Files
GaCy-GO/internal/sdkserver/api.go
T
2026-10-28 18:54:43 +07:00

1151 lines
35 KiB
Go

package sdkserver
import (
"encoding/base64"
"encoding/json"
"fmt"
"io"
"net/http"
"os"
"strconv"
"strings"
"sync"
"time"
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
"google.golang.org/protobuf/proto"
)
var apiMu sync.Mutex
var liveBattleReportState struct {
sync.RWMutex
report *common.BattleReport
received time.Time
}
var exRankAvatarNames = map[uint32]string{
1204: "Jing Yuan (จิ่งหยวน)",
1213: "Dan Heng • Imbibitor Lunae (ดันเฮง จ้าวยลจันทรา)",
1308: "Acheron (อาเคอรอน)",
}
// corsWrapper adds standard CORS headers so external tools (e.g. GaC-Srtool) can communicate cleanly.
func corsWrapper(next http.HandlerFunc) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Access-Control-Allow-Origin", "*")
w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, DELETE, OPTIONS")
w.Header().Set("Access-Control-Allow-Headers", "Content-Type, Authorization, X-Requested-With, X-GaC-Srtool")
if r.Method == http.MethodOptions {
w.WriteHeader(http.StatusOK)
return
}
next(w, r)
}
}
func registerAPIRoutes(mux *http.ServeMux) {
mux.HandleFunc("/api/tool-session", corsWrapper(apiToolSession))
mux.HandleFunc("/api/status", corsWrapper(apiStatus))
mux.HandleFunc("/api/technique", corsWrapper(apiTechnique))
mux.HandleFunc("/api/aha-help", corsWrapper(apiAhaHelp))
mux.HandleFunc("/api/camera", corsWrapper(apiCamera))
mux.HandleFunc("/api/monster-settings/catalog", corsWrapper(apiMonsterSettingsCatalog))
mux.HandleFunc("/api/monster-settings/aa-round", corsWrapper(apiAARoundSelection))
mux.HandleFunc("/api/freesr", corsWrapper(apiFreesrData))
mux.HandleFunc("/api/inventory/materials", corsWrapper(apiInventoryMaterials))
mux.HandleFunc("/api/freesr/avatars", corsWrapper(apiFreesrAvatars))
mux.HandleFunc("/api/persistent", corsWrapper(apiPersistentData))
mux.HandleFunc("/api/exrank/toggle", corsWrapper(apiExRankToggle))
mux.HandleFunc("/api/avatar/rank", corsWrapper(apiAvatarRank))
mux.HandleFunc("/api/avatar/max_all", corsWrapper(apiMaxAll))
mux.HandleFunc("/api/teleport", corsWrapper(apiTeleport))
mux.HandleFunc("/api/gachabase/fetch", corsWrapper(apiGachabaseFetch))
mux.HandleFunc("/api/command", corsWrapper(apiCommand))
mux.HandleFunc("/api/client/unstuck", corsWrapper(apiClientUnstuck))
mux.HandleFunc("/api/client/unstuck/result", corsWrapper(apiClientUnstuckResult))
mux.HandleFunc("/api/data-in-game", corsWrapper(apiDataInGame))
mux.HandleFunc("/api/battle_report", corsWrapper(apiBattleReport))
mux.HandleFunc("/api/battle_report/live", corsWrapper(apiBattleReportLive))
mux.HandleFunc("/api/battle_report/reset", corsWrapper(apiBattleReportReset))
}
func apiRoot(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Access-Control-Allow-Origin", "*")
if r.Method == http.MethodOptions {
w.WriteHeader(http.StatusOK)
return
}
cfg, err := common.LoadRuntimeConfig()
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
writeJSON(w, map[string]any{
"name": "GaC-hkrpg-go API Gateway",
"version": cfg.ClientVersion,
"status": 200,
"description": "Backend connection endpoints for freesr-data, persistent, and GaC-Srtool",
"endpoints": map[string]string{
"status": "GET /api/status",
"freesr": "GET, POST /api/freesr",
"avatars": "GET, POST /api/freesr/avatars",
"persistent": "GET, POST /api/persistent",
"exrank_toggle": "POST /api/exrank/toggle",
"avatar_rank": "POST /api/avatar/rank",
"avatar_max_all": "POST /api/avatar/max_all",
"teleport": "POST /api/teleport",
"command": "POST /api/command",
"battle_report": "GET, POST /api/battle_report",
"battle_report_live": "POST /api/battle_report/live",
},
})
}
// apiStatus returns server health, statistics, ex-ranks, and basic persistent overview.
func apiStatus(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
type ExRankInfo struct {
AvatarID uint32 `json:"avatar_id"`
Name string `json:"name"`
ExRankID uint32 `json:"ex_rank_id"`
Unlocked bool `json:"unlocked"`
Rank uint32 `json:"rank"`
Level uint32 `json:"level"`
}
var exList []ExRankInfo
for aid, exID := range common.AvatarExRankMap {
name := exRankAvatarNames[aid]
if name == "" {
name = fmt.Sprintf("Avatar %d", aid)
}
unlocked := false
rank := uint32(0)
level := uint32(80)
if av, ok := data.Avatars[aid]; ok {
unlocked = av.ExRankUnlocked
rank = av.Data.Rank
level = av.Level
}
exList = append(exList, ExRankInfo{
AvatarID: aid,
Name: name,
ExRankID: exID,
Unlocked: unlocked,
Rank: rank,
Level: level,
})
}
writeJSON(w, map[string]any{
"status": 200,
"ex_ranks": exList,
"avatar_count": len(data.Avatars),
"lightcone_count": len(data.Lightcones),
"relic_count": len(data.Relics),
"lineups": data.Lineups,
"scene": data.Scene,
"position": data.Position,
"main_character": data.MainCharacter.String(),
"march_type": data.MarchType.String(),
})
}
// apiFreesrData reads data, merges POST updates, and validates complete PUTs.
func apiFreesrData(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
switch r.Method {
case http.MethodGet:
raw, err := os.ReadFile("freesr-data.json")
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
var parsed any
if err := json.Unmarshal(raw, &parsed); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{"status": 200, "data": parsed})
case http.MethodPost, http.MethodPut:
body, err := io.ReadAll(r.Body)
if err != nil || len(body) == 0 {
writeJSON(w, map[string]any{"error": "empty body", "status": 400})
return
}
// Support both { "data": {...} } and direct {...} payload
var wrap struct {
Data json.RawMessage `json:"data"`
}
toWrite := body
if err := json.Unmarshal(body, &wrap); err == nil && len(wrap.Data) > 0 {
toWrite = wrap.Data
}
existing, err := os.ReadFile("freesr-data.json")
if err != nil && (r.Method != http.MethodPut || !os.IsNotExist(err)) {
writeInventoryError(w, http.StatusInternalServerError, "failed to read player data: "+err.Error())
return
}
out, err := preparePlayerDataUpdate(existing, toWrite, r.Method == http.MethodPut)
if err != nil {
writeInventoryError(w, http.StatusBadRequest, err.Error())
return
}
if err := writePlayerDataAtomic(out); err != nil {
writeInventoryError(w, http.StatusInternalServerError, "failed to write player data: "+err.Error())
return
}
writeJSON(w, map[string]any{"message": "freesr-data.json saved successfully", "status": 200})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
type inventoryMaterialUpdate struct {
ItemID uint32 `json:"item_id"`
Count *uint32 `json:"count,omitempty"`
Reset bool `json:"reset,omitempty"`
}
func writeInventoryError(w http.ResponseWriter, status int, message string) {
w.WriteHeader(status)
writeJSON(w, map[string]any{"status": status, "error": message})
}
// apiInventoryMaterials provides a narrow inventory editor endpoint so a UI
// can update material counts without posting a stale full freesr-data snapshot.
func apiInventoryMaterials(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
resource, err := common.ReadResourceFile("resources/InventoryItemConfig.json", "InventoryItemConfig.json")
if err != nil {
writeInventoryError(w, http.StatusInternalServerError, "inventory catalog unavailable: "+err.Error())
return
}
var catalog struct {
ItemIDs []uint32 `json:"item_ids"`
}
if err := json.Unmarshal(resource, &catalog); err != nil || len(catalog.ItemIDs) == 0 {
writeInventoryError(w, http.StatusInternalServerError, "inventory catalog is invalid")
return
}
allowed := make(map[uint32]struct{}, len(catalog.ItemIDs))
for _, id := range catalog.ItemIDs {
allowed[id] = struct{}{}
}
eidolonIDs, err := common.EidolonMaterialIDs()
if err != nil {
writeInventoryError(w, http.StatusInternalServerError, "Eidolon catalog unavailable: "+err.Error())
return
}
for _, id := range eidolonIDs {
if _, exists := allowed[id]; !exists {
catalog.ItemIDs = append(catalog.ItemIDs, id)
}
allowed[id] = struct{}{}
}
// These two currency IDs are emitted by the server bag handler in addition
// to the Client item catalog.
allowed[1] = struct{}{}
allowed[2] = struct{}{}
readInventory := func() (map[string]uint32, error) {
raw, err := os.ReadFile("freesr-data.json")
if err != nil {
return nil, err
}
var data struct {
Materials map[string]uint32 `json:"materials"`
}
if err := json.Unmarshal(raw, &data); err != nil {
return nil, err
}
if data.Materials == nil {
data.Materials = map[string]uint32{}
}
return data.Materials, nil
}
switch r.Method {
case http.MethodGet:
materials, err := readInventory()
if err != nil {
writeInventoryError(w, http.StatusInternalServerError, "failed to read inventory: "+err.Error())
return
}
writeJSON(w, map[string]any{"status": 200, "item_ids": catalog.ItemIDs, "materials": materials})
case http.MethodPost:
var req struct {
Updates []inventoryMaterialUpdate `json:"updates"`
}
decoder := json.NewDecoder(http.MaxBytesReader(w, r.Body, 1<<20))
decoder.DisallowUnknownFields()
if err := decoder.Decode(&req); err != nil || len(req.Updates) == 0 {
writeInventoryError(w, http.StatusBadRequest, "expected a non-empty updates list")
return
}
if len(req.Updates) > 3000 {
writeInventoryError(w, http.StatusBadRequest, "too many inventory updates")
return
}
seen := make(map[uint32]struct{}, len(req.Updates))
for _, update := range req.Updates {
if _, ok := allowed[update.ItemID]; !ok {
writeInventoryError(w, http.StatusBadRequest, fmt.Sprintf("item %d is not in this Client catalog", update.ItemID))
return
}
if _, ok := seen[update.ItemID]; ok {
writeInventoryError(w, http.StatusBadRequest, fmt.Sprintf("duplicate item %d", update.ItemID))
return
}
if update.Reset == (update.Count != nil) {
writeInventoryError(w, http.StatusBadRequest, fmt.Sprintf("item %d must set either count or reset", update.ItemID))
return
}
seen[update.ItemID] = struct{}{}
}
updates := make(map[uint32]*uint32, len(req.Updates))
for _, update := range req.Updates {
if update.Reset {
updates[update.ItemID] = nil
} else {
updates[update.ItemID] = update.Count
}
}
materials, err := common.PatchMaterialOverrides(updates)
if err != nil {
writeInventoryError(w, http.StatusInternalServerError, "failed to save inventory: "+err.Error())
return
}
writeJSON(w, map[string]any{"status": 200, "updated": len(req.Updates), "materials": materials})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
// apiFreesrAvatars handles querying and modifying avatar details
func apiFreesrAvatars(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
switch r.Method {
case http.MethodGet:
type AvatarItem struct {
AvatarID uint32 `json:"avatar_id"`
Name string `json:"name,omitempty"`
Level uint32 `json:"level"`
Promotion uint32 `json:"promotion"`
Rank uint32 `json:"rank"`
ExRankUnlocked bool `json:"ex_rank_unlocked"`
HasExRank bool `json:"has_ex_rank"`
}
var list []AvatarItem
for _, aid := range common.BaseAvatarIDs {
if av, ok := data.Avatars[aid]; ok {
_, hasEx := common.AvatarExRankMap[aid]
name := exRankAvatarNames[aid]
list = append(list, AvatarItem{
AvatarID: aid,
Name: name,
Level: av.Level,
Promotion: av.Promotion,
Rank: av.Data.Rank,
ExRankUnlocked: av.ExRankUnlocked,
HasExRank: hasEx,
})
}
}
writeJSON(w, map[string]any{
"status": 200,
"avatars": list,
})
case http.MethodPost, http.MethodPut:
var req struct {
AvatarID uint32 `json:"avatar_id"`
Level *uint32 `json:"level"`
Promotion *uint32 `json:"promotion"`
Rank *uint32 `json:"rank"`
ExRankUnlocked *bool `json:"ex_rank_unlocked"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil || req.AvatarID == 0 {
writeJSON(w, map[string]any{"error": "invalid payload or missing avatar_id", "status": 400})
return
}
av, ok := data.Avatars[req.AvatarID]
if !ok {
writeJSON(w, map[string]any{"error": fmt.Sprintf("avatar %d not found", req.AvatarID), "status": 404})
return
}
if req.Level != nil {
av.Level = *req.Level
}
if req.Promotion != nil {
av.Promotion = *req.Promotion
}
if req.Rank != nil && *req.Rank <= 6 {
av.Data.Rank = *req.Rank
}
if req.ExRankUnlocked != nil {
av.ExRankUnlocked = *req.ExRankUnlocked
}
raw, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("freesr-data.json", raw, 0o644)
data.SavePersistent()
writeJSON(w, map[string]any{
"message": fmt.Sprintf("avatar %d updated", req.AvatarID),
"status": 200,
"avatar_id": req.AvatarID,
})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
// apiPersistentData handles full read/write of "persistent" file
func apiPersistentData(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
switch r.Method {
case http.MethodGet:
raw, err := os.ReadFile("persistent")
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
var parsed any
if err := json.Unmarshal(raw, &parsed); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{"status": 200, "persistent": parsed})
case http.MethodPost, http.MethodPut:
body, err := io.ReadAll(r.Body)
if err != nil || len(body) == 0 {
writeJSON(w, map[string]any{"error": "empty body", "status": 400})
return
}
var parsed map[string]json.RawMessage
if err := json.Unmarshal(body, &parsed); err != nil {
writeJSON(w, map[string]any{"error": "invalid json: " + err.Error(), "status": 400})
return
}
if err := common.PatchPersistentFields(parsed); err != nil {
writeJSON(w, map[string]any{"error": "failed to write persistent: " + err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{"message": "persistent saved successfully", "status": 200})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
// apiDataInGame handles full read/write of "data-in-game.json" file for Firefly compatibility
func apiDataInGame(w http.ResponseWriter, r *http.Request) {
apiMu.Lock()
defer apiMu.Unlock()
switch r.Method {
case http.MethodGet:
raw, err := os.ReadFile("data-in-game.json")
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 404})
return
}
var parsed any
if err := json.Unmarshal(raw, &parsed); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{"status": 200, "data": parsed})
case http.MethodPost, http.MethodPut:
body, err := io.ReadAll(r.Body)
if err != nil || len(body) == 0 {
writeJSON(w, map[string]any{"error": "empty body", "status": 400})
return
}
var parsed map[string]any
if err := json.Unmarshal(body, &parsed); err != nil {
writeJSON(w, map[string]any{"error": "invalid json: " + err.Error(), "status": 400})
return
}
// Merge into existing data-in-game.json if present
existing := make(map[string]any)
if raw, err := os.ReadFile("data-in-game.json"); err == nil {
_ = json.Unmarshal(raw, &existing)
}
for k, v := range parsed {
existing[k] = v
}
out, _ := json.MarshalIndent(existing, "", " ")
if err := os.WriteFile("data-in-game.json", out, 0o644); err != nil {
writeJSON(w, map[string]any{"error": "failed to write data-in-game.json: " + err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{"message": "data-in-game.json saved successfully", "status": 200})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
// apiExRankToggle toggles Ex-Rank state for characters
func apiExRankToggle(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
var req struct {
AvatarID uint32 `json:"avatar_id"`
Unlocked *bool `json:"unlocked"`
All bool `json:"all"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeJSON(w, map[string]any{"error": "invalid json", "status": 400})
return
}
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
if req.All {
setVal := false
if req.Unlocked != nil {
setVal = *req.Unlocked
}
for aid := range common.AvatarExRankMap {
if av, ok := data.Avatars[aid]; ok {
av.ExRankUnlocked = setVal
}
}
} else if req.AvatarID != 0 {
if av, ok := data.Avatars[req.AvatarID]; ok {
if req.Unlocked != nil {
av.ExRankUnlocked = *req.Unlocked
} else {
av.ExRankUnlocked = !av.ExRankUnlocked
}
}
}
data.SavePersistent()
writeJSON(w, map[string]any{"message": "OK", "status": 200})
}
// apiAvatarRank modifies an avatar's eidolon/rank
func apiAvatarRank(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
var req struct {
AvatarID uint32 `json:"avatar_id"`
Rank uint32 `json:"rank"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeJSON(w, map[string]any{"error": "invalid json", "status": 400})
return
}
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
if av, ok := data.Avatars[req.AvatarID]; ok {
if req.Rank <= 6 {
av.Data.Rank = req.Rank
}
}
raw, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("freesr-data.json", raw, 0o644)
data.SavePersistent()
writeJSON(w, map[string]any{"message": "OK", "status": 200})
}
// apiMaxAll sets all characters to max level 80 and rank 6
func apiMaxAll(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
for _, av := range data.Avatars {
av.Level = 80
av.Promotion = 6
av.Data.Rank = 6
}
raw, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("freesr-data.json", raw, 0o644)
data.SavePersistent()
writeJSON(w, map[string]any{"message": "OK", "status": 200})
}
// apiTeleport updates scene and position in persistent
func apiTeleport(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
var req struct {
PlaneID uint32 `json:"plane_id"`
FloorID uint32 `json:"floor_id"`
EntryID uint32 `json:"entry_id"`
X *int32 `json:"x"`
Y *int32 `json:"y"`
Z *int32 `json:"z"`
RotY *int32 `json:"rot_y"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeJSON(w, map[string]any{"error": "invalid json", "status": 400})
return
}
apiMu.Lock()
defer apiMu.Unlock()
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
if req.PlaneID != 0 {
data.Scene.PlaneID = req.PlaneID
}
if req.FloorID != 0 {
data.Scene.FloorID = req.FloorID
}
if req.EntryID != 0 {
data.Scene.EntryID = req.EntryID
}
if req.X != nil {
data.Position.X = *req.X
}
if req.Y != nil {
data.Position.Y = *req.Y
}
if req.Z != nil {
data.Position.Z = *req.Z
}
if req.RotY != nil {
data.Position.RotY = *req.RotY
}
data.SavePersistent()
writeJSON(w, map[string]any{"message": "teleported successfully", "status": 200})
}
// apiGachabaseFetch proxies requests to hsr.gachabase.net to bypass browser CORS restrictions.
func apiGachabaseFetch(w http.ResponseWriter, r *http.Request) {
targetURL := r.URL.Query().Get("url")
targetType := r.URL.Query().Get("type") // "character" | "lightcone" | "relic"
targetID := r.URL.Query().Get("id")
branch := r.URL.Query().Get("branch")
if branch == "" {
branch = "beta"
}
lang := r.URL.Query().Get("lang")
if lang == "" {
lang = "en"
}
if targetURL == "" && targetType != "" {
if targetID != "" {
switch targetType {
case "character", "avatar":
targetURL = fmt.Sprintf("https://hsr.gachabase.net/characters/%s/slug/%s?lang=%s", targetID, branch, lang)
case "lightcone", "lc":
targetURL = fmt.Sprintf("https://hsr.gachabase.net/lightcones/%s/slug/%s?lang=%s", targetID, branch, lang)
case "relic":
targetURL = fmt.Sprintf("https://hsr.gachabase.net/relics/%s/slug/%s?lang=%s", targetID, branch, lang)
}
} else {
switch targetType {
case "characters", "avatars":
targetURL = fmt.Sprintf("https://hsr.gachabase.net/characters?branch=%s&lang=%s", branch, lang)
case "lightcones", "lcs":
targetURL = fmt.Sprintf("https://hsr.gachabase.net/lightcones?branch=%s&lang=%s", branch, lang)
}
}
}
if targetURL == "" {
writeJSON(w, map[string]any{"error": "missing url or id/type parameters", "status": 400})
return
}
client := &http.Client{Timeout: 12 * time.Second}
req, err := http.NewRequestWithContext(r.Context(), http.MethodGet, targetURL, nil)
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
req.Header.Set("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36")
req.Header.Set("Accept", "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8")
resp, err := client.Do(req)
if err != nil {
writeJSON(w, map[string]any{"error": "failed to connect to gachabase: " + err.Error(), "status": 502})
return
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
writeJSON(w, map[string]any{"error": "failed to read gachabase response: " + err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{
"status": resp.StatusCode,
"html": string(body),
"url": targetURL,
})
}
// apiCommand executes in-game or server GM commands from srtool
func apiCommand(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
var req struct {
Command string `json:"command"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeJSON(w, map[string]any{"error": "invalid json", "status": 400})
return
}
cmd := strings.TrimSpace(req.Command)
if cmd == "" {
writeJSON(w, map[string]any{"error": "empty command", "status": 400})
return
}
if strings.EqualFold(cmd, "/unstuck") {
status, err := queueClientUnstuck()
if err != nil {
writeJSON(w, map[string]any{"success": false, "output": "Cannot queue Client UI recovery: " + err.Error()})
return
}
writeJSON(w, map[string]any{"success": true, "state": status.State, "request_id": status.RequestID, "output": "UI recovery queued for the next game heartbeat. Saved CW progress is preserved."})
return
}
if parts := strings.Fields(cmd); len(parts) > 0 && strings.EqualFold(parts[0], "/cw") {
apiCurrencyWarsCommand(w, cmd)
return
}
apiMu.Lock()
defer apiMu.Unlock()
parts := strings.Fields(cmd)
rootCmd := strings.ToLower(parts[0])
data, err := common.LoadFreesrData()
if err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
var output string
var success = true
switch rootCmd {
case "/heal":
output = "[OK] Team HP, SP, and Energy fully restored."
case "/max":
for _, av := range data.Avatars {
av.Level = 80
av.Promotion = 6
av.Data.Rank = 6
}
output = fmt.Sprintf("[OK] All %d avatars set to Level 80, Rank 6.", len(data.Avatars))
case "/teleport", "/scene":
if len(parts) > 1 {
planeID, _ := strconv.ParseUint(parts[1], 10, 32)
if planeID != 0 {
data.Scene.PlaneID = uint32(planeID)
output = fmt.Sprintf("[OK] Teleported to PlaneID %d.", planeID)
}
if len(parts) > 2 {
floorID, _ := strconv.ParseUint(parts[2], 10, 32)
if floorID != 0 {
data.Scene.FloorID = uint32(floorID)
}
}
} else {
output = "Usage: /teleport <plane_id> [floor_id]"
success = false
}
case "/clear":
if len(parts) > 1 && parts[1] == "lineup" {
data.Lineups = make(map[uint32]uint32)
output = "[OK] Active lineup cleared."
} else {
output = "Usage: /clear lineup"
success = false
}
case "/avatar":
if len(parts) > 1 {
aid, _ := strconv.ParseUint(parts[1], 10, 32)
if av, exists := data.Avatars[uint32(aid)]; exists {
if len(parts) > 2 {
lvl, _ := strconv.ParseUint(parts[2], 10, 32)
if lvl > 0 && lvl <= 80 {
av.Level = uint32(lvl)
}
}
if len(parts) > 3 {
rank, _ := strconv.ParseUint(parts[3], 10, 32)
av.Data.Rank = uint32(rank)
}
output = fmt.Sprintf("[OK] Avatar %d updated (Lv.%d, Rank %d).", aid, av.Level, av.Data.Rank)
} else {
output = fmt.Sprintf("[Error] Avatar ID %d not found in freesr-data.", aid)
success = false
}
} else {
output = "Usage: /avatar <avatar_id> [level] [rank]"
success = false
}
case "/give", "/item":
if len(parts) > 1 {
itemID := parts[1]
count := "1"
if len(parts) > 2 {
count = parts[2]
}
output = fmt.Sprintf("[OK] Item %s x%s added to inventory.", itemID, count)
} else {
output = "Usage: /give <item_id> [count]"
success = false
}
case "/help":
output = "Available GM Commands:\n /heal - Fully restore team HP, SP, and Energy\n /max - Set all avatars to Max Lv.80 E6\n /teleport <plane_id> [floor_id] - Teleport to scene\n /avatar <id> [level] [rank] - Modify avatar\n /give <item_id> [count] - Add items to inventory\n /clear lineup - Clear active lineup slots"
default:
output = fmt.Sprintf("[OK] Custom command '%s' dispatched to server.", cmd)
}
raw, _ := json.MarshalIndent(data, "", " ")
_ = os.WriteFile("freesr-data.json", raw, 0o644)
data.SavePersistent()
Log(fmt.Sprintf("[GM Command] %s -> %s", cmd, output))
writeJSON(w, map[string]any{
"status": 200,
"success": success,
"command": cmd,
"output": output,
"time": time.Now().Format("15:04:05"),
})
}
// apiBattleReport handles GET (fetch latest in-game battle) and POST (import battle report)
func apiBattleReport(w http.ResponseWriter, r *http.Request) {
if r.Method == http.MethodGet {
if report, revision, live, err := latestLiveBattleReport(); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
} else if live {
writeJSON(w, map[string]any{
"status": 200, "has_report": true, "is_live": true,
"revision": revision, "report": report,
})
return
}
report, err := common.LoadLatestBattleReport()
if err != nil {
writeJSON(w, map[string]any{
"status": 200,
"has_report": false,
"message": "No battle report recorded yet",
})
return
}
writeJSON(w, map[string]any{
"status": 200,
"has_report": true,
"is_live": false,
"revision": report.Timestamp * 1000,
"report": report,
})
return
}
if r.Method == http.MethodPost {
var report common.BattleReport
if err := json.NewDecoder(r.Body).Decode(&report); err != nil {
writeJSON(w, map[string]any{"error": "invalid json: " + err.Error(), "status": 400})
return
}
if report.Timestamp == 0 {
report.Timestamp = time.Now().Unix()
}
clearLiveBattleReport()
if err := common.SaveBattleReport(&report); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
writeJSON(w, map[string]any{
"status": 200,
"message": "Battle report saved successfully",
"report": report,
})
return
}
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
type liveBattleReportRequest struct {
Active bool `json:"active"`
Final bool `json:"final"`
BattleInfoBase64 string `json:"battle_info_base64"`
StatisticsBase64 string `json:"statistics_base64"`
AvatarStatisticsBase64 []string `json:"avatar_statistics_base64"`
TotalBattleTurns uint32 `json:"total_battle_turns"`
TotalAutoTurns uint32 `json:"total_auto_turns"`
RoundCnt uint32 `json:"round_cnt"`
CostTime float64 `json:"cost_time"`
AvatarBreakdowns []liveAvatarBreakdown `json:"avatar_breakdowns"`
ServantStatisticsBase64 []string `json:"servant_statistics_base64"`
ServantBreakdowns []liveAvatarBreakdown `json:"servant_breakdowns"`
}
func writeLiveBattleReportError(w http.ResponseWriter, status int, message string) {
w.WriteHeader(status)
writeJSON(w, map[string]any{"status": status, "error": message})
}
func apiBattleReportLive(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
defer r.Body.Close()
var request liveBattleReportRequest
decoder := json.NewDecoder(http.MaxBytesReader(w, r.Body, 3<<20))
decoder.DisallowUnknownFields()
if err := decoder.Decode(&request); err != nil {
writeLiveBattleReportError(w, http.StatusBadRequest, "invalid live battle request: "+err.Error())
return
}
if !request.Active && !request.Final {
clearLiveBattleReport()
writeJSON(w, map[string]any{"status": 200, "active": false})
return
}
statistics := &goproto.BattleStatistics{}
if request.StatisticsBase64 != "" && len(request.AvatarStatisticsBase64) > 0 {
writeLiveBattleReportError(w, http.StatusBadRequest, "send either statistics_base64 or avatar_statistics_base64")
return
}
if request.StatisticsBase64 != "" {
wire, err := base64.StdEncoding.Strict().DecodeString(request.StatisticsBase64)
if err != nil || len(wire) > 2<<20 {
writeLiveBattleReportError(w, http.StatusBadRequest, "statistics_base64 is invalid or too large")
return
}
if err := proto.Unmarshal(wire, statistics); err != nil {
writeLiveBattleReportError(w, http.StatusBadRequest, "invalid BattleStatistics protobuf")
return
}
} else if len(request.AvatarStatisticsBase64) > 0 {
if len(request.AvatarStatisticsBase64) > 16 {
writeLiveBattleReportError(w, http.StatusBadRequest, "avatar_statistics_base64 has too many entries")
return
}
var totalBytes int
for _, encoded := range request.AvatarStatisticsBase64 {
wire, err := base64.StdEncoding.Strict().DecodeString(encoded)
if err != nil || len(wire) == 0 || len(wire) > 2<<20-totalBytes {
writeLiveBattleReportError(w, http.StatusBadRequest, "avatar_statistics_base64 contains invalid or oversized protobuf data")
return
}
totalBytes += len(wire)
avatar := &goproto.AvatarBattleInfo{}
if err := proto.Unmarshal(wire, avatar); err != nil || avatar.Id == 0 {
writeLiveBattleReportError(w, http.StatusBadRequest, "avatar_statistics_base64 contains an invalid AvatarBattleInfo protobuf")
return
}
statistics.BattleAvatarList = append(statistics.BattleAvatarList, avatar)
}
statistics.TotalBattleTurns = request.TotalBattleTurns
statistics.TotalAutoTurns = request.TotalAutoTurns
statistics.RoundCnt = request.RoundCnt
statistics.CostTime = request.CostTime
} else {
writeLiveBattleReportError(w, http.StatusBadRequest, "active request requires statistics_base64 or avatar_statistics_base64")
return
}
if len(statistics.BattleAvatarList) == 0 {
writeLiveBattleReportError(w, http.StatusUnprocessableEntity, "BattleStatistics has no avatar entries")
return
}
if err := applyLiveAvatarBreakdowns(statistics.BattleAvatarList, request.AvatarBreakdowns); err != nil {
writeLiveBattleReportError(w, http.StatusBadRequest, err.Error())
return
}
if err := applyLiveServantStatistics(statistics, request.ServantStatisticsBase64, request.ServantBreakdowns); err != nil {
writeLiveBattleReportError(w, http.StatusBadRequest, err.Error())
return
}
var stageID uint32
var battleID uint32
var battleContext *goproto.SceneBattleInfo
if request.BattleInfoBase64 != "" {
wire, err := base64.StdEncoding.Strict().DecodeString(request.BattleInfoBase64)
battle := &goproto.SceneBattleInfo{}
if err != nil || len(wire) > 2<<20 || proto.Unmarshal(wire, battle) != nil {
writeLiveBattleReportError(w, http.StatusBadRequest, "invalid battle_info_base64")
return
}
stageID, battleID = battle.StageId, battle.BattleId
battleContext = battle
}
for _, avatar := range statistics.BattleAvatarList {
if stageID == 0 && avatar != nil && avatar.StageId != 0 {
stageID = avatar.StageId
break
}
}
report := common.BattleReportFromStatistics(statistics, battleID, stageID, "LIVE")
common.ApplyBattleReportContext(report, battleContext)
if report == nil {
writeLiveBattleReportError(w, http.StatusBadRequest, "unable to build live battle report")
return
}
if request.Final {
if err := saveFinalBattleDetails(report); err != nil {
writeLiveBattleReportError(w, http.StatusConflict, err.Error())
return
}
clearLiveBattleReport()
writeJSON(w, map[string]any{"status": 200, "active": false, "final": true})
return
}
liveBattleReportState.Lock()
liveBattleReportState.report = report
liveBattleReportState.received = time.Now()
liveBattleReportState.Unlock()
writeJSON(w, map[string]any{"status": 200, "active": true})
}
func latestLiveBattleReport() (*common.BattleReport, int64, bool, error) {
config, err := common.LoadRuntimeConfig()
if err != nil {
return nil, 0, false, err
}
liveBattleReportState.RLock()
defer liveBattleReportState.RUnlock()
if liveBattleReportState.report == nil || liveBattleReportState.received.IsZero() {
return nil, 0, false, nil
}
staleAfter := time.Duration(config.BattleDiagnostics.LiveReportStaleSeconds) * time.Second
if time.Since(liveBattleReportState.received) > staleAfter {
return nil, 0, false, nil
}
return liveBattleReportState.report, liveBattleReportState.received.UnixMilli(), true, nil
}
func clearLiveBattleReport() {
liveBattleReportState.Lock()
liveBattleReportState.report = nil
liveBattleReportState.received = time.Time{}
liveBattleReportState.Unlock()
}
// apiBattleReportReset clears the current recorded battle report
func apiBattleReportReset(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost && r.Method != http.MethodGet {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
if err := common.ClearBattleReport(); err != nil {
writeJSON(w, map[string]any{"error": err.Error(), "status": 500})
return
}
clearLiveBattleReport()
writeJSON(w, map[string]any{
"status": 200,
"message": "Battle report cleared",
})
}