer || !float.IsFinite(px) || !float.IsFinite(pz)) return; + // 0. Prune distant pedestrians (> 120m) to continuously recycle population + var toRemove = new List(); + foreach (var npc in _activeCrowd.Values) + { + var dx = npc.X - px; + var dz = npc.Z - pz; + if (dx * dx + dz * dz > 120f * 120f) + { + toRemove.Add(npc.EntityId); + } + } + + foreach (var id in toRemove) + { + if (_activeCrowd.TryRemove(id, out _)) + { + await _driver.DespawnCrowdPedestrianAsync(session, id); + } + } + + // Also prune distant interior records (> 100m) + if (_interiorsData is not null && _populatedInteriors.Count > 0) + { + var distantShops = new List(); + foreach (var (shopId, _) in _populatedInteriors) + { + var shop = _interiorsData.Interiors.FirstOrDefault(s => s.Id == shopId); + if (shop is not null && shop.Pos.Count >= 3) + { + var sdx = shop.Pos[0] - px; + var sdz = shop.Pos[2] - pz; + if (sdx * sdx + sdz * sdz > 100f * 100f) + distantShops.Add(shopId); + } + } + foreach (var sId in distantShops) + _populatedInteriors.TryRemove(sId, out _); + } + // 1. Populate nearby shops and cafes (within 60m) if (PopulateShops && _interiorsData is not null) { @@ -274,6 +415,8 @@ public sealed class UrbanCrowdEngine X = sx, Y = sy, Z = sz, + Facing = facing, + IsWalking = false, SpawnedAt = DateTime.UtcNow }; Console.WriteLine($"[CROWD] Populated shop '{shop.Name}' with citizen NPC {formworkId}!"); @@ -294,7 +437,7 @@ public sealed class UrbanCrowdEngine var centerCx = (int)MathF.Floor(px / pGridSize); var centerCz = (int)MathF.Floor(pz / pGridSize); - var candidateWaypoints = new List<(float X, float Y, float Z)>(); + var candidateLanes = new List(); for (var cx = centerCx - 1; cx <= centerCx + 1; cx++) { @@ -308,15 +451,15 @@ public sealed class UrbanCrowdEngine if (laneId >= 0 && laneId < _pedestrianData.Lanes.Count) { var lane = _pedestrianData.Lanes[laneId]; - foreach (var pt in lane.Pts) + if (lane.Pts.Count >= 2) { - if (pt.Count < 3) continue; - var ldx = pt[0] - px; - var ldz = pt[2] - pz; + var pt0 = lane.Pts[0]; + var ldx = pt0[0] - px; + var ldz = pt0[2] - pz; var dSq = ldx * ldx + ldz * ldz; - if (dSq >= 25f * 25f && dSq <= 80f * 80f) + if (dSq >= 20f * 20f && dSq <= 85f * 85f) { - candidateWaypoints.Add((pt[0], pt[1], pt[2])); + candidateLanes.Add(lane); } } } @@ -325,29 +468,45 @@ public sealed class UrbanCrowdEngine } } - if (candidateWaypoints.Count > 0) + if (candidateLanes.Count > 0) { - var wp = candidateWaypoints[_rng.Next(candidateWaypoints.Count)]; - // Ground elevation clamping: ensure sidewalk pedestrian Y is on mesh floor - var spawnY = MathF.Abs(wp.Y - py) > 2.5f ? py : wp.Y; + var chosenLane = candidateLanes[_rng.Next(candidateLanes.Count)]; + var pt0 = chosenLane.Pts[0]; + var spawnY = MathF.Abs(pt0[1] - py) > 2.5f ? py : pt0[1]; var formworkId = CitizenFormworkPool[_rng.Next(CitizenFormworkPool.Length)]; - var poiAction = AmbientPoiActions[_rng.Next(AmbientPoiActions.Length)]; + var isWalker = _rng.Next(100) < 60; // 60% walkers, 40% ambient idle/talkers + var poiAction = isWalker ? 0u : AmbientPoiActions[_rng.Next(AmbientPoiActions.Length)]; var facing = _rng.Next(0, 360); var (ok, ids) = await _driver.SpawnCrowdPedestriansAsync( - session, formworkId, poiAction, wp.X, spawnY, wp.Z, facing); + session, formworkId, poiAction, pt0[0], spawnY, pt0[2], facing); if (ok && ids.Length > 0) { - _activeCrowd[ids[0]] = new ActiveCrowdNpc + var npc = new ActiveCrowdNpc { EntityId = ids[0], FormworkId = formworkId, - X = wp.X, + X = pt0[0], Y = spawnY, - Z = wp.Z, + Z = pt0[2], + Facing = facing, + IsWalking = isWalker, + CurrentWpIndex = 1, + WalkForwardDirection = true, SpawnedAt = DateTime.UtcNow }; + + if (isWalker) + { + foreach (var pt in chosenLane.Pts) + { + if (pt.Count >= 3) + npc.Waypoints.Add((pt[0], MathF.Abs(pt[1] - py) > 2.5f ? py : pt[1], pt[2])); + } + } + + _activeCrowd[ids[0]] = npc; } } } diff --git a/Ananta.Server/Ananta.Gameplay/Traffic/CityTrafficEngine.cs b/Ananta.Server/Ananta.Gameplay/Traffic/CityTrafficEngine.cs index 6158799..38defb9 100644 --- a/Ananta.Server/Ananta.Gameplay/Traffic/CityTrafficEngine.cs +++ b/Ananta.Server/Ananta.Gameplay/Traffic/CityTrafficEngine.cs @@ -13,6 +13,7 @@ public sealed class CityTrafficEngine private readonly ConcurrentDictionary _simulatedVehicles = new(); private RoadNetworkFile? _roadNetwork; + private TrafficSignalFile? _signalData; private readonly Dictionary _laneLookup = new(); private CancellationTokenSource? _cts; @@ -69,30 +70,46 @@ public sealed class CityTrafficEngine _sessionProvider = sessionProvider; var roadPath = Path.Combine(clientDataPath, "World", "RoadNetwork.json"); - if (!File.Exists(roadPath)) + if (File.Exists(roadPath)) { - Console.WriteLine($"[TRAFFIC] RoadNetwork.json not found at: {roadPath}"); - return; - } - - try - { - Console.WriteLine($"[TRAFFIC] Loading road network from: {roadPath}..."); - var json = File.ReadAllText(roadPath); - _roadNetwork = JsonSerializer.Deserialize(json); - if (_roadNetwork is not null) + try { - foreach (var lane in _roadNetwork.Lanes) + Console.WriteLine($"[TRAFFIC] Loading road network from: {roadPath}..."); + var json = File.ReadAllText(roadPath); + _roadNetwork = JsonSerializer.Deserialize(json); + if (_roadNetwork is not null) { - lane.Precompute(); - _laneLookup[lane.Id] = lane; + foreach (var lane in _roadNetwork.Lanes) + { + lane.Precompute(); + _laneLookup[lane.Id] = lane; + } + Console.WriteLine($"[TRAFFIC] Road network loaded: {_roadNetwork.Lanes.Count} lanes precomputed across {_roadNetwork.SpatialGrid.Count} spatial cells."); } - Console.WriteLine($"[TRAFFIC] Road network loaded: {_roadNetwork.Lanes.Count} lanes precomputed across {_roadNetwork.SpatialGrid.Count} spatial cells."); + } + catch (Exception ex) + { + Console.WriteLine($"[TRAFFIC] Failed to load road network: {ex.Message}"); } } - catch (Exception ex) + else { - Console.WriteLine($"[TRAFFIC] Failed to load road network: {ex.Message}"); + Console.WriteLine($"[TRAFFIC] RoadNetwork.json not found at: {roadPath}"); + } + + var signalPath = Path.Combine(clientDataPath, "World", "TrafficSignals.json"); + if (File.Exists(signalPath)) + { + try + { + var sJson = File.ReadAllText(signalPath); + _signalData = JsonSerializer.Deserialize(sJson); + Console.WriteLine($"[TRAFFIC] Loaded {_signalData?.Lights.Count ?? 0} traffic signals from {signalPath}."); + } + catch (Exception ex) + { + Console.WriteLine($"[TRAFFIC] Error loading traffic signals: {ex.Message}"); + } } Start(); @@ -194,7 +211,48 @@ public sealed class CityTrafficEngine continue; } - v.DistanceOnLane += v.Speed * SpeedScale * dt; + // 1. Car-Following: Check if there is another vehicle ahead on the same lane + var effectiveSpeed = v.Speed; + SimulatedVehicle? leadingVehicle = null; + var minGap = float.MaxValue; + + foreach (var other in vehicleEntries) + { + if (other.EntityId == v.EntityId || other.HijackedByPlayer) + continue; + + if (other.CurrentLaneId == v.CurrentLaneId && other.DistanceOnLane > v.DistanceOnLane) + { + var gap = other.DistanceOnLane - v.DistanceOnLane; + if (gap < minGap) + { + minGap = gap; + leadingVehicle = other; + } + } + } + + if (leadingVehicle is not null) + { + if (minGap < 5f) + { + // Emergency stop to prevent rear-end collision + effectiveSpeed = 0f; + } + else if (minGap < 14f) + { + // Smooth deceleration matching leader + effectiveSpeed = MathF.Min(effectiveSpeed, leadingVehicle.Speed * ((minGap - 4f) / 10f)); + } + } + + // 2. Traffic Light check: if approaching a red signal, decelerate/stop + if (effectiveSpeed > 0f && IsTrafficLightRedForVehicle(v.X, v.Y, v.Z, v.Yaw)) + { + effectiveSpeed = MathF.Max(0f, effectiveSpeed - 6f * dt); + } + + v.DistanceOnLane += effectiveSpeed * SpeedScale * dt; // Check if vehicle reached the end of the lane if (v.DistanceOnLane >= currentLane.TotalLength) @@ -228,7 +286,7 @@ public sealed class CityTrafficEngine } // Calculate new spline position & velocity - var (nx, ny, nz, nyaw, vx, vz) = currentLane.Evaluate(v.DistanceOnLane, v.Speed * SpeedScale); + var (nx, ny, nz, nyaw, vx, vz) = currentLane.Evaluate(v.DistanceOnLane, effectiveSpeed * SpeedScale); v.X = nx; v.Y = ny; v.Z = nz; @@ -364,6 +422,34 @@ public sealed class CityTrafficEngine Console.WriteLine($"[TRAFFIC] Cleared {ids.Count} traffic vehicles."); } + private bool IsTrafficLightRedForVehicle(float vx, float vy, float vz, float vyaw) + { + if (_signalData is null || _signalData.Lights.Count == 0) + return false; + + var cycleSecond = (DateTime.UtcNow.Ticks / TimeSpan.TicksPerSecond) % 30; // 30s cycle + + foreach (var light in _signalData.Lights) + { + if (light.Pos.Count < 3) continue; + var ldx = light.Pos[0] - vx; + var ldz = light.Pos[2] - vz; + var distSq = ldx * ldx + ldz * ldz; + + // Approaching intersection light within 6m to 24m + if (distSq >= 6f * 6f && distSq <= 24f * 24f) + { + var isPhaseA = (light.Zbr % 2) == 0; + var isRed = isPhaseA ? (cycleSecond >= 14) : (cycleSecond < 15 || cycleSecond == 29); + + if (isRed) + return true; + } + } + + return false; + } + public TrafficStatus GetStatus() => new() { Enabled = Enabled, diff --git a/Ananta.Server/Ananta.Gameplay/Traffic/RoadNetworkModels.cs b/Ananta.Server/Ananta.Gameplay/Traffic/RoadNetworkModels.cs index ea0edbe..9a4285d 100644 --- a/Ananta.Server/Ananta.Gameplay/Traffic/RoadNetworkModels.cs +++ b/Ananta.Server/Ananta.Gameplay/Traffic/RoadNetworkModels.cs @@ -4,6 +4,30 @@ using Ananta.Server.RpcTypes.Client4229938; namespace Ananta.Server.Gameplay.Traffic; +public sealed class TrafficSignalFile +{ + [JsonPropertyName("lights")] + public List Lights { get; set; } = []; +} + +public sealed class TrafficLightEntry +{ + [JsonPropertyName("handle")] + public long Handle { get; set; } + + [JsonPropertyName("inter")] + public int Inter { get; set; } + + [JsonPropertyName("zbr")] + public int Zbr { get; set; } + + [JsonPropertyName("pos")] + public List Pos { get; set; } = []; + + [JsonPropertyName("fwd")] + public List Fwd { get; set; } = []; +} + public sealed class RoadNetworkFile { [JsonPropertyName("metadata")] diff --git a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Combat.cs b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Combat.cs index 824d401..33a6c72 100644 --- a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Combat.cs +++ b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Combat.cs @@ -27,10 +27,12 @@ internal sealed partial class GameRouter return; } + state.SkillByInstanceId[req.SkillInstanceId] = req.SkillId; + var style = ActiveStyle(state); var weapon = CombatCodec.Weapon(state.ActiveSpiritTemplateId, state.ActiveWeaponInstanceId) ?? CombatCodec.DefaultWeapon(state.ActiveSpiritTemplateId); - if (weapon.IsReloadSkill(req.SkillId)) + if (weapon.IsReloadSkill(req.SkillId) || CombatCatalogRepository.SkillCastTag(req.SkillId) == 19u) await ReloadWeapon4229938(ctx, state, weapon); if (!weapon.AllowsSkill(style, req.SkillId)) { @@ -406,25 +408,68 @@ internal sealed partial class GameRouter ?? throw new InvalidDataException($"Missing runtime view for spirit {spiritId}, weapon {instanceId}.")) .ToArray(); - Task OnSkillUseWeaponDurability(RpcContext ctx, int skillInstanceId, int triggerIndex) + async Task OnSkillUseWeaponDurability(RpcContext ctx, int skillInstanceId, int triggerIndex) { var state = GetWorldState(ctx); if (!state.Ready) - return Task.CompletedTask; + return; var weapon = CombatCodec.Weapon(state.ActiveSpiritTemplateId, state.ActiveWeaponInstanceId) ?? CombatCodec.DefaultWeapon(state.ActiveSpiritTemplateId); if (!weapon.IsShootWeapon || weapon.MagazineAmmo == 0) - return Task.CompletedTask; + return; + + uint skillId = 0; + if (state.SkillByInstanceId.TryGetValue(skillInstanceId, out var mappedSkillId)) + skillId = mappedSkillId; + else if (skillInstanceId > 0) + skillId = (uint)skillInstanceId; + else if (state.ActiveSkillId != 0) + skillId = state.ActiveSkillId; + + // If this durability event belongs to a reload skill, it represents the reload trigger in the animation, + // not a bullet shot. Never decrement ammunition for a reload event! + if (weapon.IsReloadSkill(skillId) || CombatCatalogRepository.SkillCastTag(skillId) == 19u) + { + ctx.Session.Log.Info($"[AMMO] reload-trigger detected token={skillInstanceId} skill={skillId} weapon={weapon.TemplateId}/{weapon.InstanceId}"); + await ReloadWeapon4229938(ctx, state, weapon); + return; + } var current = EnsureMagazine4229938(state, weapon); - if (current > 0) + var infiniteAmmo = InfiniteAmmoEnabled4229938() && weapon.MagazineAmmo > 0; + if (infiniteAmmo) + { + // Infinite ammo: restate the magazine at full capacity so the client never reaches + // the dry state (the one that stops firing and waits for an incomplete reload). + current = weapon.MagazineAmmo; + state.WeaponMagazineAmmo[weapon.InstanceId] = current; + } + else if (current > 0) + { state.WeaponMagazineAmmo[weapon.InstanceId] = --current; + } // Separate-bullet firearms consume only the loaded magazine; their reserve is an ordinary // backpack item. Other firearms use Durability as total remaining ammunition, so decrement // total and magazine together. Infinite (-1) values stay infinite. var durability = CurrentDurability4229938(state, weapon, current); - if (!weapon.SeparateBullets && durability > 0) + if (infiniteAmmo) + { + // Infinite ammo: freeze the total pool for non-separate guns as well. + if (!weapon.SeparateBullets) + { + if (durability < current) + { + durability = current; + state.WeaponDurabilityAmmo[weapon.InstanceId] = durability; + } + } + else + { + durability = current; + } + } + else if (!weapon.SeparateBullets && durability > 0) { durability--; state.WeaponDurabilityAmmo[weapon.InstanceId] = durability; @@ -439,7 +484,7 @@ internal sealed partial class GameRouter ? EnsureReserve4229938(state, bulletId) : NonSeparateReserve4229938(durability, current); ctx.Session.Log.Info($"[AMMO] shot weapon={weapon.TemplateId}/{weapon.InstanceId} token={skillInstanceId} trigger={triggerIndex} mag={current}/{weapon.MagazineAmmo} reserve={reserve} bullet={bulletId} total={durability}"); - return ctx.NotifyAsync(MethodId.SyncSpiritWeaponDurabilityChangedAction, + await ctx.NotifyAsync(MethodId.SyncSpiritWeaponDurabilityChangedAction, CombatCodec.WeaponDurabilityChanged(state.ActiveSpiritTemplateId, state.ActiveSpiritUnitId, weapon, durability, current, bulletId)); } @@ -602,5 +647,26 @@ internal sealed partial class GameRouter ?? CombatCodec.DefaultWeapon(state.ActiveSpiritTemplateId); return ResolveWeaponStyle(state, weapon); } + + private static long _infiniteAmmoCheckTicks4229938; + private static bool _infiniteAmmoCached4229938 = true; + + internal static bool InfiniteAmmoEnabled4229938() + { + var now = System.Environment.TickCount64; + if (now - _infiniteAmmoCheckTicks4229938 < 2000) + return _infiniteAmmoCached4229938; + _infiniteAmmoCheckTicks4229938 = now; + try + { + _infiniteAmmoCached4229938 = !System.IO.File.Exists( + System.IO.Path.Combine(System.AppContext.BaseDirectory, "infinite-ammo.disabled")); + } + catch + { + _infiniteAmmoCached4229938 = true; + } + return _infiniteAmmoCached4229938; + } } diff --git a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Economy.cs b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Economy.cs new file mode 100644 index 0000000..d9fa08c --- /dev/null +++ b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Economy.cs @@ -0,0 +1,427 @@ +using Ananta.SDK.Logging; +using Ananta.SDK.Network; +using Ananta.SDK.Rpc; +using Ananta.SDK.Serialization; +using Ananta.Server.ClientData.Client4229938; +using Ananta.Server.Protocol.Client4229938; +using Auto = Ananta.Server.RpcTypes.Client4229938.Auto; +using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game; + +namespace Ananta.Server.Handlers.Game; + +/// +/// Shared economy plumbing for build 4229938 mall purchases and gacha draws: currency/wallet mapping, +/// backpack grants, the pushes the client expects, and the snapshot that lets money and items survive +/// a re-login. Retail keeps all of this in its account database; here the session state is the single +/// authority and PlayerProgressStore mirrors it to one JSON file per player. +/// +internal sealed partial class GameRouter +{ + private const uint CurrencyRewardGold4229938 = 36920001u; + private const uint CurrencyRewardMoney4229938 = 36920002u; + private const uint CurrencyRewardBindingGold4229938 = 36920003u; + + private static long _gmItemSeq = 920000000000L; + + internal readonly record struct ItemGrant4229938(uint TemplateId, uint Count, bool IsBind); + + /// A pending economy mutation: what to take away, what to add, how the wallet moves. + private sealed class EconomyChanges4229938 + { + internal Dictionary Consumed { get; } = []; + internal Dictionary Granted { get; } = []; + internal double MoneyDelta { get; set; } + internal double GoldDelta { get; set; } + internal double BindingGoldDelta { get; set; } + } + + /// Loads the saved character economy into the session state at login. + internal static void RestorePlayerProgress4229938(WorldEntryState state, ServerLogger log) + { + lock (state.SyncRoot) + { + if (state.ProgressRestored) + return; + } + + PlayerProgressStore.LoadInto(state.Progress, log); + + lock (state.SyncRoot) + { + state.ProgressRestored = true; + state.WalletMoney = state.Progress.Money; + state.WalletGold = state.Progress.Gold; + state.WalletBindingGold = state.Progress.BindingGold; + + state.GmBackpackItems.Clear(); + foreach (var item in state.Progress.Items) + { + if (EconomyConfigRepository.HasConsumableItems && + !EconomyConfigRepository.TryConsumableItem(item.TemplateId, out _)) + { + log.Warn( + $"[GM] dropping saved backpack item templateId={item.TemplateId} count={item.Count}: " + + "not in ConsumableConfig for this build"); + continue; + } + + var uniqueId = item.UniqueId; + if (uniqueId == 0) + uniqueId = NextGmItemUniqueId4229938(); + else + ReserveGmItemUniqueId4229938(uniqueId); + + state.GmBackpackItems[item.TemplateId] = RuntimePayloadFactory.GmPackItem4229938( + item.TemplateId, item.Count, item.IsBind, uniqueId); + } + } + } + + private static ulong NextGmItemUniqueId4229938() + => (ulong)Interlocked.Increment(ref _gmItemSeq); + + private static void ReserveGmItemUniqueId4229938(ulong uniqueId) + { + if (uniqueId > long.MaxValue) + return; + + while (true) + { + var current = Interlocked.Read(ref _gmItemSeq); + if (uniqueId <= (ulong)current) + return; + + if (Interlocked.CompareExchange(ref _gmItemSeq, (long)uniqueId, current) == current) + return; + } + } + + /// + /// Charges a price in currency units. Wallet currencies debit the wallet, + /// everything else debits the granted stack. + /// + private static void ChargeCurrency4229938( + WorldEntryState state, + EconomyChanges4229938 changes, + uint currencyItemId, + double amount, + ServerLogger log, + string context) + { + if (currencyItemId == 0 || amount <= 0) + return; + + switch (currencyItemId) + { + case CurrencyRewardMoney4229938: + changes.MoneyDelta -= amount; + return; + case CurrencyRewardGold4229938: + changes.GoldDelta -= amount; + return; + case CurrencyRewardBindingGold4229938: + changes.BindingGoldDelta -= amount; + return; + } + + uint available; + lock (state.SyncRoot) + available = state.GmBackpackItems.TryGetValue(currencyItemId, out var stack) ? stack.Count : 0u; + + var taken = Math.Min(amount, available); + if (taken < amount) + log.Warn($"[ECONOMY] {context}: missing {currencyItemId} to pay {amount} with (have {available}), granting remainder"); + + if (taken <= 0) + return; + + var count = (uint)Math.Min(taken, uint.MaxValue); + changes.Consumed[currencyItemId] = changes.Consumed.TryGetValue(currencyItemId, out var previous) + ? SaturatingAdd4229938(previous, count) + : count; + } + + /// Rolls one drop row into changes. + private static void GrantDrop4229938( + EconomyChanges4229938 changes, + EconomyConfigRepository.DropRow drop, + uint rolls, + string context, + ServerLogger log) + { + if (rolls == 0) + return; + + if (drop.Money != 0) + changes.MoneyDelta += drop.Money * rolls; + if (drop.BindingGold != 0) + changes.BindingGoldDelta += drop.BindingGold * rolls; + + foreach (var (id, count) in drop.Guaranteed) + AddGrant4229938(changes, id, SaturatingMultiply4229938(count, rolls), isBind: false); + + for (var roll = 0u; roll < rolls; roll++) + { + if (drop.Ranged.Count > 0) + { + var (id, min, max) = drop.Ranged[Random.Shared.Next(drop.Ranged.Count)]; + AddGrant4229938(changes, id, RollCount4229938(min, max), isBind: false); + } + + if (drop.Weighted.Count > 0) + { + var index = PickWeightedIndex4229938(drop.Weighted.Count, i => drop.Weighted[i].Weight); + if (index >= 0) + AddGrant4229938(changes, drop.Weighted[index].Id, 1, isBind: false); + } + } + + log.Info( + $"[ECONOMY] {context}: drop={drop.Id} rolls={rolls} money={drop.Money * rolls} " + + $"bindingGold={drop.BindingGold * rolls} guaranteed={drop.Guaranteed.Count} " + + $"ranged={drop.Ranged.Count} weighted={drop.Weighted.Count}"); + } + + private static void AddGrant4229938(EconomyChanges4229938 changes, uint templateId, uint count, bool isBind) + { + if (templateId == 0 || count == 0) + return; + + if (changes.Granted.TryGetValue(templateId, out var existing)) + { + changes.Granted[templateId] = existing with + { + Count = SaturatingAdd4229938(existing.Count, count), + IsBind = existing.IsBind || isBind, + }; + return; + } + + changes.Granted[templateId] = new ItemGrant4229938(templateId, count, isBind); + } + + private static Task ApplyEconomy4229938Async( + Connection conn, + WorldEntryState state, + EconomyChanges4229938 changes, + string context) + => ApplyEconomy4229938Async(conn.Session, conn.Log, state, changes, context); + + private static async Task ApplyEconomy4229938Async( + TcpSession session, + ServerLogger log, + WorldEntryState state, + EconomyChanges4229938 changes, + string context) + { + var adds = new List(); + var updates = new List(); + var deletes = new List(); + double money; + double gold; + double bindingGold; + + lock (state.SyncRoot) + { + var templates = new HashSet(changes.Consumed.Keys); + foreach (var templateId in changes.Granted.Keys) + templates.Add(templateId); + + foreach (var templateId in templates) + { + changes.Consumed.TryGetValue(templateId, out var consumed); + changes.Granted.TryGetValue(templateId, out var grant); + + if (state.GmBackpackItems.TryGetValue(templateId, out var stack)) + { + var remaining = stack.Count > consumed ? stack.Count - consumed : 0u; + var final = SaturatingAdd4229938(remaining, grant.Count); + + if (final == 0) + { + state.GmBackpackItems.Remove(templateId); + deletes.Add(stack); + continue; + } + + stack.Count = final; + stack.IsBind = stack.IsBind || grant.IsBind; + updates.Add(stack); + continue; + } + + if (grant.Count == 0) + continue; + + var item = RuntimePayloadFactory.GmPackItem4229938( + grant.TemplateId, grant.Count, grant.IsBind, NextGmItemUniqueId4229938()); + state.GmBackpackItems[templateId] = item; + adds.Add(item); + } + + money = state.WalletMoney + changes.MoneyDelta; + gold = state.WalletGold + changes.GoldDelta; + bindingGold = state.WalletBindingGold + changes.BindingGoldDelta; + + if (money < 0 || gold < 0 || bindingGold < 0) + { + log.Warn( + $"[ECONOMY] {context}: wallet went negative " + + $"(money={money} gold={gold} bindingGold={bindingGold}), clamped to zero"); + money = Math.Max(money, 0); + gold = Math.Max(gold, 0); + bindingGold = Math.Max(bindingGold, 0); + } + + state.WalletMoney = money; + state.WalletGold = gold; + state.WalletBindingGold = bindingGold; + } + + if (changes.MoneyDelta != 0 || changes.GoldDelta != 0 || changes.BindingGoldDelta != 0) + { + await NotifySession4229938Async(session, MethodId.SyncMoney, new GameMethods.SyncMoney4229938 + { + money = money, + gold = gold, + bindingGold = bindingGold, + }); + + if (changes.MoneyDelta > 0) + { + await NotifySession4229938Async(session, MethodId.SyncMoneyAdd, new GameMethods.SyncMoneyAdd4229938 + { + value = changes.MoneyDelta, + reason = 0, + silence = false, + }); + } + } + + if (adds.Count > 0 || updates.Count > 0 || deletes.Count > 0) + { + await NotifySession4229938Async(session, MethodId.SyncBackpackItemChanged, new GameMethods.SyncBackpackItemChanged4229938 + { + addItemList = adds, + updateItemList = updates, + deleteItemList = deletes, + }); + } + + PlayerProgressStore.Save(state, log); + return $"wallet=({money},{gold},{bindingGold}) add={adds.Count} update={updates.Count} delete={deletes.Count}"; + } + + private static async Task NotifySession4229938Async(TcpSession session, uint methodId, T body) + { + var bytes = UxSerializer.Serialize(body); + RuntimeLogs.Decoded(session.Log.Scope, "S2C", methodId, typeof(T), body); + await session.NotifyAsync(methodId, bytes, CancellationToken.None); + } + + /// + /// Debug panel: hands out a backpack stack through the mall pipeline, syncing SyncBackpackItemChanged. + /// + internal static async Task<(bool Ok, string Message)> PanelGiveItemAsync( + TcpSession session, + uint templateId, + uint count, + bool isBind) + { + var state = GetStateIfExists(session); + if (state is null) + return (false, "no live game session (is the client in the world?)"); + if (templateId == 0) + return (false, "missing templateId"); + if (!TryResolveGmItem4229938(templateId, out var name)) + return (false, $"Item Id {templateId} not found in ConsumableConfig{DescribeItemNamespace4229938(templateId)}"); + + if (count == 0) + count = 1; + + var changes = new EconomyChanges4229938(); + changes.Granted[templateId] = new ItemGrant4229938(templateId, count, isBind); + var summary = await ApplyEconomy4229938Async( + session, session.Log, state, changes, $"panel give-item {templateId}x{count}"); + + uint total; + lock (state.SyncRoot) + total = state.GmBackpackItems.TryGetValue(templateId, out var stack) ? stack.Count : 0u; + + session.Log.Info($"[PANEL] give-item id={templateId} name={name} count={count} bind={isBind} total={total} {summary}"); + return (true, $"Granted {name} (Id={templateId}) x{count}, backpack now has {total}; {summary}"); + } + + internal static uint SaturatingAdd4229938(uint left, uint right) + => left > uint.MaxValue - right ? uint.MaxValue : left + right; + + private static uint SaturatingMultiply4229938(uint value, uint factor) + => factor == 0 ? 0u : (value > uint.MaxValue / factor ? uint.MaxValue : value * factor); + + private static uint RollCount4229938(uint min, uint max) + { + if (max < min) + (min, max) = (max, min); + + return max == min ? min : (uint)Random.Shared.NextInt64(min, (long)max + 1); + } + + private static int PickWeightedIndex4229938(int count, Func weightAt) + { + var total = 0d; + for (var i = 0; i < count; i++) + { + var weight = weightAt(i); + if (weight > 0) + total += weight; + } + + if (total <= 0) + return -1; + + var roll = Random.Shared.NextDouble() * total; + for (var i = 0; i < count; i++) + { + var weight = weightAt(i); + if (weight <= 0) + continue; + + roll -= weight; + if (roll <= 0) + return i; + } + + return count - 1; + } + + private readonly record struct EconomyRequest4229938(uint Id, uint Count, bool Flag); + + private static EconomyRequest4229938 ParseEconomyRequest4229938(byte[] body) + => new( + body.Length >= 4 ? BitConverter.ToUInt32(body, 0) : 0u, + body.Length >= 8 ? BitConverter.ToUInt32(body, 4) : 0u, + body.Length > 8 && body[8] != 0); + + private static bool TryResolveGmItem4229938(uint templateId, out string name) + { + name = string.Empty; + if (!EconomyConfigRepository.HasConsumableItems) + return true; + + if (!EconomyConfigRepository.TryConsumableItem(templateId, out var item)) + return false; + + name = item.Name; + return true; + } + + private static string DescribeItemNamespace4229938(uint templateId) => templateId switch + { + >= 36000000u and < 37000000u => " (36xxxxxx Item ID exists in range but not in rows)", + >= 98000000u and < 99000000u => " (Weapon ID, please equip via Armory Wheel)", + >= 81000000u and < 82000000u => " (Vehicle ID)", + >= 11190000u and < 11200000u => " (Fashion Suit ID)", + >= 11100000u and < 11190000u => " (Fashion Piece ID)", + _ => " (Unknown Item ID range)", + }; +} diff --git a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Gacha.cs b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Gacha.cs index b7b5c1a..9c3dce7 100644 --- a/Ananta.Server/Ananta.Handlers/Game/GameRouter.Gacha.cs +++ b/Ananta.Server/Ananta.Handlers/Game/GameRouter.Gacha.cs @@ -1,97 +1,220 @@ using Ananta.SDK.Network; using Ananta.SDK.Rpc; +using Ananta.Server.ClientData.Client4229938; using Ananta.Server.Protocol.Client4229938; -using Ananta.Server.RpcTypes.Client4229938.Auto; -using Ananta.Server.RpcTypes.Client4229938.Methods.Game; +using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game; namespace Ananta.Server.Handlers.Game; +/// +/// Gacha draws for build 4229938 (GachaManager.DoDrawGacha -> AskDrawGacha(poolId, drawCount, isAutoExchange)). +/// +/// Odds follow GachaPoolTierRuleConfig: RuleType 1 pools ramp the grand-prize chance from +/// BaseProbability by ProbabilityIncrement per draw past RampStartDraw and hand out a guaranteed +/// grand prize at PityThreshold; these pools also pick the prize row itself by relative weight within +/// the "grand" or "ordinary" group. RuleType 0 pools have no pity ramp and simply pick by weight. +/// Duplicate grand prizes are converted to the row's duplicateReturn drop, which is also how the +/// client labels the result (IsConverted). +/// internal sealed partial class GameRouter { + private const int GachaProbabilityScale4229938 = 100000; + [Handler(MethodId.AskDrawGacha, HandlerPacketKind.Invoke)] private async Task AskDrawGacha(Connection conn, UxRpcMessage msg) { - var args = msg.GetArgs(); - uint poolId = args.gachaPoolId == 0 ? 1001u : args.gachaPoolId; - uint count = args.drawCount == 0 ? 1u : args.drawCount; + var state = GetWorldState(msg.Context); + var request = ParseEconomyRequest4229938(msg.Body); + var drawCount = Math.Clamp(request.Count == 0 ? 1u : request.Count, 1u, 10u); - conn.Session.Log.Info($"[GACHA] AskDrawGacha: poolId={poolId} count={count} autoEx={args.isAutoExchange}"); - - var fiveStarSpirits = new uint[] { 15020992, 15020991, 15020997, 15021024, 15021025 }; - var fourStarSpirits = new uint[] { 15020989, 15020990, 15021016, 15021017, 15021020, 15021021, 15021022, 15021023 }; - var topWeapons = new uint[] { 98003001, 98003023, 98003131, 98003184, 98003185 }; - - var sync = new SyncGachaDrawInfo + if (!EconomyConfigRepository.TryPool(request.Id, out var pool)) { - isGrandPrizeWithAllFillers = false, - drawDetails = new List() - }; + conn.Log.Warn($"[GACHA] unknown pool {request.Id} (body={Convert.ToHexString(msg.Body)})"); + await ReplyDrawGacha4229938Async(conn, msg); + return; + } - var records = new List(); - var rng = Random.Shared; - - for (uint i = 0; i < count; i++) + var contents = EconomyConfigRepository.PoolContents(pool.Id); + if (contents.Count == 0) { - bool isGuaranteedFiveStar = (count >= 10 && i == count - 1) || (rng.Next(100) < 15); - bool isFourStar = !isGuaranteedFiveStar && (rng.Next(100) < 45); + conn.Log.Warn($"[GACHA] pool {pool.Id} has no contents, nothing can be drawn"); + await ReplyDrawGacha4229938Async(conn, msg); + return; + } - uint prizeId; - if (isGuaranteedFiveStar) + EconomyConfigRepository.GachaTierRule? tierRule = null; + if (pool.GrandTierRuleId != 0 && EconomyConfigRepository.TryTierRule(pool.GrandTierRuleId, out var foundRule)) + tierRule = foundRule; + + var changes = new EconomyChanges4229938(); + ChargeCurrency4229938( + state, changes, pool.MoneyId, pool.CostFor(drawCount), conn.Log, $"gacha {pool.Id}"); + + var details = new List((int)drawCount); + var grandCount = 0; + var skipped = 0; + + for (var draw = 0u; draw < drawCount; draw++) + { + uint drawsSinceGrand; + lock (state.SyncRoot) { - prizeId = fiveStarSpirits[rng.Next(fiveStarSpirits.Length)]; + state.Progress.GachaDrawsSinceGrand.TryGetValue(pool.Id, out var previous); + drawsSinceGrand = previous + 1; } - else if (isFourStar) + + var isGrand = RollGrandPrize4229938(tierRule, drawsSinceGrand); + var content = PickGachaContent4229938(contents, isGrand) + ?? PickGachaContent4229938(contents, grandOnly: null); + + if (content is null) { - prizeId = fourStarSpirits[rng.Next(fourStarSpirits.Length)]; + skipped++; + lock (state.SyncRoot) + state.Progress.GachaDrawsSinceGrand[pool.Id] = drawsSinceGrand; + continue; } + + isGrand = content.IsGrandPrize; + lock (state.SyncRoot) + state.Progress.GachaDrawsSinceGrand[pool.Id] = isGrand ? 0u : drawsSinceGrand; + + if (isGrand) + grandCount++; + + var converted = false; + var isNew = false; + var dropId = content.DropId; + var rolls = 1u; + + if (TryPrizeTemplateId4229938(content.DropId, out var prizeTemplateId)) + { + var owned = IsItemOwned4229938(state, prizeTemplateId); + isNew = !owned; + + if (owned && content.DuplicateReturnDropId != 0 && content.DuplicateReturnCount != 0) + { + converted = true; + dropId = content.DuplicateReturnDropId; + rolls = content.DuplicateReturnCount; + } + } + + if (dropId != 0 && EconomyConfigRepository.TryDrop(dropId, out var drop) && !drop.IsEmpty) + GrantDrop4229938(changes, drop, rolls, $"gacha {pool.Id} content {content.Id}", conn.Log); else - { - prizeId = topWeapons[rng.Next(topWeapons.Length)]; - } + conn.Log.Warn($"[GACHA] content {content.Id} grants nothing (drop={dropId})"); - sync.drawDetails.Add(new GachaDrawDetail + details.Add(new GameMethods.GachaDrawDetail4229938 { - PoolContentId = prizeId, - IsGrandPrize = isGuaranteedFiveStar, - IsConverted = false, - IsNew = true - }); - - records.Add(new GachaDrawRecord - { - GachaId = poolId, - PoolContentId = prizeId, - DropId = prizeId, - DrawTimeUnix = DateTimeOffset.UtcNow.ToUnixTimeSeconds() + PoolContentId = content.Id, + IsGrandPrize = isGrand, + IsConverted = converted, + IsNew = isNew, }); } - await conn.NotifyAsync(MethodId.SyncGachaDrawInfo, sync); + var summary = await ApplyEconomy4229938Async(conn, state, changes, $"gacha {pool.Id}"); - var gachaInfos = new PlayerGachaInfos(); - var poolInfo = new PlayerGachaPoolInfo + if (details.Count > 0) { - DrawCount = count, - DrawRecords = records - }; - gachaInfos.PoolInfos[poolId] = poolInfo; - gachaInfos.GroupInfos[poolId] = new PlayerGachaGroupInfo - { - TotalDrawCount = count - }; - gachaInfos.PityInfos[poolId] = new PlayerGachaPityInfo - { - TotalDrawCount = count, - DrawsSinceLastReset = count % 80 - }; + await conn.NotifyAsync(MethodId.IGameToClient_SyncGachaDrawInfo, new GameMethods.SyncGachaDrawInfo4229938 + { + drawDetails = details, + isGrandPrizeWithAllFillers = false, + }); + } - await conn.ReturnAsync(msg, gachaInfos); + conn.Log.Info( + $"[GACHA] pool={pool.Id} system={pool.MoneyId} count={drawCount} cost={pool.CostFor(drawCount)} " + + $"grand={grandCount} skipped={skipped} rule={tierRule?.Id ?? 0} ruleType={tierRule?.RuleType ?? 0} " + + $"-> {summary}"); + + await ReplyDrawGacha4229938Async(conn, msg); + } + + private static bool RollGrandPrize4229938(EconomyConfigRepository.GachaTierRule? rule, uint drawsSinceGrand) + { + if (rule is null) + return false; + + if (rule.PityThreshold > 0 && drawsSinceGrand >= rule.PityThreshold) + return true; + + if (rule.RuleType != 1) + return false; + + var probability = (double)rule.BaseProbability; + if (rule.RampStartDraw > 0 && drawsSinceGrand > rule.RampStartDraw) + probability += (double)(drawsSinceGrand - rule.RampStartDraw) * rule.ProbabilityIncrement; + + if (probability <= 0) + return false; + if (probability >= GachaProbabilityScale4229938) + return true; + + return Random.Shared.Next(GachaProbabilityScale4229938) < probability; + } + + private static EconomyConfigRepository.GachaContent? PickGachaContent4229938( + IReadOnlyList contents, + bool? grandOnly) + { + var candidates = new List(); + foreach (var content in contents) + { + if (content.Weight <= 0) + continue; + if (grandOnly is { } wanted && content.IsGrandPrize != wanted) + continue; + + candidates.Add(content); + } + + if (candidates.Count == 0) + return null; + + var index = PickWeightedIndex4229938(candidates.Count, i => candidates[i].Weight); + return index < 0 ? null : candidates[index]; + } + + private static bool TryPrizeTemplateId4229938(uint dropId, out uint templateId) + { + templateId = 0; + if (dropId == 0 || !EconomyConfigRepository.TryDrop(dropId, out var drop)) + return false; + + if (drop.Guaranteed.Count > 0) + templateId = drop.Guaranteed[0].Id; + else if (drop.Ranged.Count > 0) + templateId = drop.Ranged[0].Id; + else if (drop.Weighted.Count > 0) + templateId = drop.Weighted[0].Id; + + return templateId != 0; + } + + private static bool IsItemOwned4229938(WorldEntryState state, uint templateId) + { + lock (state.SyncRoot) + return state.GmBackpackItems.TryGetValue(templateId, out var stack) && stack.Count > 0; + } + + private static Task ReplyDrawGacha4229938Async(Connection conn, UxRpcMessage msg) + { + if (DefaultReturnCatalog4229938.TryGet(msg.MethodId, out var body, out var shape)) + { + conn.Log.Info($"[GACHA] reply typed-default {shape} {body.Length}b"); + return msg.Context.ReturnAsync(body); + } + + return conn.ReturnEmptyOkAsync(msg); } [Handler(MethodId.AskClaimGachaMilestone, HandlerPacketKind.Invoke)] private Task AskClaimGachaMilestone(Connection conn, UxRpcMessage msg) { - var args = msg.GetArgs(); + var args = msg.GetArgs(); conn.Session.Log.Info($"[GACHA] AskClaimGachaMilestone: groupId={args.groupId} count={args.milestoneCount}"); return conn.ReturnEmptyOkAsync(msg); } diff --git a/Ananta.Server/Ananta.Handlers/Game/GameRouter.PanelArmory.cs b/Ananta.Server/Ananta.Handlers/Game/GameRouter.PanelArmory.cs new file mode 100644 index 0000000..106e98a --- /dev/null +++ b/Ananta.Server/Ananta.Handlers/Game/GameRouter.PanelArmory.cs @@ -0,0 +1,150 @@ +using Ananta.SDK.Network; +using Ananta.SDK.Serialization; +using Ananta.Server.ClientData.Client4229938; +using Ananta.Server.Configuration; +using Ananta.Server.Protocol.Client4229938; +using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game; + +namespace Ananta.Server.Handlers.Game; + +/// +/// Debug-panel armory operations: install any armory weapon into any spirit editable wheel +/// slot (1..15) and republish the proven weapon-detail / fight-style / switch shapes. +/// +internal sealed partial class GameRouter +{ + internal static async Task<(bool Ok, string Message)> PanelEquipWeaponAsync( + TcpSession session, uint? spiritIdOption, int slotIndex, uint? templateIdOption, ulong? instanceIdOption) + { + var state = GetStateIfExists(session); + if (state is null) + return (false, "no live game session (is the client in the world?)"); + + var spiritId = spiritIdOption is uint requested && requested != 0 + ? requested + : state.ActiveSpiritTemplateId; + if (!ClientConfigRepository.Characters().Any(character => character.TemplateId == spiritId)) + return (false, $"spirit {spiritId} is not in the roster"); + if (!IsEditableWeaponSlot(slotIndex)) + return (false, "slotIndex must be 1..15 (slot 0 is the authored fists slot)"); + + ulong instanceId; + if (instanceIdOption is ulong requestedInstance && requestedInstance != 0) + { + instanceId = requestedInstance; + } + else if (templateIdOption is uint templateId && templateId != 0) + { + var match = CombatCatalogRepository.AccountWeapons.FirstOrDefault(weapon => weapon.TemplateId == templateId); + if (match is null) + return (false, $"template {templateId} is not an armory weapon (see GET /api/catalog/weapons)"); + instanceId = match.InstanceId; + } + else + { + return (false, "provide templateId or instanceId"); + } + + var target = CombatCatalogRepository.Weapon(spiritId, instanceId); + if (target is null) + return (false, $"weapon instance {instanceId} has no runtime view for spirit {spiritId}"); + + if (state.ArmoryWeaponsAnnounced.Add(instanceId)) + { + await session.NotifyAsync(MethodId.SyncArmoryAddWeapon, + UxSerializer.Serialize(RuntimePayloadFactory.WeaponData(target)), CancellationToken.None); + session.Log.Info($"[ARMORY] announce-to-client weapon={target.TemplateId}/{instanceId}"); + } + + var slots = WeaponSlotIds(state, spiritId); + var existingIndex = slots.IndexOf(instanceId); + if (existingIndex >= 0 && existingIndex != slotIndex) + (slots[existingIndex], slots[slotIndex]) = (slots[slotIndex], slots[existingIndex]); + else + slots[slotIndex] = instanceId; + + await PublishPanelWeaponSlotsAsync(session, state, spiritId, $"panel-equip:{instanceId}@{slotIndex}"); + session.Log.Info($"[ARMORY] panel equip spirit={spiritId} slot={slotIndex} weapon={target.TemplateId}/{instanceId} name={target.Name}"); + return (true, $"spirit {spiritId} slot {slotIndex} = {target.Name} ({target.TemplateId})"); + } + + private static async Task PublishPanelWeaponSlotsAsync(TcpSession session, WorldEntryState state, uint spiritId, string operation) + { + var slots = WeaponSlotIds(state, spiritId); + var isActive = spiritId == state.ActiveSpiritTemplateId; + var currentWeaponId = isActive + ? state.ActiveWeaponInstanceId + : state.LastWeaponBySpirit.GetValueOrDefault(spiritId); + if (currentWeaponId == 0 || !slots.Contains(currentWeaponId)) + currentWeaponId = slots.FirstOrDefault(id => id != 0); + if (currentWeaponId == 0) + currentWeaponId = CombatCodec.Loadout(spiritId).DefaultWeapon.InstanceId; + + var unitId = isActive + ? state.ActiveSpiritUnitId + : ClientConfigRepository.Characters().First(x => x.TemplateId == spiritId).UnitId; + var currentWeapon = CombatCatalogRepository.Weapon(spiritId, currentWeaponId) + ?? throw new InvalidDataException($"Missing runtime view for spirit {spiritId}, weapon {currentWeaponId}."); + var currentChanged = isActive && state.ActiveWeaponInstanceId != currentWeaponId; + var style = ResolveWeaponStyle(state, currentWeapon); + + state.LastWeaponBySpirit[spiritId] = currentWeaponId; + if (isActive) + { + state.ActiveWeaponInstanceId = currentWeaponId; + state.ActiveFightStyleId = style.Id; + state.ActiveSkillId = 0; + state.RestoreResourcesAfterActiveSkill = false; + state.ActiveClientSkillInstanceId = 0; + state.ActiveSkillStartedTicks = 0; + } + + var snapshot = CombatCodec.SpiritWeaponSnapshot(unitId, spiritId, currentWeaponId, WeaponSlotDefinitions(state, spiritId)); + foreach (var detail in snapshot.WeaponSlots) + { + if (detail is null) + continue; + if (CombatCatalogRepository.Weapon(spiritId, detail.InstanceId) is not { } definition) + continue; + detail.FightStyleId = ResolveWeaponStyle(state, definition).Id; + detail.MagazineAmmo = EnsureMagazine4229938(state, definition); + detail.Durability = CurrentDurability4229938(state, definition, detail.MagazineAmmo); + detail.BulletDatas.BulletId = EnsureBullet4229938(state, definition); + } + await session.NotifyAsync(MethodId.SyncSpiritWeaponDetail, UxSerializer.Serialize(snapshot), CancellationToken.None); + + foreach (var detail in snapshot.WeaponSlots.Where(x => x is not null).Select(x => x!)) + { + await session.NotifyAsync(MethodId.SyncWeaponFightStyleChange, UxSerializer.Serialize( + new GameMethods.SyncWeaponFightStyleChange + { + weaponInstanceId = detail.InstanceId, + fightStyleId = detail.FightStyleId, + }), CancellationToken.None); + } + await session.NotifyAsync(MethodId.SyncSpiritLastUsedWeapon, UxSerializer.Serialize( + CombatCodec.SpiritLastUsedWeapon(spiritId, currentWeaponId)), CancellationToken.None); + + if (!currentChanged) + return; + + await session.NotifyAsync(MethodId.SyncSpiritSwitchWeaponAction, UxSerializer.Serialize( + CombatCodec.SpiritSwitchWeapon(unitId, currentWeaponId)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncPlayerAllSkillChargeData, UxSerializer.Serialize( + CombatCodec.AllSkillCharges(unitId, currentWeapon, style)), CancellationToken.None); + foreach (var (resourceId, maximum) in CombatCodec.AllResourceMaximums) + { + await session.NotifyAsync(MethodId.SyncFightResource, UxSerializer.Serialize( + CombatCodec.FightResource(unitId, resourceId, maximum)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncFightResourceFreeState, UxSerializer.Serialize( + CombatCodec.FightResourceFreeState(unitId, resourceId, true)), CancellationToken.None); + } + await session.NotifyAsync(MethodId.SyncChangeCommonSkill, UxSerializer.Serialize(CombatCodec.CommonBinding(unitId, style)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncChangeHeavyAttack, UxSerializer.Serialize(CombatCodec.HeavyAttackBinding(unitId, style)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncChangeDodgeSkill, UxSerializer.Serialize(CombatCodec.DodgeBinding(unitId, style)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncChangeControlSkill, UxSerializer.Serialize(CombatCodec.ControlBinding(unitId, style)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncChangeActiveSkill, UxSerializer.Serialize(CombatCodec.ActiveBinding(unitId, currentWeapon, style)), CancellationToken.None); + await session.NotifyAsync(MethodId.SyncChangeUniqueSkill, UxSerializer.Serialize(CombatCodec.UniqueBinding(unitId, currentWeapon, style)), CancellationToken.None); + session.Log.Info($"[ARMORY] panel {operation} spirit={spiritId} active={isActive} current={currentWeaponId} style={style.Id}"); + } +} diff --git a/Ananta.Server/Ananta.Handlers/Game/TrafficAndCrowdDriver.cs b/Ananta.Server/Ananta.Handlers/Game/TrafficAndCrowdDriver.cs index bcad87e..8f714c6 100644 --- a/Ananta.Server/Ananta.Handlers/Game/TrafficAndCrowdDriver.cs +++ b/Ananta.Server/Ananta.Handlers/Game/TrafficAndCrowdDriver.cs @@ -73,4 +73,19 @@ internal sealed class TrafficAndCrowdDriver : ITrafficVehicleDriver, IUrbanCrowd var result = await GameRouter.SpawnStaticNpcAtAsync(session, npcFormworkId, poiActionId, x, y, z, facing); return (result.Ok, result.Ids); } + + public async Task DespawnCrowdPedestrianAsync(TcpSession session, ulong entityId) + { + await session.NotifyAsync(MethodId.SyncLogicAgentLeave, + UxSerializer.Serialize(WorldCodec.LogicAgentLeave(entityId)), CancellationToken.None); + session.Log.Info($"[CROWD] despawn pedestrian entity={entityId}"); + } + + public async Task SendPedestrianMoveAsync( + TcpSession session, ulong entityId, float x, float y, float z, float facing, byte moveId) + { + var packet = WorldCodec.PositionAndFacing( + entityId, new Vec3(x, y, z), facing, WorldCodec.SetPositionType.Gm, continueMove: true, moveId: moveId); + await session.NotifyAsync(MethodId.SyncUnitPositionAndFacing, UxSerializer.Serialize(packet), CancellationToken.None); + } } diff --git a/Ananta.Server/Ananta.RpcTypes/Client4229938/Methods/Game/ItemMethods4229938.cs b/Ananta.Server/Ananta.RpcTypes/Client4229938/Methods/Game/ItemMethods4229938.cs index 97853de..0cdfc06 100644 --- a/Ananta.Server/Ananta.RpcTypes/Client4229938/Methods/Game/ItemMethods4229938.cs +++ b/Ananta.Server/Ananta.RpcTypes/Client4229938/Methods/Game/ItemMethods4229938.cs @@ -16,3 +16,47 @@ internal sealed class SyncBackpackItemChanged4229938 [UxCollection(Count = UxCountEncoding.Int7, ItemObjectEncoding = UxObjectEncoding.Complex)] public List deleteItemList = []; } + +/// Authoritative wallet totals. The client stores these verbatim and refreshes the HUD. +[UxContract(Inline = true)] +internal sealed class SyncMoney4229938 +{ + public double money; + public double gold; + public double bindingGold; +} + +/// Visual-only money grant used for the drop/reward popup (no client state change). +[UxContract(Inline = true)] +internal sealed class SyncMoneyAdd4229938 +{ + public double value; + public int reason; + public bool silence; +} + +/// +/// One drawn entry of SyncGachaDrawInfo. The client resolves every id through +/// GachaPoolContentConfig for the artwork/name, so only the row id and the three flags travel. +/// +[UxContract(Inline = true)] +internal sealed class GachaDrawDetail4229938 +{ + public uint PoolContentId; + public bool IsGrandPrize; + public bool IsConverted; + public bool IsNew; +} + +/// +/// Result push for AskDrawGacha: the reply itself carries no rewards, the client only plays the +/// animation from this notify (GameToClientImpl.SyncGachaDrawInfo -> GachaManager.ShowGachaResult). +/// +[UxContract(Inline = true)] +internal sealed class SyncGachaDrawInfo4229938 +{ + [UxCollection(Count = UxCountEncoding.Int7, ItemObjectEncoding = UxObjectEncoding.Struct)] + public List drawDetails = []; + + public bool isGrandPrizeWithAllFillers; +} diff --git a/Ananta.Server/ClientData/4229938/Configs/ConsumableConfig.json b/Ananta.Server/ClientData/4229938/Configs/ConsumableConfig.json new file mode 100644 index 0000000..d26718d --- /dev/null +++ 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