Files
GaCy-GO/scripts/freecam.lua
T

207 lines
8.3 KiB
Lua

local Input = CS.UnityEngine.Input
local KeyCode = CS.UnityEngine.KeyCode
local Vector3 = CS.UnityEngine.Vector3
local Time = CS.UnityEngine.Time
local Camera = CS.UnityEngine.Camera
local GameObject = CS.UnityEngine.GameObject
-- Camera control tuning, in degrees per second (independent of frame rate).
local KEYBOARD_TURN_SPEED = 90.0
_G.__FREECAM_ENABLED = _G.__FREECAM_ENABLED or false
_G.__FREECAM_SPEED = _G.__FREECAM_SPEED or 15.0
local RAINBOW_TEXT = "<color=#bb00ff>นี่คือเวอร์ชั่นทดสอบของเกย์ </color> <color=#FF0000>Ho</color><color=#FF7F00>nk</color><color=#FFFF00>ai</color> <color=#00FF00>St</color><color=#0000FF>ar</color> <color=#4B0082>Gay</color>"
local function show_ui(msg)
pcall(function()
local obj = GameObject.Find("VersionText")
if obj then
local textComp = obj:GetComponentInChildren(typeof(CS.RPG.Client.LocalizedText))
if textComp then
textComp.text = msg
end
end
end)
end
local function get_active_cam()
local cam = Camera.main
if cam and cam.gameObject.activeInHierarchy then
return cam
end
local all = Camera.allCameras
if all and all.Length > 0 then
for i = 0, all.Length - 1 do
local c = all[i]
if c and c.gameObject.activeInHierarchy and c.name ~= "UICamera" and not string.find(c.name, "UI") then
return c
end
end
return all[0]
end
return nil
end
local function set_cinemachine_enabled(cam, enabled)
pcall(function()
if not cam then return end
local brain = cam:GetComponent(typeof(CS.Cinemachine.CinemachineBrain))
if brain then brain.enabled = enabled end
local brain2 = cam:GetComponent("CinemachineBrain")
if brain2 then brain2.enabled = enabled end
end)
if not enabled then
pcall(function()
local vcs = GameObject.FindObjectsOfType(typeof(CS.Cinemachine.CinemachineVirtualCamera))
if vcs and vcs.Length > 0 then
for i = 0, vcs.Length - 1 do
vcs[i].enabled = false
end
end
end)
else
pcall(function()
local vcs = GameObject.FindObjectsOfType(typeof(CS.Cinemachine.CinemachineVirtualCamera))
if vcs and vcs.Length > 0 then
for i = 0, vcs.Length - 1 do
vcs[i].enabled = true
end
end
end)
end
end
function _G.__FREECAM_TICK()
pcall(function()
-- Render callbacks run for several cameras/passes in one frame. Consume
-- key-down events and integrate movement only once per Unity frame.
local frame = Time.frameCount
if _G.__FC_INPUT_FRAME == frame then
if _G.__FREECAM_ENABLED then
local cam = get_active_cam()
if cam and _G.__FC_POS then
cam.transform.position = _G.__FC_POS
cam.transform.eulerAngles = _G.__FC_EULER
end
end
return
end
_G.__FC_INPUT_FRAME = frame
if Input.GetKeyDown(KeyCode.Tab) then
_G.__FREECAM_ENABLED = not _G.__FREECAM_ENABLED
_G.__FC_LAST_TIME = nil
local cam = get_active_cam()
if _G.__FREECAM_ENABLED then
if cam then
_G.__FC_POS = cam.transform.position
_G.__FC_EULER = cam.transform.eulerAngles
set_cinemachine_enabled(cam, false)
end
show_ui("<color=#00FF88><b>[FreeCam: ON]</b> Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrows: Fly | PgUp/PgDn: Up/Down | I/J/K/L: Look</color>")
else
if cam then
set_cinemachine_enabled(cam, true)
end
show_ui(RAINBOW_TEXT)
end
end
if _G.__FREECAM_ENABLED then
local cam = get_active_cam()
if cam then
set_cinemachine_enabled(cam, false)
if not _G.__FC_POS then
_G.__FC_POS = cam.transform.position
_G.__FC_EULER = cam.transform.eulerAngles
end
local now = Time.unscaledTime or 0
local dt = now - (_G.__FC_LAST_TIME or now)
if dt <= 0 or dt > 0.1 then dt = 0.016 end
_G.__FC_LAST_TIME = now
-- Speed adjustment (+ / -)
if Input.GetKeyDown(KeyCode.Equals) or Input.GetKeyDown(KeyCode.KeypadPlus) then
_G.__FREECAM_SPEED = math.min(300.0, _G.__FREECAM_SPEED * 1.5)
show_ui("<color=#00FF88><b>[FreeCam: ON]</b> Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrows: Fly | PgUp/PgDn: Up/Down | I/J/K/L: Look</color>")
end
if Input.GetKeyDown(KeyCode.Minus) or Input.GetKeyDown(KeyCode.KeypadMinus) then
_G.__FREECAM_SPEED = math.max(0.5, _G.__FREECAM_SPEED / 1.5)
show_ui("<color=#00FF88><b>[FreeCam: ON]</b> Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrows: Fly | PgUp/PgDn: Up/Down | I/J/K/L: Look</color>")
end
-- Keyboard-only look: no mouse click is needed, so turning
-- the camera does not require pressing a battle action button.
local pitch, yaw = 0, 0
if Input.GetKey(KeyCode.I) then pitch = pitch - 1 end
if Input.GetKey(KeyCode.K) then pitch = pitch + 1 end
if Input.GetKey(KeyCode.J) then yaw = yaw - 1 end
if Input.GetKey(KeyCode.L) then yaw = yaw + 1 end
_G.__FC_EULER = Vector3(
_G.__FC_EULER.x + pitch * KEYBOARD_TURN_SPEED * dt,
_G.__FC_EULER.y + yaw * KEYBOARD_TURN_SPEED * dt, 0)
-- Compute 3D direction vectors from camera Euler angles
local radY = _G.__FC_EULER.y * (math.pi / 180.0)
local radX = _G.__FC_EULER.x * (math.pi / 180.0)
local cosX = math.cos(radX)
local fwd = Vector3(math.sin(radY) * cosX, -math.sin(radX), math.cos(radY) * cosX)
local right = Vector3(math.cos(radY), 0, -math.sin(radY))
local move = Vector3(0, 0, 0)
-- Continuous flying via Arrow Keys
if Input.GetKey(KeyCode.UpArrow) then
move = move + fwd
end
if Input.GetKey(KeyCode.DownArrow) then
move = move - fwd
end
if Input.GetKey(KeyCode.RightArrow) then
move = move + right
end
if Input.GetKey(KeyCode.LeftArrow) then
move = move - right
end
if Input.GetKey(KeyCode.PageUp) then
move = move + Vector3(0, 1, 0)
end
if Input.GetKey(KeyCode.PageDown) then
move = move - Vector3(0, 1, 0)
end
if move.sqrMagnitude > 0.0001 then
_G.__FC_POS = _G.__FC_POS + move.normalized * (_G.__FREECAM_SPEED * dt)
end
-- Enforce locked free camera transform EVERY frame
cam.transform.position = _G.__FC_POS
cam.transform.eulerAngles = _G.__FC_EULER
end
end
end)
end
-- Multiple hooks for complete Unity & xLua render pipeline coverage
if not _G.__FREECAM_REGISTERED then
_G.__FREECAM_REGISTERED = true
local function hook(target, evt)
pcall(function() target[evt]('+', function(c) _G.__FREECAM_TICK() end) end)
pcall(function() target[evt] = target[evt] + function(c) _G.__FREECAM_TICK() end end)
end
hook(Camera, "onPreRender")
hook(Camera, "onPreCull")
hook(Camera, "onPostRender")
pcall(function() CS.UnityEngine.Application.onBeforeRender('+', function() _G.__FREECAM_TICK() end) end)
pcall(function() CS.UnityEngine.Application.onBeforeRender = CS.UnityEngine.Application.onBeforeRender + function() _G.__FREECAM_TICK() end end)
end
if not _G.__FREECAM_ENABLED then
show_ui(RAINBOW_TEXT)
end