- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
93 lines
2.7 KiB
Go
93 lines
2.7 KiB
Go
package gameserver
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import (
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"gac-hkrpg-go/internal/common"
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goproto "gac-hkrpg-go/protocol/proto"
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"sort"
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)
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func init() {
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handle("GetAvatarData", func(s *Session, req *goproto.GetAvatarDataCsReq, rsp *goproto.GetAvatarDataScRsp) error {
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player := s.JSON()
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if player == nil {
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Log("data is not set!")
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return nil
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}
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rsp.IsGetAll = req.IsGetAll
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for _, id := range BaseAvatarIDs {
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if av, ok := player.Avatars[id]; ok {
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rsp.AvatarList = append(rsp.AvatarList,
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av.ToAvatarProto(player.FindLightconeFor(id), player.MainCharacter.ID(), player.MarchType.ID()))
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} else {
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// avatar without save data: report a level-80 default
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rsp.AvatarList = append(rsp.AvatarList, &goproto.Avatar{
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BaseAvatarId: id,
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Level: 80,
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Promotion: 6,
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FirstMetTimestamp: 1712924677,
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HasTakenPromotionRewardList: []uint32{1, 3, 5},
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})
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}
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}
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for _, av := range player.Avatars {
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rsp.AvatarPathDataInfoList = append(rsp.AvatarPathDataInfoList,
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av.ToAvatarPathDataProto(player.FindLightconeFor(av.AvatarID), player.FindRelicsFor(av.AvatarID), player.DressedSkins[av.AvatarID]))
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}
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// unlocked skins: res.json skinIds + currently dressed ones
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seen := map[uint32]bool{}
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for _, id := range player.DressedSkins {
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if id != 0 && !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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if res, err := common.GameRes(); err == nil {
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for _, id := range res.SkinIDs {
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if id != 0 && !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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}
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sort.Slice(rsp.SkinList, func(i, j int) bool { return rsp.SkinList[i] < rsp.SkinList[j] })
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return nil
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})
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handle("DressAvatarSkin", func(s *Session, req *goproto.DressAvatarSkinCsReq, rsp *goproto.DressAvatarSkinScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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player.DressedSkins[req.AvatarId] = req.AvatarSkinId
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player.SavePersistent()
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return nil
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})
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handle("TakeOffAvatarSkin", func(s *Session, req *goproto.TakeOffAvatarSkinCsReq, rsp *goproto.TakeOffAvatarSkinScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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delete(player.DressedSkins, req.AvatarId)
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player.SavePersistent()
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return nil
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})
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handle("SetPlayerOutfit", func(s *Session, req *goproto.SetPlayerOutfitCsReq, rsp *goproto.SetPlayerOutfitScRsp) error {
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return nil // retcode defaults to 0
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})
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handle("TakePromotionReward", func(s *Session, req *goproto.TakePromotionRewardCsReq, rsp *goproto.TakePromotionRewardScRsp) error {
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return nil
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})
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handle("SetAvatarEnhancedId", func(s *Session, req *goproto.SetAvatarEnhancedIdCsReq, rsp *goproto.SetAvatarEnhancedIdScRsp) error {
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return nil
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})
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}
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