Files
GaCy-GO/internal/gameserver/peak_battle_rules_test.go
T

60 lines
1.7 KiB
Go

package gameserver
import (
"strconv"
"testing"
"gac-hkrpg-go/internal/common"
)
func TestPeakConfigDoesNotUseSameNumberedMazeCountdown(t *testing.T) {
chdirRepositoryRoot(t)
data := getChallengeData()
checked := false
for key, stage := range data.Peak {
id, _ := strconv.ParseUint(key, 10, 32)
if data.Countdowns[uint32(id)] == 0 || len(data.Stages[stage.EventID].Monsters) == 0 {
continue
}
s := &Session{}
if err := setPeakBattleConfig(s, []uint32{1}, uint32(id), stage.EventID, stage.Buffs); err != nil {
t.Fatal(err)
}
if s.ChallengeBattleConfig.BattleType != common.BattleTypeAA {
t.Fatal("Peak was classified by a Maze ID")
}
if s.ChallengeBattleConfig.CycleCount == data.Countdowns[uint32(id)] {
t.Fatal("Peak inherited the same-numbered Maze countdown")
}
checked = true
}
if !checked {
t.Fatal("fixture has no overlapping Peak/Maze IDs")
}
}
func TestPeakLimitsKeepNormalAndHardBossSeparate(t *testing.T) {
r := peakBattleRules{TurnLimits: map[string]uint32{
"ChallengePeak_Mob_Turn_Limit": 9,
"ChallengePeak_Boss_Turn_Limit": 7,
"ChallengePeak_HardBoss_Turn_Limit": 3,
}}
for _, tc := range []struct {
stage PeakStageData
event, want uint32
}{
{PeakStageData{}, 100, 9},
{PeakStageData{IsBoss: true, HardEventID: 101}, 100, 7},
{PeakStageData{IsBoss: true, HardEventID: 101}, 101, 3},
} {
got, err := r.limit(tc.stage, tc.event)
if err != nil || got != tc.want {
t.Fatalf("limit=%d want=%d err=%v", got, tc.want, err)
}
}
delete(r.TurnLimits, "ChallengePeak_HardBoss_Turn_Limit")
if _, err := r.limit(PeakStageData{IsBoss: true, HardEventID: 101}, 101); err == nil {
t.Fatal("missing native limit silently fell back")
}
}