22 lines
976 B
Lua
22 lines
976 B
Lua
-- Named module fields only; no mission updates or scene calls.
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do
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local function capture()
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local s=_G.__gacMissionConfigAccess1 or {offset=0}
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_G.__gacMissionConfigAccess1=s
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if s.done then return end
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_MISSION_CONFIG_ACCESS] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if not s.members then
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s.t=typeof(CS.RPG.Client.GridFightModule).Assembly:GetType('RPG.Client.MissionModule')
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s.members=s.t:GetFields(flags)
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end
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for n=1,16 do
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if s.offset>=s.members.Length then s.done=true;log('END');return end
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local f=s.members[s.offset];s.offset=s.offset+1
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if f.DeclaringType==s.t then log('FIELD '..f.Name..' '..f.FieldType.FullName..' STATIC '..tostring(f.IsStatic))end
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end
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end
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local ok,e=pcall(capture)
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if not ok then _G.__gacMissionConfigAccess1={done=true};CS.UnityEngine.Debug.Log('[GAC_MISSION_CONFIG_ACCESS] ERROR '..tostring(e))end
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end
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