199 lines
5.2 KiB
Go
199 lines
5.2 KiB
Go
package common
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import (
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"encoding/json"
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"fmt"
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"os"
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"reflect"
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"sync"
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)
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var persistentWriteMu sync.Mutex
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func ReadPersistent() (*Persistent, error) {
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raw, err := os.ReadFile("persistent")
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if err != nil {
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return nil, err
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}
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var p Persistent
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if err := json.Unmarshal(raw, &p); err != nil {
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return nil, fmt.Errorf("parse persistent: %w", err)
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}
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return &p, nil
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}
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func jsonObject(value any) (map[string]any, error) {
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raw, err := json.Marshal(value)
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if err != nil {
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return nil, err
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}
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var object map[string]any
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err = json.Unmarshal(raw, &object)
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return object, err
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}
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func (f *FreesrData) persistentSnapshot() Persistent {
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ex := make(map[uint32]bool)
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for id := range AvatarExRankMap {
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if avatar := f.Avatars[id]; avatar != nil {
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ex[id] = avatar.ExRankUnlocked
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}
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}
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return Persistent{TeamPresets: f.TeamPresets, ActiveTeamPreset: f.ActiveTeamPreset, TierceProgress: f.TierceProgress, TechniqueFoodStock: f.TechniqueFoodStock, AutoTechniqueFood: f.AutoTechniqueFood, Lineups: f.Lineups, Position: f.Position, Scene: f.Scene,
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MainCharacter: f.MainCharacter, MarchType: f.MarchType,
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EnableSWGlobal: f.EnableSWGlobal, EnableCastoriceGlobal: f.EnableCastoriceGlobal,
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EnableAhaGlobal: f.EnableAhaGlobal, DressedSkins: f.DressedSkins, ExRanksUnlocked: ex}
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}
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// Apply only locally changed fields. A stale game session saving its position
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// must not undo an EX switch written by the SDK process. Nested maps are merged
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// per key so different avatars' switches do not overwrite one another.
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func mergePersistentChanges(existing, baseline, next map[string]any) {
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for key, value := range next {
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old, known := baseline[key]
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if known && reflect.DeepEqual(old, value) {
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continue
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}
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newMap, newOK := value.(map[string]any)
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oldMap, oldOK := old.(map[string]any)
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if newOK && oldOK {
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dest, ok := existing[key].(map[string]any)
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if !ok {
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dest = make(map[string]any)
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}
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mergePersistentChanges(dest, oldMap, newMap)
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for removed := range oldMap {
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if _, present := newMap[removed]; !present {
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delete(dest, removed)
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}
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}
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existing[key] = dest
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} else {
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existing[key] = value
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}
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}
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}
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func writeJSONAtomic(path string, value any) error {
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raw, err := json.MarshalIndent(value, "", " ")
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if err != nil {
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return err
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}
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file, err := os.CreateTemp(".", ".gac-save-*.tmp")
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if err != nil {
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return err
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}
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name := file.Name()
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defer os.Remove(name)
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if _, err := file.Write(raw); err != nil {
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file.Close()
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return err
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}
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if err := file.Close(); err != nil {
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return err
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}
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return os.Rename(name, path)
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}
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func (f *FreesrData) SavePersistentChecked() error {
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persistentWriteMu.Lock()
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defer persistentWriteMu.Unlock()
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unlock, err := lockPersistentFile()
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if err != nil {
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return err
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}
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defer unlock()
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next, err := jsonObject(f.persistentSnapshot())
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if err != nil {
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return err
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}
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existing := make(map[string]any)
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if raw, err := os.ReadFile("persistent"); err == nil {
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if err := json.Unmarshal(raw, &existing); err != nil {
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return fmt.Errorf("refuse to overwrite invalid persistent: %w", err)
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}
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} else if !os.IsNotExist(err) {
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return err
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}
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mergePersistentChanges(existing, f.persistentBaseline, next)
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if err := writeJSONAtomic("persistent", existing); err != nil {
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return err
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}
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// Track our own observed snapshot, not external changes we have not loaded.
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f.persistentBaseline = next
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return nil
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}
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// RefreshExRanks imports persisted switches without replacing inventory,
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// lineup, scene or the configured battle. Call under the session state lock.
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func (f *FreesrData) RefreshExRanks(p *Persistent) []uint32 {
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var changed []uint32
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for id := range AvatarExRankMap {
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avatar := f.Avatars[id]
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if avatar == nil {
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continue
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}
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unlocked := p.ExRanksUnlocked[id]
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if avatar.ExRankUnlocked != unlocked {
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avatar.ExRankUnlocked = unlocked
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changed = append(changed, id)
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}
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}
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if current, err := jsonObject(f.persistentSnapshot()); err == nil {
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if f.persistentBaseline == nil {
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f.persistentBaseline = make(map[string]any)
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}
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f.persistentBaseline["ex_ranks_unlocked"] = current["ex_ranks_unlocked"]
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}
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return changed
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}
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// Patch only the selected avatar's rank in the latest import. Unknown FreeSR
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// fields and all inventory IDs/affixes retain their original JSON values.
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func SaveAvatarRank(id, rank uint32) error {
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persistentWriteMu.Lock()
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defer persistentWriteMu.Unlock()
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unlock, err := lockPersistentFile()
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if err != nil {
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return err
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}
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defer unlock()
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raw, err := os.ReadFile("freesr-data.json")
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if err != nil {
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return err
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}
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var root map[string]json.RawMessage
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if err := json.Unmarshal(raw, &root); err != nil {
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return err
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}
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var avatars map[uint32]json.RawMessage
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if err := json.Unmarshal(root["avatars"], &avatars); err != nil {
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return err
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}
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var avatar map[string]json.RawMessage
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if err := json.Unmarshal(avatars[id], &avatar); err != nil {
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return err
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}
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var data map[string]json.RawMessage
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if err := json.Unmarshal(avatar["data"], &data); err != nil {
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return err
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}
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data["rank"], err = json.Marshal(rank)
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if err != nil {
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return err
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}
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avatar["data"], err = json.Marshal(data)
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if err != nil {
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return err
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}
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avatars[id], err = json.Marshal(avatar)
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if err != nil {
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return err
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}
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root["avatars"], err = json.Marshal(avatars)
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if err != nil {
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return err
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}
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return writeJSONAtomic("freesr-data.json", root)
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}
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