Files
GaCy-GO/tools/damage_cached_proto_probe.lua
T

22 lines
1.0 KiB
Lua

do
if not _G.__gacDamageCachedProto1 then
_G.__gacDamageCachedProto1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_CACHED] '..tostring(v))end
local ok,err=pcall(function()
local stat=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
for i=0,math.min(stat.lightTeamBattleInfoList.Count-1,3)do
local a=stat.lightTeamBattleInfoList[i]
log('LIST '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a)))
end
for i=0,math.min(stat.lightTeamStt.Length-1,3)do
local a=stat.lightTeamStt[i]
log('CHAR '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a.avatarBattleInfo)))
for _,n in ipairs({'HNJNDLEFMBE','EKOIOILEJID','KEOOJBHFLFD','FNFFCPLHPGI','FLDANBDGGLO','GKEEIFGGKHJ','OOKAPAKPFGK','EAPPECOODMI','ENCMPAHMDBN','FLBALEEBHKN'})do
log('VALUE '..i..' '..n..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(a[n]))
end
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end