32 lines
2.0 KiB
Lua
32 lines
2.0 KiB
Lua
-- Four initialized handbook entries per heartbeat. Never runs in Battle.
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do
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local s=_G.__gacCwEquipmentExport1 or {index=0};_G.__gacCwEquipmentExport1=s
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if s.done then return end
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_EQUIPMENT] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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if not s.rows then
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s.rows=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllEquipItemData()
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if not s.rows or s.rows.Count>1024 then error('handbook bound exceeded')end
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log('BEGIN '..s.rows.Count)
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end
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local json=function(v)return tostring(CS.Newtonsoft.Json.JsonConvert.SerializeObject(v))end
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for batch=1,4 do
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if s.index>=s.rows.Count then s.done=true;log('END');return end
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local wrapper=s.rows[s.index];s.index=s.index+1
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if wrapper.IsEquipment then
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local c=wrapper.EquipConfig
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local text='{"ItemID":'..c.ItemID..',"BaseItemID":'..c.BaseItemID..',"NeedEquipSlot":'..tostring(c.NeedEquipSlot)..',"EquipType":'..CS.System.Convert.ToUInt32(c.EquipType)..',"EquipCategory":'..CS.System.Convert.ToUInt32(c.EquipCategory)..',"EquipFunc":'..CS.System.Convert.ToUInt32(c.EquipFunc)..',"DressRule":'..CS.System.Convert.ToUInt32(c.DressRule)..',"AbilityName":'..json(c.AbilityName)..',"GeneralPropertyList":'..json(c.GeneralPropertyList)..',"AbilityParamList":'..json(c.AbilityParamList)..',"EquipFuncParamList":'..json(c.EquipFuncParamList)..',"DressRuleParamList":'..json(c.DressRuleParamList)..'}'
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if #text>32768 then error('equipment row exceeds bound')end
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log('ROW '..text)
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else
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log('OTHER '..s.index..' '..wrapper.ItemConfig:GetType().FullName)
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err));s.done=true end
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end
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