feat(housing): unlock all player houses and apartments in initial payload
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@@ -134,6 +134,23 @@ internal static class RuntimePayloadFactory
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};
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}
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// Unlock all housing properties
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var houseIds = new uint[] { 11200000, 1001, 1002, 1003, 1004, 1005, 10001, 10002 };
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foreach (var hid in houseIds)
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{
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root.InfoMinor.housesInfo.HouseInfoList.Add(new Auto.HouseActiveInfo
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{
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HouseId = hid,
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Version = 1,
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FurnitureIndex = 1,
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SocialInfo = new Auto.HouseSocialInfo
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{
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PromoImageUrl = string.Empty,
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WelcomeText = "Private Server House",
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}
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});
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}
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return root;
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}
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