3.3 KiB
ComicDessert current Client contract
Proven data and preview entry
ComicDessertCatalog.json retains all four Cycle rows and fifteen Level rows
captured from the current Client assembly. The catalog preserves 64-bit TextID
hashes, requires a complete two-table capture, rejects duplicate IDs, and checks
that each cycle references existing levels. It includes the ordinary cycle
levels and the Greedy Feast and Long Tail configuration paths; those paths alone
do not prove that their gameplay is implemented.
Current assembly SHA256:
4aa08a0706f27d2cf9951b61920c179140ece9ea94f7e34422c18e46922939b6.
The native GetData consumer at 0xd4dbc60 reads response offset +0x3c into
_SetUpProgress (0xd4dbcf0). The protobuf getter for FNIAAEAFGDE reads that
same offset (0x1fc3dcd0). Progress synchronization at 0x16c8dab0 writes the
cycle ID at +0x18; the actual CurrentCycleId getter (0x16c8d980) reads
+0x18. HNOCFELOAFJ supplies the completed-level collection.
The root implementation responds to GetData with the resource's first cycle, without fabricated completed levels, upgrades, currency or rewards. This is preview state, not a working cooking-run implementation. A zero cycle ID led to the Date dialog view-model failure observed before this response existed.
Request family
These are the actual current command-table names, paired from the live concrete NetworkService method signatures. Numeric IDs are documentation of the current table, not aliases to register in source.
| Operation | Request | Response | Current IDs |
|---|---|---|---|
| GetData | MGCJKEEOPEC |
LPLCFFGANFC |
10215 → 10208 |
| StartLevel | MECNLNGKDHA |
CIDKLLMAIGP |
10204 → 10220 |
| FinishLevel | CBMLONMBLNE |
PEFBGOANFHP |
10216 → 10209 |
| UpgradeDevice | DONCOCHMEBC |
NLJOCMODADF |
10207 → 10206 |
| ChangeCycle | JLBJPLGJBFF |
NBIBDLLLCLH |
10213 → 10212 |
| StartLongTail | FHJMEFOOOAB |
PIGILFCALBA |
10211 → 10218 |
| FinishLongTail | CGHKNHAJBGL |
CMHFBLDNPGB |
10219 → 10210 |
The concrete NetworkService has OFHMHPKEECI(UInt32) returning
IPromise<CIDKLLMAIGP> and <StartLevelAsync>b__2_0(CIDKLLMAIGP).
StartLevel request carries level_id at tag 4. Its response additionally has
HOGEMAHFFEF (uint32, tag 1) and NLMEEEKBPKO (string, tag 2), plus retcode at
tag 12. The purpose and required values of the uint/string have not been
proven. A retcode-only success must not be advertised as working gameplay.
Next bounded capture
tools/comic_level_start_metadata.lua is inactive outside scripts/. It reads
the already constructed NetworkService and LevelStartFlowService, plus the
actual Start response type obtained from the NetworkService return type. It
records at most eight methods/properties per non-battle heartbeat and invokes
no gameplay or scene methods.
After capture, resolve current-process MethodHandles through record +8, verify
the resulting entry lies inside the current GameAssembly, and disassemble the
StartLevel consumer and response getters. Handles from an exited Client cannot
be reused. Map the string/uint consumers before implementing a successful Start
response or persistent cooking run.
No Start/Finish/Upgrade/ChangeCycle/LongTail implementation, deployment, runtime draw, save mutation or gameplay confirmation was performed by the entry audit.