Files
GaCy-GO/internal/common/persistent_lock_windows.go
T

31 lines
921 B
Go

//go:build windows
package common
import (
"fmt"
"os"
"syscall"
"unsafe"
)
// LockFileEx's exclusive byte-range lock is released by Windows if either
// process exits. The shared lock file coordinates SDK and game server saves.
func lockPersistentFile() (func(), error) {
file, err := os.OpenFile("persistent.lock", os.O_CREATE|os.O_RDWR, 0600)
if err != nil {
return nil, err
}
dll := syscall.NewLazyDLL("kernel32.dll")
lock := dll.NewProc("LockFileEx")
unlock := dll.NewProc("UnlockFileEx")
overlapped := new(syscall.Overlapped)
const lockfileExclusiveLock = 2 // Win32 LOCKFILE_EXCLUSIVE_LOCK.
ok, _, callErr := lock.Call(file.Fd(), lockfileExclusiveLock, 0, 1, 0, uintptr(unsafe.Pointer(overlapped)))
if ok == 0 {
file.Close()
return nil, fmt.Errorf("lock persistent: %w", callErr)
}
return func() { unlock.Call(file.Fd(), 0, 1, 0, uintptr(unsafe.Pointer(overlapped))); file.Close() }, nil
}