Files
GaCy-GO/internal/common/currency_wars_camps.go
T

87 lines
3.2 KiB
Go

package common
import (
"crypto/sha256"
"encoding/hex"
"encoding/json"
"fmt"
)
// Handbook camp rows describe available monsters and battle areas. They do
// not specify a node's complete wave recipe, star/level, or battle template.
type CurrencyWarsMonsterCamp struct {
ID uint32 `json:"ID"`
SeasonID uint32 `json:"SeasonID"`
Common CurrencyWarsCampConfig `json:"Common"`
Season CurrencyWarsCampSeasonConfig `json:"Season"`
}
type CurrencyWarsCampConfig struct {
ID uint32 `json:"ID"`
MonsterList []uint32 `json:"MonsterList"`
BattleAreaList []uint32 `json:"BattleAreaList"`
BossBattleArea uint32 `json:"BossBattleArea"`
InitialRandomCode uint32 `json:"InitialRandomCode"`
IfRandomEnabled uint32 `json:"IfRandomEnabled"`
IconPath string `json:"IconPath"`
ShowPicPath string `json:"ShowPicPath"`
CampName json.RawMessage `json:"CampName"`
CampDesc json.RawMessage `json:"CampDesc"`
}
type CurrencyWarsCampSeasonConfig struct {
SeasonID uint32 `json:"SeasonID"`
CampID uint32 `json:"CampID"`
MonsterList []uint32 `json:"MonsterList"`
}
func (c *CurrencyWarsCatalog) validateMonsterCamps() error {
c.campByID = make(map[[2]uint32]CurrencyWarsMonsterCamp)
if len(c.MonsterCamps) == 0 && c.Provenance.MonsterCampsSHA256 == "" {
return nil
}
digest, err := hex.DecodeString(c.Provenance.MonsterCampsSHA256)
if err != nil || len(digest) != sha256.Size || len(c.MonsterCamps) == 0 {
return fmt.Errorf("CW camp capture provenance is missing")
}
for _, camp := range c.MonsterCamps {
key := [2]uint32{camp.SeasonID, camp.ID}
if camp.ID == 0 || camp.SeasonID != c.ActiveSeasonID || camp.Common.ID != camp.ID || camp.Season.CampID != camp.ID || camp.Season.SeasonID != camp.SeasonID {
return fmt.Errorf("invalid CW monster camp %v", key)
}
if _, exists := c.campByID[key]; exists {
return fmt.Errorf("duplicate CW camp %v", key)
}
for _, list := range [][]uint32{camp.Common.MonsterList, camp.Season.MonsterList} {
if len(list) == 0 {
return fmt.Errorf("CW camp %v has an empty monster list", key)
}
for _, id := range list {
if id == 0 {
return fmt.Errorf("CW camp %v contains an empty monster ID", key)
}
}
}
for _, id := range camp.Common.BattleAreaList {
if id == 0 {
return fmt.Errorf("CW camp %v contains an empty battle area", key)
}
}
c.campByID[key] = camp
}
return nil
}
func (c *CurrencyWarsCatalog) MonsterCamp(seasonID, campID uint32) (CurrencyWarsMonsterCamp, error) {
row, exists := c.campByID[[2]uint32{seasonID, campID}]
if !exists {
return CurrencyWarsMonsterCamp{}, fmt.Errorf("CW camp %d/%d has not been captured", seasonID, campID)
}
row.Common.MonsterList = append([]uint32(nil), row.Common.MonsterList...)
row.Common.BattleAreaList = append([]uint32(nil), row.Common.BattleAreaList...)
row.Common.CampName = append(json.RawMessage(nil), row.Common.CampName...)
row.Common.CampDesc = append(json.RawMessage(nil), row.Common.CampDesc...)
row.Season.MonsterList = append([]uint32(nil), row.Season.MonsterList...)
return row, nil
}