feat: Implement missions 1-5 (combat fluidity, urban crowd locomotion, smart traffic signals, dynamic gacha pity, universal item spawner & armory)
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using Ananta.SDK.Logging;
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using Ananta.SDK.Network;
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using Ananta.SDK.Rpc;
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using Ananta.SDK.Serialization;
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using Ananta.Server.ClientData.Client4229938;
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using Ananta.Server.Protocol.Client4229938;
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using Auto = Ananta.Server.RpcTypes.Client4229938.Auto;
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using GameMethods = Ananta.Server.RpcTypes.Client4229938.Methods.Game;
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namespace Ananta.Server.Handlers.Game;
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/// <summary>
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/// Shared economy plumbing for build 4229938 mall purchases and gacha draws: currency/wallet mapping,
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/// backpack grants, the pushes the client expects, and the snapshot that lets money and items survive
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/// a re-login. Retail keeps all of this in its account database; here the session state is the single
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/// authority and PlayerProgressStore mirrors it to one JSON file per player.
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/// </summary>
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internal sealed partial class GameRouter
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{
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private const uint CurrencyRewardGold4229938 = 36920001u;
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private const uint CurrencyRewardMoney4229938 = 36920002u;
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private const uint CurrencyRewardBindingGold4229938 = 36920003u;
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private static long _gmItemSeq = 920000000000L;
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internal readonly record struct ItemGrant4229938(uint TemplateId, uint Count, bool IsBind);
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/// <summary>A pending economy mutation: what to take away, what to add, how the wallet moves.</summary>
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private sealed class EconomyChanges4229938
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{
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internal Dictionary<uint, uint> Consumed { get; } = [];
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internal Dictionary<uint, ItemGrant4229938> Granted { get; } = [];
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internal double MoneyDelta { get; set; }
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internal double GoldDelta { get; set; }
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internal double BindingGoldDelta { get; set; }
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}
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/// <summary>Loads the saved character economy into the session state at login.</summary>
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internal static void RestorePlayerProgress4229938(WorldEntryState state, ServerLogger log)
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{
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lock (state.SyncRoot)
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{
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if (state.ProgressRestored)
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return;
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}
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PlayerProgressStore.LoadInto(state.Progress, log);
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lock (state.SyncRoot)
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{
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state.ProgressRestored = true;
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state.WalletMoney = state.Progress.Money;
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state.WalletGold = state.Progress.Gold;
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state.WalletBindingGold = state.Progress.BindingGold;
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state.GmBackpackItems.Clear();
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foreach (var item in state.Progress.Items)
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{
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if (EconomyConfigRepository.HasConsumableItems &&
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!EconomyConfigRepository.TryConsumableItem(item.TemplateId, out _))
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{
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log.Warn(
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$"[GM] dropping saved backpack item templateId={item.TemplateId} count={item.Count}: " +
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"not in ConsumableConfig for this build");
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continue;
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}
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var uniqueId = item.UniqueId;
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if (uniqueId == 0)
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uniqueId = NextGmItemUniqueId4229938();
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else
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ReserveGmItemUniqueId4229938(uniqueId);
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state.GmBackpackItems[item.TemplateId] = RuntimePayloadFactory.GmPackItem4229938(
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item.TemplateId, item.Count, item.IsBind, uniqueId);
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}
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}
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}
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private static ulong NextGmItemUniqueId4229938()
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=> (ulong)Interlocked.Increment(ref _gmItemSeq);
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private static void ReserveGmItemUniqueId4229938(ulong uniqueId)
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{
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if (uniqueId > long.MaxValue)
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return;
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while (true)
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{
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var current = Interlocked.Read(ref _gmItemSeq);
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if (uniqueId <= (ulong)current)
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return;
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if (Interlocked.CompareExchange(ref _gmItemSeq, (long)uniqueId, current) == current)
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return;
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}
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}
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/// <summary>
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/// Charges a price in currency units. Wallet currencies debit the wallet,
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/// everything else debits the granted stack.
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/// </summary>
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private static void ChargeCurrency4229938(
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WorldEntryState state,
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EconomyChanges4229938 changes,
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uint currencyItemId,
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double amount,
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ServerLogger log,
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string context)
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{
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if (currencyItemId == 0 || amount <= 0)
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return;
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switch (currencyItemId)
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{
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case CurrencyRewardMoney4229938:
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changes.MoneyDelta -= amount;
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return;
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case CurrencyRewardGold4229938:
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changes.GoldDelta -= amount;
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return;
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case CurrencyRewardBindingGold4229938:
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changes.BindingGoldDelta -= amount;
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return;
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}
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uint available;
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lock (state.SyncRoot)
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available = state.GmBackpackItems.TryGetValue(currencyItemId, out var stack) ? stack.Count : 0u;
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var taken = Math.Min(amount, available);
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if (taken < amount)
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log.Warn($"[ECONOMY] {context}: missing {currencyItemId} to pay {amount} with (have {available}), granting remainder");
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if (taken <= 0)
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return;
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var count = (uint)Math.Min(taken, uint.MaxValue);
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changes.Consumed[currencyItemId] = changes.Consumed.TryGetValue(currencyItemId, out var previous)
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? SaturatingAdd4229938(previous, count)
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: count;
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}
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/// <summary>Rolls one drop row into changes.</summary>
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private static void GrantDrop4229938(
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EconomyChanges4229938 changes,
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EconomyConfigRepository.DropRow drop,
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uint rolls,
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string context,
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ServerLogger log)
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{
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if (rolls == 0)
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return;
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if (drop.Money != 0)
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changes.MoneyDelta += drop.Money * rolls;
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if (drop.BindingGold != 0)
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changes.BindingGoldDelta += drop.BindingGold * rolls;
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foreach (var (id, count) in drop.Guaranteed)
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AddGrant4229938(changes, id, SaturatingMultiply4229938(count, rolls), isBind: false);
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for (var roll = 0u; roll < rolls; roll++)
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{
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if (drop.Ranged.Count > 0)
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{
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var (id, min, max) = drop.Ranged[Random.Shared.Next(drop.Ranged.Count)];
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AddGrant4229938(changes, id, RollCount4229938(min, max), isBind: false);
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}
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if (drop.Weighted.Count > 0)
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{
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var index = PickWeightedIndex4229938(drop.Weighted.Count, i => drop.Weighted[i].Weight);
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if (index >= 0)
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AddGrant4229938(changes, drop.Weighted[index].Id, 1, isBind: false);
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}
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}
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log.Info(
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$"[ECONOMY] {context}: drop={drop.Id} rolls={rolls} money={drop.Money * rolls} " +
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$"bindingGold={drop.BindingGold * rolls} guaranteed={drop.Guaranteed.Count} " +
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$"ranged={drop.Ranged.Count} weighted={drop.Weighted.Count}");
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}
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private static void AddGrant4229938(EconomyChanges4229938 changes, uint templateId, uint count, bool isBind)
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{
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if (templateId == 0 || count == 0)
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return;
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if (changes.Granted.TryGetValue(templateId, out var existing))
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{
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changes.Granted[templateId] = existing with
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{
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Count = SaturatingAdd4229938(existing.Count, count),
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IsBind = existing.IsBind || isBind,
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};
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return;
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}
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changes.Granted[templateId] = new ItemGrant4229938(templateId, count, isBind);
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}
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private static Task<string> ApplyEconomy4229938Async(
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Connection conn,
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WorldEntryState state,
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EconomyChanges4229938 changes,
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string context)
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=> ApplyEconomy4229938Async(conn.Session, conn.Log, state, changes, context);
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private static async Task<string> ApplyEconomy4229938Async(
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TcpSession session,
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ServerLogger log,
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WorldEntryState state,
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EconomyChanges4229938 changes,
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string context)
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{
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var adds = new List<Auto.PlayerPackItem>();
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var updates = new List<Auto.PlayerPackItem>();
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var deletes = new List<Auto.PlayerPackItem>();
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double money;
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double gold;
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double bindingGold;
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lock (state.SyncRoot)
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{
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var templates = new HashSet<uint>(changes.Consumed.Keys);
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foreach (var templateId in changes.Granted.Keys)
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templates.Add(templateId);
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foreach (var templateId in templates)
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{
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changes.Consumed.TryGetValue(templateId, out var consumed);
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changes.Granted.TryGetValue(templateId, out var grant);
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if (state.GmBackpackItems.TryGetValue(templateId, out var stack))
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{
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var remaining = stack.Count > consumed ? stack.Count - consumed : 0u;
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var final = SaturatingAdd4229938(remaining, grant.Count);
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if (final == 0)
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{
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state.GmBackpackItems.Remove(templateId);
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deletes.Add(stack);
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continue;
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}
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stack.Count = final;
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stack.IsBind = stack.IsBind || grant.IsBind;
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updates.Add(stack);
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continue;
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}
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if (grant.Count == 0)
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continue;
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var item = RuntimePayloadFactory.GmPackItem4229938(
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grant.TemplateId, grant.Count, grant.IsBind, NextGmItemUniqueId4229938());
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state.GmBackpackItems[templateId] = item;
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adds.Add(item);
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}
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money = state.WalletMoney + changes.MoneyDelta;
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gold = state.WalletGold + changes.GoldDelta;
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bindingGold = state.WalletBindingGold + changes.BindingGoldDelta;
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if (money < 0 || gold < 0 || bindingGold < 0)
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{
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log.Warn(
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$"[ECONOMY] {context}: wallet went negative " +
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$"(money={money} gold={gold} bindingGold={bindingGold}), clamped to zero");
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money = Math.Max(money, 0);
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gold = Math.Max(gold, 0);
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bindingGold = Math.Max(bindingGold, 0);
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}
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state.WalletMoney = money;
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state.WalletGold = gold;
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state.WalletBindingGold = bindingGold;
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}
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if (changes.MoneyDelta != 0 || changes.GoldDelta != 0 || changes.BindingGoldDelta != 0)
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{
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await NotifySession4229938Async(session, MethodId.SyncMoney, new GameMethods.SyncMoney4229938
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{
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money = money,
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gold = gold,
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bindingGold = bindingGold,
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});
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if (changes.MoneyDelta > 0)
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{
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await NotifySession4229938Async(session, MethodId.SyncMoneyAdd, new GameMethods.SyncMoneyAdd4229938
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{
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value = changes.MoneyDelta,
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reason = 0,
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silence = false,
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});
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}
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}
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if (adds.Count > 0 || updates.Count > 0 || deletes.Count > 0)
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{
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await NotifySession4229938Async(session, MethodId.SyncBackpackItemChanged, new GameMethods.SyncBackpackItemChanged4229938
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{
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addItemList = adds,
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updateItemList = updates,
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deleteItemList = deletes,
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});
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}
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PlayerProgressStore.Save(state, log);
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return $"wallet=({money},{gold},{bindingGold}) add={adds.Count} update={updates.Count} delete={deletes.Count}";
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}
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private static async Task NotifySession4229938Async<T>(TcpSession session, uint methodId, T body)
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{
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var bytes = UxSerializer.Serialize(body);
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RuntimeLogs.Decoded(session.Log.Scope, "S2C", methodId, typeof(T), body);
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await session.NotifyAsync(methodId, bytes, CancellationToken.None);
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}
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/// <summary>
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/// Debug panel: hands out a backpack stack through the mall pipeline, syncing SyncBackpackItemChanged.
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/// </summary>
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internal static async Task<(bool Ok, string Message)> PanelGiveItemAsync(
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TcpSession session,
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uint templateId,
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uint count,
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bool isBind)
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{
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var state = GetStateIfExists(session);
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if (state is null)
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return (false, "no live game session (is the client in the world?)");
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if (templateId == 0)
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return (false, "missing templateId");
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if (!TryResolveGmItem4229938(templateId, out var name))
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return (false, $"Item Id {templateId} not found in ConsumableConfig{DescribeItemNamespace4229938(templateId)}");
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if (count == 0)
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count = 1;
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var changes = new EconomyChanges4229938();
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changes.Granted[templateId] = new ItemGrant4229938(templateId, count, isBind);
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var summary = await ApplyEconomy4229938Async(
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session, session.Log, state, changes, $"panel give-item {templateId}x{count}");
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uint total;
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lock (state.SyncRoot)
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total = state.GmBackpackItems.TryGetValue(templateId, out var stack) ? stack.Count : 0u;
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session.Log.Info($"[PANEL] give-item id={templateId} name={name} count={count} bind={isBind} total={total} {summary}");
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return (true, $"Granted {name} (Id={templateId}) x{count}, backpack now has {total}; {summary}");
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}
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internal static uint SaturatingAdd4229938(uint left, uint right)
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=> left > uint.MaxValue - right ? uint.MaxValue : left + right;
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private static uint SaturatingMultiply4229938(uint value, uint factor)
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=> factor == 0 ? 0u : (value > uint.MaxValue / factor ? uint.MaxValue : value * factor);
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private static uint RollCount4229938(uint min, uint max)
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{
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if (max < min)
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(min, max) = (max, min);
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return max == min ? min : (uint)Random.Shared.NextInt64(min, (long)max + 1);
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}
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private static int PickWeightedIndex4229938(int count, Func<int, double> weightAt)
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{
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var total = 0d;
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for (var i = 0; i < count; i++)
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{
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var weight = weightAt(i);
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if (weight > 0)
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total += weight;
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}
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if (total <= 0)
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return -1;
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var roll = Random.Shared.NextDouble() * total;
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for (var i = 0; i < count; i++)
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{
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var weight = weightAt(i);
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if (weight <= 0)
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continue;
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roll -= weight;
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if (roll <= 0)
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return i;
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}
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return count - 1;
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}
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private readonly record struct EconomyRequest4229938(uint Id, uint Count, bool Flag);
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private static EconomyRequest4229938 ParseEconomyRequest4229938(byte[] body)
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=> new(
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body.Length >= 4 ? BitConverter.ToUInt32(body, 0) : 0u,
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body.Length >= 8 ? BitConverter.ToUInt32(body, 4) : 0u,
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body.Length > 8 && body[8] != 0);
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private static bool TryResolveGmItem4229938(uint templateId, out string name)
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{
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name = string.Empty;
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if (!EconomyConfigRepository.HasConsumableItems)
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return true;
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if (!EconomyConfigRepository.TryConsumableItem(templateId, out var item))
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return false;
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name = item.Name;
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return true;
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}
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private static string DescribeItemNamespace4229938(uint templateId) => templateId switch
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{
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>= 36000000u and < 37000000u => " (36xxxxxx Item ID exists in range but not in rows)",
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>= 98000000u and < 99000000u => " (Weapon ID, please equip via Armory Wheel)",
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>= 81000000u and < 82000000u => " (Vehicle ID)",
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>= 11190000u and < 11200000u => " (Fashion Suit ID)",
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>= 11100000u and < 11190000u => " (Fashion Piece ID)",
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_ => " (Unknown Item ID range)",
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};
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}
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Block a user