Files
GaCy-GO/tools/preview_capture_trigger.lua
2026-10-28 18:54:43 +07:00

12 lines
782 B
Lua

-- Bounded serialization of one marker; no gameplay/scene factory invocation.
do local function tick()
local s=_G.__gacPreviewTick1 or {count=0};_G.__gacPreviewTick1=s
if s.count>=160 then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
s.count=s.count+1
CS.Newtonsoft.Json.JsonConvert.SerializeObject('GAC_PREVIEW_TICK')
end;local ok,e=pcall(tick);if not ok then _G.__gacPreviewTick1={count=999};CS.UnityEngine.Debug.Log('[GAC_PREVIEW_TICK] '..tostring(e))end end