feat: Implement missions 1-5 (combat fluidity, urban crowd locomotion, smart traffic signals, dynamic gacha pity, universal item spawner & armory)
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@@ -7,5 +7,9 @@ public interface IUrbanCrowdDriver
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Task<(bool Ok, ulong[] EntityIds)> SpawnCrowdPedestriansAsync(
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TcpSession session, uint npcFormworkId, uint poiActionId, float x, float y, float z, float facing);
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Task DespawnCrowdPedestrianAsync(TcpSession session, ulong entityId);
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Task SendPedestrianMoveAsync(TcpSession session, ulong entityId, float x, float y, float z, float facing, byte moveId);
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(bool HasPlayer, float X, float Y, float Z, float Yaw, uint RaidId) GetPlayerPosition(TcpSession session);
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}
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