Files
GaCy-GO/tools/cw_divisions_export.lua
T

24 lines
1.2 KiB
Lua

-- Export already loaded native CW division configs, eight rows per heartbeat.
do
_G.__gacCwDivisions=_G.__gacCwDivisions or {index=0}
local state=_G.__gacCwDivisions
if not state.done then
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_DIVISIONS] '..tostring(v))end
local ok,err=pcall(function()
local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local first=typeof(CS.RPG.Client.GridFightModule):GetField('FirstSeasonID',flags):GetValue(nil)
local season=module:GetSeason(first,nil)
local configs=season.SeasonDivision.SeasonDivisionConfigs
if state.index==0 then log('BEGIN count='..configs.Count)end
for i=state.index,math.min(state.index+7,configs.Count-1) do
local row=configs[i]
log('ROW {"ID":'..row.ID..',"SeasonID":'..row.SeasonID..',"DivisionLevel":'..row.DivisionLevel..',"Progress":'..row.Progress..',"IsPromotion":'..tostring(row.IsPromotion)..'}')
end
state.index=state.index+8
if state.index>=configs.Count then state.done=true;log('END')end
end)
if not ok then log('ERROR '..tostring(err));state.done=true end
end
end