- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
24 lines
412 B
Plaintext
24 lines
412 B
Plaintext
{
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"lineups": {
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"0": 1001,
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"1": 1002,
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"2": 1003,
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"3": 1004
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},
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"position": {
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"x": -92,
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"y": 4278,
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"z": 68083,
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"rot_y": 155566
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},
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"scene": {
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"plane_id": 10202,
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"floor_id": 10202001,
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"entry_id": 102020107
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},
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"main_character": "FemaleHarmony",
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"march_type": "MarchHunt",
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"enable_sw_global": true,
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"enable_castorice_global": true,
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"dressed_skins": {}
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} |