Files
GaCy-GO/internal/common/persistent_store.go
T

199 lines
5.2 KiB
Go

package common
import (
"encoding/json"
"fmt"
"os"
"reflect"
"sync"
)
var persistentWriteMu sync.Mutex
func ReadPersistent() (*Persistent, error) {
raw, err := os.ReadFile("persistent")
if err != nil {
return nil, err
}
var p Persistent
if err := json.Unmarshal(raw, &p); err != nil {
return nil, fmt.Errorf("parse persistent: %w", err)
}
return &p, nil
}
func jsonObject(value any) (map[string]any, error) {
raw, err := json.Marshal(value)
if err != nil {
return nil, err
}
var object map[string]any
err = json.Unmarshal(raw, &object)
return object, err
}
func (f *FreesrData) persistentSnapshot() Persistent {
ex := make(map[uint32]bool)
for id := range AvatarExRankMap {
if avatar := f.Avatars[id]; avatar != nil {
ex[id] = avatar.ExRankUnlocked
}
}
return Persistent{TeamPresets: f.TeamPresets, ActiveTeamPreset: f.ActiveTeamPreset, TierceProgress: f.TierceProgress, TechniqueFoodStock: f.TechniqueFoodStock, AutoTechniqueFood: f.AutoTechniqueFood, Lineups: f.Lineups, Position: f.Position, Scene: f.Scene,
MainCharacter: f.MainCharacter, MarchType: f.MarchType,
EnableSWGlobal: f.EnableSWGlobal, EnableCastoriceGlobal: f.EnableCastoriceGlobal,
EnableAhaGlobal: f.EnableAhaGlobal, DressedSkins: f.DressedSkins, ExRanksUnlocked: ex}
}
// Apply only locally changed fields. A stale game session saving its position
// must not undo an EX switch written by the SDK process. Nested maps are merged
// per key so different avatars' switches do not overwrite one another.
func mergePersistentChanges(existing, baseline, next map[string]any) {
for key, value := range next {
old, known := baseline[key]
if known && reflect.DeepEqual(old, value) {
continue
}
newMap, newOK := value.(map[string]any)
oldMap, oldOK := old.(map[string]any)
if newOK && oldOK {
dest, ok := existing[key].(map[string]any)
if !ok {
dest = make(map[string]any)
}
mergePersistentChanges(dest, oldMap, newMap)
for removed := range oldMap {
if _, present := newMap[removed]; !present {
delete(dest, removed)
}
}
existing[key] = dest
} else {
existing[key] = value
}
}
}
func writeJSONAtomic(path string, value any) error {
raw, err := json.MarshalIndent(value, "", " ")
if err != nil {
return err
}
file, err := os.CreateTemp(".", ".gac-save-*.tmp")
if err != nil {
return err
}
name := file.Name()
defer os.Remove(name)
if _, err := file.Write(raw); err != nil {
file.Close()
return err
}
if err := file.Close(); err != nil {
return err
}
return os.Rename(name, path)
}
func (f *FreesrData) SavePersistentChecked() error {
persistentWriteMu.Lock()
defer persistentWriteMu.Unlock()
unlock, err := lockPersistentFile()
if err != nil {
return err
}
defer unlock()
next, err := jsonObject(f.persistentSnapshot())
if err != nil {
return err
}
existing := make(map[string]any)
if raw, err := os.ReadFile("persistent"); err == nil {
if err := json.Unmarshal(raw, &existing); err != nil {
return fmt.Errorf("refuse to overwrite invalid persistent: %w", err)
}
} else if !os.IsNotExist(err) {
return err
}
mergePersistentChanges(existing, f.persistentBaseline, next)
if err := writeJSONAtomic("persistent", existing); err != nil {
return err
}
// Track our own observed snapshot, not external changes we have not loaded.
f.persistentBaseline = next
return nil
}
// RefreshExRanks imports persisted switches without replacing inventory,
// lineup, scene or the configured battle. Call under the session state lock.
func (f *FreesrData) RefreshExRanks(p *Persistent) []uint32 {
var changed []uint32
for id := range AvatarExRankMap {
avatar := f.Avatars[id]
if avatar == nil {
continue
}
unlocked := p.ExRanksUnlocked[id]
if avatar.ExRankUnlocked != unlocked {
avatar.ExRankUnlocked = unlocked
changed = append(changed, id)
}
}
if current, err := jsonObject(f.persistentSnapshot()); err == nil {
if f.persistentBaseline == nil {
f.persistentBaseline = make(map[string]any)
}
f.persistentBaseline["ex_ranks_unlocked"] = current["ex_ranks_unlocked"]
}
return changed
}
// Patch only the selected avatar's rank in the latest import. Unknown FreeSR
// fields and all inventory IDs/affixes retain their original JSON values.
func SaveAvatarRank(id, rank uint32) error {
persistentWriteMu.Lock()
defer persistentWriteMu.Unlock()
unlock, err := lockPersistentFile()
if err != nil {
return err
}
defer unlock()
raw, err := os.ReadFile("freesr-data.json")
if err != nil {
return err
}
var root map[string]json.RawMessage
if err := json.Unmarshal(raw, &root); err != nil {
return err
}
var avatars map[uint32]json.RawMessage
if err := json.Unmarshal(root["avatars"], &avatars); err != nil {
return err
}
var avatar map[string]json.RawMessage
if err := json.Unmarshal(avatars[id], &avatar); err != nil {
return err
}
var data map[string]json.RawMessage
if err := json.Unmarshal(avatar["data"], &data); err != nil {
return err
}
data["rank"], err = json.Marshal(rank)
if err != nil {
return err
}
avatar["data"], err = json.Marshal(data)
if err != nil {
return err
}
avatars[id], err = json.Marshal(avatar)
if err != nil {
return err
}
root["avatars"], err = json.Marshal(avatars)
if err != nil {
return err
}
return writeJSONAtomic("freesr-data.json", root)
}