Files
GaCy-GO/internal/gameserver/handlers_avatar.go
T
CAtlas0784 59ea97b1a6 feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway
  with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker
- protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932
  messages) plus CmdID map from // CmdID: comments (2114 ids)
- sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64),
  hotfix fetch, auth endpoints, SRTools freesr-data.json upload
- gameserver handlers: login flow, scene load/spawn with real monster
  entity tracking, lineup, avatar/skin, missions, tutorials (1249+855),
  bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 +
  peak 8948, all raw tierce replies
- SceneCastSkill camera bug fix: only real scene monsters (tracked per
  session) trigger battle; attacking props/NPCs/air replies retcode 0
  without battle_info so the camera stays locked on the character
- end-to-end smoke test simulating a client over real UDP: handshake,
  PlayerGetToken, and both SceneCastSkill paths
- reuses the Rust PS data files unchanged (freesr-data.json, persistent,
  res.json, teleports.json, challenge_data.json, mission_unlocks.json)
2026-10-07 00:22:23 +07:00

93 lines
2.7 KiB
Go

package gameserver
import (
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
"sort"
)
func init() {
handle("GetAvatarData", func(s *Session, req *goproto.GetAvatarDataCsReq, rsp *goproto.GetAvatarDataScRsp) error {
player := s.JSON()
if player == nil {
Log("data is not set!")
return nil
}
rsp.IsGetAll = req.IsGetAll
for _, id := range BaseAvatarIDs {
if av, ok := player.Avatars[id]; ok {
rsp.AvatarList = append(rsp.AvatarList,
av.ToAvatarProto(player.FindLightconeFor(id), player.MainCharacter.ID(), player.MarchType.ID()))
} else {
// avatar without save data: report a level-80 default
rsp.AvatarList = append(rsp.AvatarList, &goproto.Avatar{
BaseAvatarId: id,
Level: 80,
Promotion: 6,
FirstMetTimestamp: 1712924677,
HasTakenPromotionRewardList: []uint32{1, 3, 5},
})
}
}
for _, av := range player.Avatars {
rsp.AvatarPathDataInfoList = append(rsp.AvatarPathDataInfoList,
av.ToAvatarPathDataProto(player.FindLightconeFor(av.AvatarID), player.FindRelicsFor(av.AvatarID), player.DressedSkins[av.AvatarID]))
}
// unlocked skins: res.json skinIds + currently dressed ones
seen := map[uint32]bool{}
for _, id := range player.DressedSkins {
if id != 0 && !seen[id] {
seen[id] = true
rsp.SkinList = append(rsp.SkinList, id)
}
}
if res, err := common.GameRes(); err == nil {
for _, id := range res.SkinIDs {
if id != 0 && !seen[id] {
seen[id] = true
rsp.SkinList = append(rsp.SkinList, id)
}
}
}
sort.Slice(rsp.SkinList, func(i, j int) bool { return rsp.SkinList[i] < rsp.SkinList[j] })
return nil
})
handle("DressAvatarSkin", func(s *Session, req *goproto.DressAvatarSkinCsReq, rsp *goproto.DressAvatarSkinScRsp) error {
player := s.JSON()
if player == nil {
return nil
}
player.DressedSkins[req.AvatarId] = req.AvatarSkinId
player.SavePersistent()
return nil
})
handle("TakeOffAvatarSkin", func(s *Session, req *goproto.TakeOffAvatarSkinCsReq, rsp *goproto.TakeOffAvatarSkinScRsp) error {
player := s.JSON()
if player == nil {
return nil
}
delete(player.DressedSkins, req.AvatarId)
player.SavePersistent()
return nil
})
handle("SetPlayerOutfit", func(s *Session, req *goproto.SetPlayerOutfitCsReq, rsp *goproto.SetPlayerOutfitScRsp) error {
return nil // retcode defaults to 0
})
handle("TakePromotionReward", func(s *Session, req *goproto.TakePromotionRewardCsReq, rsp *goproto.TakePromotionRewardScRsp) error {
return nil
})
handle("SetAvatarEnhancedId", func(s *Session, req *goproto.SetAvatarEnhancedIdCsReq, rsp *goproto.SetAvatarEnhancedIdScRsp) error {
return nil
})
}