Files
GaCy-GO/persistent
T
CAtlas0784 768baeb62a fix(scene): persist scene only after the client actually moves
The user's save was bricked by teleporting to entry 100000304: the client
offers it in the map but NREs in AdventurePhase._EnterStep1_InitializeMapInfo
while loading, and the server had already saved that scene - every login
then replayed the broken scene (stuck on the train-window loading screen).

- loadScene no longer calls SavePersistent; SceneEntityMove's 5s cadence
  persists the scene only once the client walks in it (the existing arena
  guard already kept challenge scenes out of the save)
- reset persistent to entry 102020107 (proven walkable in the 01:00/01:38
  sessions)
2026-10-07 02:39:41 +07:00

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{
"lineups": {
"0": 1001,
"1": 1002,
"2": 1003,
"3": 1004
},
"position": {
"x": -92,
"y": 4278,
"z": 68083,
"rot_y": 155566
},
"scene": {
"plane_id": 10202,
"floor_id": 10202001,
"entry_id": 102020107
},
"main_character": "FemaleHarmony",
"march_type": "MarchHunt",
"enable_sw_global": true,
"enable_castorice_global": true,
"dressed_skins": {}
}