fix: preserve team order in damage analyst

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CAtlas0784 committed 2026-10-19 02:01:37 +07:00
1 parent 51302e36c8
commit e8952ecde8
2 files changed
+36 -8

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+1 -1
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@@ -1681,6 +1681,6 @@
<div class="toast-container" id="toast-container"></div>
<!-- Script Modules -->
<script type="module" src="js/app.js?v=2.4"></script>
<script type="module" src="js/app.js?v=2.5"></script>
</body>
</html>
+35 -7
View File
@@ -1,7 +1,7 @@
import { AVATAR_METADATA, getAvatarInfo } from './avatars-data.js';
import { LIGHTCONE_METADATA, RELIC_SET_METADATA, getLightconeInfo, getRelicSetInfo } from './equipment-data.js';
import { PRYDWEN_BUILD_GUIDES } from './build-guides-data.js';
import { SUPPORTED_LANGUAGES, TRANSLATIONS, getCurrentLanguage, setLanguage, t, translateElement, translatePath } from './i18n.js?v=2.4';
import { SUPPORTED_LANGUAGES, TRANSLATIONS, getCurrentLanguage, setLanguage, t, translateElement, translatePath } from './i18n.js?v=2.5';
import {
getAvatarIconUrl,
getLightconeArtUrl,
@@ -8143,6 +8143,33 @@ function renderEmptyDamageAnalyst() {
}
}
function orderBattleReportAvatars(avatars) {
if (!Array.isArray(avatars) || avatars.length < 2) return avatars || [];
const lineup = state.statusData?.lineups;
if (!lineup) return avatars;
const lineupSlots = Array.isArray(lineup)
? lineup.map((avatarId, slot) => [slot, avatarId])
: Object.entries(lineup).sort(([left], [right]) => Number(left) - Number(right));
const lineupIds = lineupSlots
.map(([, avatarId]) => Number(avatarId))
.filter(avatarId => Number.isSafeInteger(avatarId) && avatarId > 0);
const reportById = new Map();
for (const avatar of avatars) {
const avatarId = Number(avatar?.avatar_id);
if (!Number.isSafeInteger(avatarId) || avatarId <= 0 || reportById.has(avatarId)) {
return avatars;
}
reportById.set(avatarId, avatar);
}
const orderedIds = [...new Set(lineupIds)].filter(avatarId => reportById.has(avatarId));
if (orderedIds.length !== avatars.length) return avatars;
return orderedIds.map(avatarId => reportById.get(avatarId));
}
function renderDamageAnalyst() {
const report = analystState.currentReport;
if (!report) {
@@ -8151,6 +8178,7 @@ function renderDamageAnalyst() {
}
const teamDmg = report.team_total_damage || 0;
const analystAvatars = orderBattleReportAvatars(report.avatars);
const hasAvatarDamage = Array.isArray(report.avatars)
&& report.avatars.some(a => Number(a.total_damage) > 0);
if (el.analystTotalShareLabel) {
@@ -8195,8 +8223,8 @@ function renderDamageAnalyst() {
// Team Share Bar
if (el.analystShareBarContainer) {
if (report.avatars && report.avatars.length > 0) {
el.analystShareBarContainer.innerHTML = report.avatars.map((a, idx) => {
if (analystAvatars.length > 0) {
el.analystShareBarContainer.innerHTML = analystAvatars.map((a, idx) => {
const color = colors[idx % colors.length];
const pct = hasAvatarDamage ? (a.damage_percent || (teamDmg > 0 ? (a.total_damage / teamDmg) * 100 : 0)) : 0;
const info = getAvatarInfo(a.avatar_id);
@@ -8209,8 +8237,8 @@ function renderDamageAnalyst() {
// Legend
if (el.analystShareLegend) {
if (report.avatars && report.avatars.length > 0) {
el.analystShareLegend.innerHTML = report.avatars.map((a, idx) => {
if (analystAvatars.length > 0) {
el.analystShareLegend.innerHTML = analystAvatars.map((a, idx) => {
const color = colors[idx % colors.length];
const info = getAvatarInfo(a.avatar_id);
const pct = hasAvatarDamage ? (a.damage_percent || (teamDmg > 0 ? (a.total_damage / teamDmg) * 100 : 0)) : null;
@@ -8231,14 +8259,14 @@ function renderDamageAnalyst() {
// Characters Detailed Cards Grid
if (el.analystCharactersContainer) {
if (!report.avatars || report.avatars.length === 0) {
if (analystAvatars.length === 0) {
el.analystCharactersContainer.innerHTML = `
<div style="grid-column: 1/-1; text-align: center; padding: 2.5rem; color: var(--text-muted);">
${t('analystNoBattle')}
</div>
`;
} else {
el.analystCharactersContainer.innerHTML = report.avatars.map((a, idx) => {
el.analystCharactersContainer.innerHTML = analystAvatars.map((a, idx) => {
const color = colors[idx % colors.length];
const info = getAvatarInfo(a.avatar_id);
const pct = hasAvatarDamage ? (a.damage_percent || (teamDmg > 0 ? (a.total_damage / teamDmg) * 100 : 0)) : null;