Files
GaCy-GO/internal/gameserver/handlers_mission.go
T
2026-10-28 18:54:43 +07:00

269 lines
8.8 KiB
Go

package gameserver
import (
"encoding/json"
"fmt"
"sort"
"sync"
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
)
// MissionUnlocks mirrors mission_unlocks.json (loaded once).
type MissionUnlocks struct {
FuncUnlockMissions []uint32 `json:"funcUnlockMissions"`
AllMainMissions []uint32 `json:"allMainMissions"`
TeleportIDs []uint32 `json:"teleportIds"`
EntranceIDs []uint32 `json:"entranceIds"`
RaidIDs []uint32 `json:"raidIds"`
ChallengeRaidIDs []uint32 `json:"challengeRaidIds"`
NpcIDs []uint32 `json:"npcIds"`
SubMissionIDs []uint32 `json:"subMissionIds"`
QuestIDs []uint32 `json:"questIds"`
}
var (
missionUnlocksOnce sync.Once
missionUnlocks MissionUnlocks
missionCompatOnce sync.Once
missionCompatIDs map[uint32]struct{}
missionCompatErr error
)
type missionCompatibility struct {
UnsupportedSubMissions map[string][]uint32 `json:"unsupported_sub_mission_ids_by_client_version"`
}
func excludedSubMissionsForVersion(raw []byte, clientVersion string) (map[uint32]struct{}, error) {
var compatibility missionCompatibility
if err := json.Unmarshal(raw, &compatibility); err != nil {
return nil, fmt.Errorf("parse MissionCompatibility.json: %w", err)
}
excluded := make(map[uint32]struct{})
for _, id := range compatibility.UnsupportedSubMissions[clientVersion] {
if id == 0 {
return nil, fmt.Errorf("MissionCompatibility.json contains zero sub-mission ID for Client %s", clientVersion)
}
if _, exists := excluded[id]; exists {
return nil, fmt.Errorf("MissionCompatibility.json contains duplicate sub-mission ID %d for Client %s", id, clientVersion)
}
excluded[id] = struct{}{}
}
return excluded, nil
}
func excludedSubMissionsForConfiguredClient() (map[uint32]struct{}, error) {
missionCompatOnce.Do(func() {
cfg, err := common.LoadRuntimeConfig()
if err != nil {
missionCompatErr = err
return
}
raw, err := common.ReadResourceFile("resources/MissionCompatibility.json", "MissionCompatibility.json")
if err != nil {
missionCompatErr = err
return
}
missionCompatIDs, missionCompatErr = excludedSubMissionsForVersion(raw, cfg.ClientVersion)
})
return missionCompatIDs, missionCompatErr
}
func getMissionUnlocks() *MissionUnlocks {
missionUnlocksOnce.Do(func() {
raw, err := common.ReadResourceFile("mission_unlocks.json")
if err != nil {
Log("mission_unlocks.json not found: " + err.Error())
return
}
if err := json.Unmarshal(raw, &missionUnlocks); err != nil {
Log("Failed to parse mission_unlocks.json: " + err.Error())
missionUnlocks = MissionUnlocks{}
return
}
// Native CW's current panel has a different introductory guide mission
// than the older function-unlock export. Publish only its validated
// resource-declared prerequisites so the native condition checker can
// leave PreGuide; do not force UI state or finish the full mission table.
if guideMissions, err := common.LoadCurrencyWarsGuideMissions(); err != nil {
Log("CW guide unlock withheld: " + err.Error())
} else {
seen := make(map[uint32]bool, len(missionUnlocks.FuncUnlockMissions))
for _, id := range missionUnlocks.FuncUnlockMissions {
seen[id] = true
}
added := 0
for _, id := range guideMissions {
if !seen[id] {
seen[id] = true
missionUnlocks.FuncUnlockMissions = append(missionUnlocks.FuncUnlockMissions, id)
added++
}
}
Log(fmt.Sprintf("CW guide mission prerequisites loaded=%d added=%d", len(guideMissions), added))
}
Log("Loaded mission_unlocks.json successfully")
})
return &missionUnlocks
}
func init() {
handle("GetMissionStatus", func(s *Session, req *goproto.GetMissionStatusCsReq, rsp *goproto.GetMissionStatusScRsp) error {
rsp.Retcode = 0
unlocks := getMissionUnlocks()
// main missions already finished: res.json + funcUnlockMissions + client-requested.
// Without these the client Lua locks the HUD, teleports and Endgame.
seen := map[uint32]bool{}
var finished []uint32
add := func(ids []uint32) {
for _, id := range ids {
if id != 0 && !seen[id] {
seen[id] = true
finished = append(finished, id)
}
}
}
if res, err := common.GameRes(); err == nil {
for _, m := range res.LevelOutputConfigs {
for _, sc := range m {
for _, grp := range sc.Scenes {
add(grp.FinishedMainMissions)
}
}
}
}
add(unlocks.FuncUnlockMissions)
add(req.MainMissionIdList)
sort.Slice(finished, func(i, j int) bool { return finished[i] < finished[j] })
rsp.FinishedMainMissionIdList = finished
// beta client re-asks when this field is missing (tag 13)
rsp.CurversionFinishedMainMissionIdList = finished
excludedSubMissions, err := excludedSubMissionsForConfiguredClient()
if err != nil {
return err
}
for _, id := range req.SubMissionIdList {
// Status refreshes use the same config-backed mission model as
// initial login. Do not reintroduce a removed JSON config through
// a later status request after filtering GetMissionData.
if id == 0 {
continue
}
if _, excluded := excludedSubMissions[id]; excluded {
continue
}
rsp.SubMissionStatusList = append(rsp.SubMissionStatusList, &goproto.Mission{
Id: id,
Progress: 1,
Status: goproto.MissionStatus_MISSION_FINISH,
})
}
SceneDebugLog("GET_MISSION_STATUS main_req=%d sub_req=%d finished_sent=%d",
len(req.MainMissionIdList), len(req.SubMissionIdList), len(rsp.FinishedMainMissionIdList))
return nil
})
handle("GetMissionData", func(s *Session, req *goproto.GetMissionDataCsReq, rsp *goproto.GetMissionDataScRsp) error {
rsp.Retcode = 0
unlocks := getMissionUnlocks()
seen := map[uint32]bool{}
var finished []uint32
for _, id := range unlocks.FuncUnlockMissions {
if id != 0 && !seen[id] {
seen[id] = true
finished = append(finished, id)
}
}
sort.Slice(finished, func(i, j int) bool { return finished[i] < finished[j] })
for _, id := range finished {
rsp.MainMissionList = append(rsp.MainMissionList, &goproto.MainMission{
Id: id,
Status: goproto.MissionStatus_MISSION_FINISH,
})
}
rsp.FinishedMainMissionIdList = finished
// The Client's train unlock-data callback reads sub-mission rows from
// GetMissionData. Sending only MainMissionList leaves those lookups
// absent and can throw in TrainPartyModule while the train scene loads.
excludedSubMissions, err := excludedSubMissionsForConfiguredClient()
if err != nil {
return err
}
seenSubMissions := make(map[uint32]struct{}, len(unlocks.SubMissionIDs))
excludedCount := 0
// GetMissionDataCsReq carries no ID list in this protocol revision, so
// the Client processes whatever we push; IDs absent from its installed
// MissionJsonTable NRE in MainMissionData.AddSubMission. The exclusion
// list plus the staged scripts/mission_probe.lua enumeration bound it.
for _, id := range unlocks.SubMissionIDs {
if id == 0 {
continue
}
if _, excluded := excludedSubMissions[id]; excluded {
excludedCount++
continue
}
if _, exists := seenSubMissions[id]; exists {
continue
}
seenSubMissions[id] = struct{}{}
rsp.MissionList = append(rsp.MissionList, &goproto.Mission{
Id: id,
Progress: 1,
Status: goproto.MissionStatus_MISSION_FINISH,
})
}
SceneDebugLog("GET_MISSION_DATA finished_main_sent=%d sub_missions_sent=%d sub_missions_excluded=%d", len(rsp.FinishedMainMissionIdList), len(rsp.MissionList), excludedCount)
return nil
})
handle("GetQuestData", func(s *Session, req *goproto.GetQuestDataCsReq, rsp *goproto.GetQuestDataScRsp) error {
rsp.Retcode = 0
unlocks := getMissionUnlocks()
for _, id := range unlocks.QuestIDs {
rsp.QuestList = append(rsp.QuestList, &goproto.Quest{
Id: id,
Status: goproto.QuestStatus_QuestStatus_QuestFinish,
Progress: 1,
})
}
SceneDebugLog("GET_QUEST_DATA quests_sent=%d", len(rsp.QuestList))
return nil
})
// client Lua (_GetActiveGroupInfoByMissionCustomValue) reads this response;
// dropping it blocks input.
handle("GetMainMissionCustomValue", func(s *Session, req *goproto.GetMainMissionCustomValueCsReq, rsp *goproto.GetMainMissionCustomValueScRsp) error {
rsp.Retcode = 0
for _, id := range req.SubMissionIdList {
rsp.MainMissionList = append(rsp.MainMissionList, &goproto.MainMission{
Id: id,
Status: goproto.MissionStatus_MISSION_FINISH,
})
}
SceneDebugLog("GET_MAIN_MISSION_CUSTOM_VALUE ids=%d", len(req.SubMissionIdList))
return nil
})
handle("UpdateTrackMainMission", func(s *Session, req *goproto.UpdateTrackMainMissionCsReq, rsp *goproto.UpdateTrackMainMissionScRsp) error {
rsp.Retcode = 0
rsp.TrackMissionId = req.TrackMissionId
return nil
})
handle("GetNpcMessageGroup", func(s *Session, req *goproto.GetNpcMessageGroupCsReq, rsp *goproto.GetNpcMessageGroupScRsp) error {
rsp.Retcode = 0
return nil
})
}